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silencedstatik | Sat 20-May-06 12:38 AM |
Member since 13th Aug 2005
81 posts
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#13203, "Finesse vs. Run and Gun...You decide:"
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So I was talking to a buddy of mine whose been playing CF for eons...Myself, I've been playing about half an eon (four years)
Anyhow, we were having the discussion on how things have seemed a little less...well...roleplay for the most seems to have gone to the wayside. No other way of saying it. Now, I'm not here to start a flame war, but I won't to propose something that I think needs to be changed back:
Please bring back the days of rolling for stats!
Here's why I say this. You remember those days, oh about a year ago? When most of us who knew more or less what we were doing had our little roller program and we would set it up to roll a character? We knew what was coming next....about an hour of staring at our computer screen while numbers flashed by until we got the exact ones we wanted. Yeah, tedious, time consuming, hell, sometimes boring...
But know what? When you finally got that character rolled, and the stats were right in line with what you wanted...you knew you were ready to get rocking. It was finesse. During the tedious time you were rolling this guy you typed up his role, your fleshed out the details of your description, you ironed out his quirks and details. So when the stats finally lined up, the character was complete. It was time to go into that magical world and make things happen.
And somewhere along the way you hit a bump...an unexpected mob death, an early than expected loss of con, something along those lines. And you got frustrated...you thought for a second...I should delete, but most the time in the end you thought about the effort you had placed into making this character and in the end you realized that the effort to reroll and rehash him out didn't outweight this bump. You stuck it out and moved on.
Fastforward to today. You get an idea for a charcter, it sounds cool, you think you would kicks some ass with it....Write a role? Nah, I can do that later...a good description? I'll do it a level 10 when I have to. I just want to get started on this idea. Lets log in...and not two minutes later there is the newbie academy. Now its time to run and gun, power rank to where I want to be. Then...that rabid beast kills you. Ah, screw it, I'll just delete real quick and reroll. Total time invested? Maybe ten minutes... Here is what bothers me. The general mass (not everyone) is likely to take the attitude that every character is a throw away character and there is no real time invested into it. Instead theres a role entry now and then to get them by with cabal inducts or the work their particular behaviour into a way they want it. Its just not the quality that went into a char before.
That one little hour, well, sometimes two or three that went into rolling a charcter was not only about having to wait...it was sort of a time to meditate on the character....to get a feel for it. Hell, even if you set the roller up and walked away, you were still thinking about the character and mentally fleshing out the details.
So in the end I ask, please bring back the rolling. I really think its a great time for development and will be an extra incentive to try and keep people from making such disposable chars. Even I'm guilty of this, and its part of the reason I'm writing this.
Anyhow, I'm off to a vacation of nine days and so won't be able to respond for a week...I hope though I'll come back and see some good discussion on this and not a total flame war. Thanks for taking the time to read it.
Rob
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Roleplay starts with you. Has nothing to do with stat r...,
Eskelian,
23-May-06 11:01 PM, #15
I created most of mine first...,
Saith,
23-May-06 09:24 AM, #13
WTF??!?,
Straklaw,
22-May-06 02:22 PM, #12
Time golds memories.,
DurNominator,
20-May-06 10:43 AM, #4
RE: Bringing back stat rolling.,
Valguarnera,
20-May-06 07:56 AM, #1
RE: Bringing back stat rolling.,
silencedstatik,
20-May-06 08:36 AM, #2
RE: Bringing back stat rolling.,
Isildur,
20-May-06 09:39 AM, #3
RE: Bringing back stat rolling.,
Forsooth,
20-May-06 06:39 PM, #7
RE: Bringing back stat rolling.,
Valguarnera,
20-May-06 07:22 PM, #8
RE: Bringing back stat rolling.,
Isildur,
20-May-06 09:21 PM, #9
RE: Bringing back stat rolling.,
the shark,
21-May-06 09:03 PM, #10
RE: Bringing back stat rolling.,
Isildur,
21-May-06 10:27 PM, #11
Holy bitterness, batman!,
nepenthe,
20-May-06 10:45 AM, #5
That was me. My bad. n/t,
Eskelian,
23-May-06 10:59 PM, #14
Froot Loops. nt,
BigJ,
31-May-06 10:05 PM, #17
Huh?,
Valguarnera,
20-May-06 06:31 PM, #6
RE: Huh?,
silencedstatik,
31-May-06 04:55 PM, #16
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Eskelian | Tue 23-May-06 11:01 PM |
Member since 04th Mar 2003
2023 posts
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#13263, "Roleplay starts with you. Has nothing to do with stat r..."
