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Aodh | Sat 25-Mar-06 10:22 PM |
Member since 06th Jan 2005
352 posts
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#12694, "About Comparing"
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Well... it makes sense one way, but it doesn't the other way.
I'm speaking of comparing items that are worn on the same eq slot, but aren't the same type, ie. armor vs jewelry
I don't know if you'd want compare to be able to do it, but what if *improved* compare could try to evaluate the different pros of similarly used, but different types of armor?
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Caleban | Sun 26-Mar-06 10:10 AM |
Member since 26th Oct 2005
90 posts
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#12698, "Clothing category: should keep."
In response to Reply #1
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If you ever implement crafting you may find that category very helpful. Just a thought.
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