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anti | Wed 22-Feb-06 06:50 AM |
Member since 23rd Dec 2005
175 posts
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#12258, "Battle cabal - love old battle, hate current junk."
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Hi there, everybody.
As I said in my farewell note sometime ago, I loved old battle cabal and hate current. There are some reasons:
1. Current battle have no honor as old battle had. Actually, they do not care of honor anymore (by design). Since they do not care for the honor, they turned into not just into characters that do not care for honor, but into an anti-honored bitches. This really really sucks.
2. They are allowed to team up with other cabals to raid only one opponent - Empire (since scions is not an opponent at all). I wouldn't mind it too, it's they IC policy. But They team up with characters that are not only decked in 100% magical stuff, but also use preps, pills and potions. Or, for example, 'blade, made of shimmering water' is now ok with ragers?
3. This is not IC, but OOC reason. Battle cabal seems to be made for same players that plays battle over and over again. Their main goal (as I see it) - to overpiss everyone else. They are playing not to have fun, but to get pissed and, as I just said, overpiss everyone else. Do we really need cabal, which goal is to ruin other player's fun by making kamikadzes with phylosophy 'my death worth his ruined fun!'? Yes, not all villagers are like that. Just 90% by my estimation. ;P
4. I do not understand loyality of marans toward villagers. Villagers are supposed to be brute, mercyless murderers that would slay instantly everyone tainted with magic. Be it elf, duergar, felar, man or woman, child or old man. Acolytes are supposed to protect innocent, marans supposed to kill those, who would harm innocent - and now they are teaming up with brute barbarians. BTW, same goes for outlanders, who would burn city, filled with innocent citizens - true maran would not only avoid outlanders, but even hunt them just because of this.
So, both cabals have strong reasons NOT to team up. Yet they are doing so, and being titled/position granted/imm exp rewarded. Immortals, why? Do battle have so weak powers and you want them to team up with other cabals? Or controlling them as before is not possible nowdays?
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Thread locked.,
Valguarnera,
28-Feb-06 09:56 AM, #98
Having had 2 Maran.,
(NOT Pro),
22-Feb-06 05:50 PM, #28
I have to agree here with the village,
jasmin,
22-Feb-06 08:29 PM, #34
Games broke, the fix?,
N b M,
22-Feb-06 05:09 PM, #27
As an Empire Imm...,
Khasotholas,
22-Feb-06 11:11 AM, #12
Question for you,
(NOT Graatch),
22-Feb-06 12:08 PM, #13
Answer for you,
Khasotholas,
22-Feb-06 12:37 PM, #15
I'll add,
nepenthe,
22-Feb-06 12:54 PM, #16
RE: Answer for you,
(NOT Graatch),
22-Feb-06 02:39 PM, #21
RE: Answer for you,
Khasotholas,
22-Feb-06 02:53 PM, #23
That's gratifying to hear.,
(NOT Graatch),
22-Feb-06 04:09 PM, #26
RE: That's gratifying to hear.,
Khasotholas,
23-Feb-06 07:07 AM, #44
Fake Post,
Haggler,
23-Feb-06 08:28 AM, #47
I'm so ashamed,
Khasotholas,
23-Feb-06 09:33 AM, #50
