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nepentheSun 19-Mar-06 02:36 AM
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#12561, "PSA: Veteran Creatures"


          

When an NPC becomes a veteran (or more of a veteran) it heals a small percentage of its maximum hit points in the process. (Effectively, the new hp it's gaining come in 'full.')

This generally means little, unless of course someone happens to die to the same NPC about six times in a row when it's about 100hp from dead.

Just in case anyone was curious. My god, what a bloodbath.

  

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Reply RE: PSA: Veteran Creatures, wretchedmongrel, 19-Mar-06 09:09 PM, #2
Reply RE: PSA: Veteran Creatures, nepenthe, 19-Mar-06 09:24 PM, #3
     Reply Speaking as someone who killed him 3 weeks ago and was ..., wretchedmongrel, 19-Mar-06 09:33 PM, #4
          Reply RE: Speaking as someone who killed him 3 weeks ago and ..., nepenthe, 19-Mar-06 09:43 PM, #5
               Reply What king? nt, shamanman, 19-Mar-06 10:11 PM, #6
Reply Curiosity, Straklaw, 19-Mar-06 03:29 AM, #1

wretchedmongrelSun 19-Mar-06 09:09 PM
Member since 04th May 2005
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#12594, "RE: PSA: Veteran Creatures"
In response to Reply #0


          


Yep, the King's new tricks combined with the changes to voker shields a year or two ago make it necessary to fight him as a ghost if you want to kill him. I don't see anyone getting his trinkets again anytime soon... unless they're seriously suicidal.

  

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nepentheSun 19-Mar-06 09:24 PM
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#12595, "RE: PSA: Veteran Creatures"
In response to Reply #2


          

Not that much changed, honestly.

I've seen people take him down in the last year without deaths and with relatively minimal resources, and literally nothing about the ways I saw that done would be hindered in any way.

  

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wretchedmongrelSun 19-Mar-06 09:33 PM
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#12596, "Speaking as someone who killed him 3 weeks ago and was ..."
In response to Reply #3


          


There was a large change in the # of helpers he summoned and what could be done to encourage him to summon more. I have heard this is a change back to the way he was however long ago, but I think however long ago invoker shields cast on others could not be overloaded. Perhaps it was too easy to kill him a couple weeks ago. Two people usually could do it if they played their cards right & were the right combo. I can easily see reason to make him tougher. I only would recommend that there be some cap on the # of helpers he brings.

  

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nepentheSun 19-Mar-06 09:43 PM
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#12599, "RE: Speaking as someone who killed him 3 weeks ago and ..."
In response to Reply #4


          

It's not, in fact, a very large change, unless you're killing him a certain way, which last night's group was.

I'll say again, for the way I've seen many people do it, there would be NO change.

Beyond that I'll let you play with it and figure it out.

  

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shamanmanSun 19-Mar-06 10:11 PM
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#12603, "What king? nt"
In response to Reply #5


          

f

  

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StraklawSun 19-Mar-06 03:29 AM
Member since 10th Mar 2003
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#12562, "Curiosity"
In response to Reply #0


          

I assume it doesn't work this way, but it might be sorta neat if some did....

Any chance that some specific NPC servant mobs (Special guards, treants, zombies, mercenaries, etc) might be able to become veterans if they land the kills in PKs? Now, admittedly I really don't want Caroolth's guards becoming even nastier than they are, but some of the little mercenary mobs might be kinda fun if they can become stronger the longer you keep them alive and around.

  

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