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MinyarFri 24-Feb-06 01:01 PM
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#12352, "Whirlwind of Steel, Crashing of Waves, Flow of Shadows"


          

1: I'm kinda looking at Whirlwind of Steel and wondering what weapons would be considered "easy" to parry? Since the helpfile talks about steel, what about hands? Does it help hands hit better as well?

2: Do you have to be able to see for Crashing to work properly, just like regular disarm?

3: Didn't the helpfile on flow of shadows refer to intelligence? Does it not come into play, or does it?

  

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Reply Having had a warrior with whirlwind/flow and an arial I..., Hopelessdwarf, 26-Feb-06 11:33 PM, #7
Reply RE: Whirlwind of Steel, Crashing of Waves, Flow of Shad..., nepenthe, 24-Feb-06 02:08 PM, #1
     Reply Looks like the helpfile on whirlwind has changed, Theerkla, 24-Feb-06 02:32 PM, #2
     Reply The helpfile says:, DurNominator, 24-Feb-06 02:47 PM, #3
          Reply I don't think it's referring to steel as in metal, Kenshin (Anonymous), 24-Feb-06 07:09 PM, #4
     Reply crashing, throt, 24-Feb-06 09:42 PM, #5
          Reply RE: crashing, nepenthe, 24-Feb-06 11:15 PM, #6

HopelessdwarfSun 26-Feb-06 11:33 PM
Member since 15th Feb 2004
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#12385, "Having had a warrior with whirlwind/flow and an arial I..."
In response to Reply #0


          

From what I have noticed a foe that has their dexterity lowered (whether it be natural or through skills) will be struck considerably more. In the case of hands after certain skills I would hit 5-6 times per round or every other round it was rather impressive on mobs, on PC's 4-5 tops albeit most were parried but in a given fight Id get one round of 3/4 blows dead on. As far as flow of the shadows, Int does help but not in a considerable fashion that I noticed.

  

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nepentheFri 24-Feb-06 02:08 PM
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#12362, "RE: Whirlwind of Steel, Crashing of Waves, Flow of Shad..."
In response to Reply #0


          

>1: I'm kinda looking at Whirlwind of Steel and wondering what
>weapons would be considered "easy" to parry? Since the
>helpfile talks about steel, what about hands? Does it help
>hands hit better as well?

I'm not seeing this. Are you sure you're talking about the legacy you think you're talking about?

>2: Do you have to be able to see for Crashing to work
>properly, just like regular disarm?

I'm 80% sure the answer is no.

>3: Didn't the helpfile on flow of shadows refer to
>intelligence? Does it not come into play, or does it?

It alludes to it. Intelligence is indeed a factor affecting this legacy, but I can think of four (including intelligence) off the top of my head.

  

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TheerklaFri 24-Feb-06 02:32 PM
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#12364, "Looks like the helpfile on whirlwind has changed"
In response to Reply #1


          

If it's the one I recall then, it used to mention that weapons otherwise easily parried would land more often, especially against slower opponents.

  

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DurNominatorFri 24-Feb-06 02:46 PM
Member since 08th Nov 2004
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#12365, "The helpfile says:"
In response to Reply #2
Edited on Fri 24-Feb-06 02:47 PM

          

Through exhausting challenges and preparation, the arial warrior-monks of
the Order of Macalla were said to have developed this technique to press
the advantage they had over slower foes. Capitalizing on being able to
outpace their foes, they learned to deliver a frightening volume of strikes
by jabbing and swinging before their opponent could adjust and react. The
term Whirlwind of Steel was coined, as much a nod to the furious motion as
to the swirling winds that followed the wings of these arials.


It makes me think that it's some kind of a extra attack legacy that might make your weapons harder to avoid as well. It only speaks of steel in the name, not in the part that explains the legacy, so I think it works for h2h specs too.

The original poster was asking if the legacy would help more if your weapons are easy/hard to parry.

  

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Kenshin (inactive user)Fri 24-Feb-06 07:09 PM
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#12374, "I don't think it's referring to steel as in metal"
In response to Reply #3


          

Judging by the helpfile, I'd say steel is more based on their steel nerves, or something along those lines. Or steel as in uncompromising, strong (i.e. furious motion).

Just my obvservation, which could very well be wrong. I just don't think an entire legacy would be limited to just steel (the metal).

  

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throtFri 24-Feb-06 09:42 PM
Member since 19th Feb 2006
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#12376, "crashing"
In response to Reply #1


          

works when your blind. Just so ya know though don't expect great things from this legacy. With anything other then sword it really blows (because its only checked when they parry and well people don't parry other weapons as often)

I took this legacy as a axe/spear warrior. It went off 5 times in about 30 hours of almost constant fighting (2 times with axes 3 times while I was unarmed). Then again as a sword spec I fought another sword spec with the legacy and he took both weapons out of my hands in one round and 3 times overall during the fight. so eh there is your spoon for today.

  

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nepentheFri 24-Feb-06 11:15 PM
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#12378, "RE: crashing"
In response to Reply #5


          

Crashing works better for some kinds of characters than others.

  

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