In response to Reply #0
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Not sure whether you're even being serious, but I really utterly fail to see the connection between stat rolling and theoretical "lack of RP".
I wonder why no one's mentioned the fact that roleplaying itself, in general, is less popular amongst people today than it was years ago with the Dungeon's and Dragon's crowd.
Honestly...RP seems to be doing alright if you make it past rank 30, and its always been this way. I just think you're nostalgic.
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Saith | Tue 23-May-06 09:24 AM |
Member since 28th Feb 2005
144 posts
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#13239, "I created most of mine first..."
In response to Reply #0
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>But know what? When you finally got that character rolled, >and the stats were right in line with what you wanted...you >knew you were ready to get rocking. It was finesse. During >the tedious time you were rolling this guy you typed up his >role, your fleshed out the details of your description, you >ironed out his quirks and details. So when the stats finally >lined up, the character was complete. It was time to go into >that magical world and make things happen.
Most of my characters were created before I even opened my stat roller. So by the time I got the stats I wanted, the idea/mood/feeling of the character was dead and I ended up with an "empty" feeling where my character should be.
To me, the current creation process is about 90% more problem free than the last.
"Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger
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DurNominator | Sat 20-May-06 10:43 AM |
Member since 08th Nov 2004
2018 posts
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#13209, "Time golds memories."
In response to Reply #0
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I didn't usually use the rolling time to write role or desc, so that argument is rather a moot point. In current system, it is possible to write that role and desc before rolling if you want to. Long rolling time won't make you write that role, it's something you choose to put your time into. My roller had a beeping sound when acceptable stats came, so it was possible to read while waiting during the hours it took to roll a char.
It is true that the tedium of rolling would discourage rolling throwaway chars, but so does self dicipline and realisation that you'll only waste your own time with one hour throwaways, not to mention that it increases the tedium of lowbie hours. Take your break and don't roll a char unless you have a good idea for one. Until next month, Rob.
Dur
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Forsooth | Sat 20-May-06 06:39 PM |
Member since 04th Mar 2003
14 posts
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#13214, "RE: Bringing back stat rolling."
In response to Reply #3
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Why is it humorous? I think it's a valid complaint. Making it more difficult to advance a character may be intended to increase player loyalty, but I believe it has the opposite effect.
Partly, that's because I have a hard time believing adding more tedium to a game makes it more attractive. Partly, that's because of personal experience: I doubt I'd be here if my last MUD didn't take this "loyalty" route.
Granted, there are games where it is too easy to advance a character. It's not good for RP or PK if people keep dropping old characters to make a quick new hero on the winning side. But neither is it good for CF if players leave for games with less painful advancement. Maybe it's my newbishness, but I have a hard time believing the first is more a problem than the second.
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the shark | Sun 21-May-06 09:03 PM |
Member since 04th Dec 2005
13 posts
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#13226, "RE: Bringing back stat rolling."
In response to Reply #9
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Uhh, silencedstatik != "the playerbase". Stop kissing ass.
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nepenthe | Sat 20-May-06 10:45 AM |
Member since 04th Mar 2003
3430 posts
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#13210, "Holy bitterness, batman!"
In response to Reply #2
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Man, who pissed in your fruit loops this morning?
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Eskelian | Tue 23-May-06 10:59 PM |
Member since 04th Mar 2003
2023 posts
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#13262, "That was me. My bad. n/t"
In response to Reply #5
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BigJ | Wed 31-May-06 10:05 PM |
Member since 03rd Aug 2004
14 posts
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#13313, "Froot Loops. nt"
In response to Reply #5
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