I love you too. But I still get American anyway. Not ...,
Nivek1,
26-Feb-06 10:00 PM, #93
Thanks. nt,
Nivek1,
26-Feb-06 10:01 PM, #94
RE: That's gratifying to hear.,
(NOT Graatch),
23-Feb-06 10:35 AM, #56
RE: That's gratifying to hear.,
Valguarnera,
23-Feb-06 10:46 AM, #58
Nobody is digging for anything, Mr. Forum Nazi.,
(NOT Graatch),
23-Feb-06 12:18 PM, #62
My turn.,
Dallevian,
23-Feb-06 12:42 PM, #64
The concern is ...,
(NOT Pro),
23-Feb-06 12:55 PM, #65
You make my point for me.,
(NOT Graatch),
23-Feb-06 01:55 PM, #67
I don't think so, buster.,
Dallevian,
23-Feb-06 02:10 PM, #68
Roleplaying, game balance, and gray areas,
Theerkla,
23-Feb-06 02:23 PM, #69
I agree. nt,
Dallevian,
23-Feb-06 02:25 PM, #70
couldn't agree more.,
Murcadin,
23-Feb-06 03:16 PM, #71
RE: That's gratifying to hear.,
anti,
24-Feb-06 03:44 AM, #72
The confusion,
throt,
22-Feb-06 09:10 AM, #3
Wait, hold the gravy train here.,
nepenthe,
22-Feb-06 08:27 AM, #2
RE: Wait, hold the gravy train here.,
anti,
22-Feb-06 09:21 AM, #4
RE: Wait, hold the gravy train here.,
Valguarnera,
22-Feb-06 09:59 AM, #7
The reason of the post (log).,
anti,
22-Feb-06 09:28 AM, #5
RE: The reason of the post (log).,
nepenthe,
22-Feb-06 09:43 AM, #6
Allright.,
anti,
22-Feb-06 10:00 AM, #8
RE: Allright.,
nepenthe,
22-Feb-06 10:23 AM, #9
Yeah!,
anti,
22-Feb-06 10:48 AM, #11
what would happen,
throt,
22-Feb-06 10:28 AM, #10
Not alright,
Dwoggurd,
22-Feb-06 12:20 PM, #14
Not so sure your numbers bear much weight,
Theerkla,
22-Feb-06 01:05 PM, #17
Re,
Dwoggurd,
22-Feb-06 01:40 PM, #18
I just guess I naively trust the Imms to act when neces...,
Theerkla,
22-Feb-06 01:59 PM, #19
That's not that simple,
Dwoggurd,
22-Feb-06 02:13 PM, #20
Hah!,
anti,
24-Feb-06 03:50 AM, #73
You're just wrong. Plain and simple.,
(NOT Graatch),
22-Feb-06 02:51 PM, #22
I generally endorse this post.,
Sebeok,
22-Feb-06 03:10 PM, #24
Let the Apocalypse commence!,
(NOT Graatch),
22-Feb-06 04:07 PM, #25
Laugh,
Sebeok,
22-Feb-06 08:13 PM, #32
Some logs,
Dwoggurd,
22-Feb-06 06:13 PM, #29
You are one of three things:,
(NOT Graatch),
22-Feb-06 06:29 PM, #30
Tough luck,
Dwoggurd,
22-Feb-06 07:27 PM, #31
The only thing you are proving, is that you are paranoi...,
jasmin,
22-Feb-06 08:26 PM, #33
Let me also point to one specific point.,
jasmin,
22-Feb-06 08:36 PM, #35
Wrong,
Dwoggurd,
22-Feb-06 08:43 PM, #36
Well then...,
jasmin,
22-Feb-06 09:02 PM, #37
Because,
Dwoggurd,
22-Feb-06 10:20 PM, #41
This is the problem with this argument,
throt,
22-Feb-06 10:17 PM, #40
I do believe that an undercurrent of OOC,
(NOT Pro),
22-Feb-06 09:29 PM, #38
RE: I do believe that an undercurrent of OOC,
Eskelian,
23-Feb-06 07:50 AM, #45
Please don't use l33t sp33k with me.,
(NOT Pro),
23-Feb-06 08:14 AM, #46
You missed the point,
Theerkla,
23-Feb-06 08:38 AM, #48
I generally endorse this post.,
nepenthe,
23-Feb-06 09:41 AM, #52
That's about how I've allways seen it.,
(NOT Pro),
23-Feb-06 10:00 AM, #54
Afraid you are wrong.,
(NOT Pro),
23-Feb-06 09:58 AM, #53
RE: Please don't use l33t sp33k with me.,
Eskelian,
24-Feb-06 11:58 AM, #76
RE: I do believe that an undercurrent of OOC,
anti,
24-Feb-06 04:14 AM, #75
Let me be clear.,
(NOT Pro),
24-Feb-06 01:17 PM, #78
Simple.,
anti,
24-Feb-06 01:51 PM, #81
Huh?,
(NOT Pro),
24-Feb-06 01:59 PM, #82
Ah, I'm too sleepy now. But it's even better - don't cr...,
anti,
24-Feb-06 02:03 PM, #83
That's funny.,
anti,
24-Feb-06 04:03 AM, #74
Actually,
Nightgaunt_,
24-Feb-06 06:59 PM, #91
I don't have logs, but..,
(NOT Pro),
22-Feb-06 10:12 PM, #39
Once upon a time...,
(NOT Pro),
22-Feb-06 10:20 PM, #42
RE: Not alright,
Rustanviel,
24-Feb-06 01:15 PM, #77
RE: Not alright,
nepenthe,
24-Feb-06 02:11 PM, #84
Eh,
Dwoggurd,
24-Feb-06 04:45 PM, #86
RE: Eh,
nepenthe,
24-Feb-06 04:50 PM, #87
Well,
Dwoggurd,
24-Feb-06 04:59 PM, #88
RE: Well,
Karel,
24-Feb-06 05:10 PM, #89
You just didn't think well enough,
Dwoggurd,
24-Feb-06 05:27 PM, #90
RE: You just didn't think well enough,
Karel,
24-Feb-06 09:45 PM, #92
Karel go and raid Fortress solo if you are that smart n...,
Greddarh,
28-Feb-06 06:34 AM, #96
People do it all the time. (n/t),
nepenthe,
28-Feb-06 09:43 AM, #97
Unless you've played Battle,
(NOT Pro),
22-Feb-06 10:33 PM, #43
This is misinformation,
throt,
23-Feb-06 09:10 AM, #49
RE: This is misinformation,
nepenthe,
23-Feb-06 09:36 AM, #51
ROFLCOPTERS!,
(NOT Pro),
23-Feb-06 10:07 AM, #55
RE: ROFLCOPTERS!,
nepenthe,
23-Feb-06 10:36 AM, #57
Wow, unfiltered honesty,
Theerkla,
23-Feb-06 10:51 AM, #59
All that being said...,
nepenthe,
23-Feb-06 10:56 AM, #60
RE: All that being said...,
(NOT Graatch),
23-Feb-06 12:24 PM, #63
I share these experiences.,
(NOT Pro),
23-Feb-06 01:01 PM, #66
This reminded me of something interesting.,
(NOT Pro),
24-Feb-06 01:39 PM, #80
Brummer. n/t,
Lhydia,
26-Feb-06 11:26 PM, #95
Is this really viewed as acceptable?,
jasmin,
23-Feb-06 10:59 AM, #61
How bout you read what he wrote again?,
Rustanviel,
24-Feb-06 01:23 PM, #79
How bout YOU read what he wrote again?,
Aodh,
24-Feb-06 03:11 PM, #85
What do you really want?,
WhiteRaven,
22-Feb-06 08:09 AM, #1
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Valguarnera | Tue 28-Feb-06 09:55 AM |
Member since 04th Mar 2003
6904 posts
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#12404, "Thread locked."
In response to Reply #0
Edited on Tue 28-Feb-06 09:56 AM
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#12291, "Having had 2 Maran."
In response to Reply #0
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I've travelled with some Dwarven villagers since I was a dwarf. In time our differenses prevented me from travelling.
And I have always attacked villagers, standingat the giant and calling them out one at a time to duel them. Well I called them out once because the first one would allways send me packing.
I do agree tht Battle seems to be a secret handshake Cabal. I've never gotten in with anything but a hack slash smash role, while roles that attempt nuance or require a person to 'Learn the ropes' allways result in failure.
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jasmin | Wed 22-Feb-06 08:29 PM |
Member since 04th Mar 2003
237 posts
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#12299, "I have to agree here with the village"
In response to Reply #28
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Since the changes about parity went in, I have not been able to successfully get into the village. They are very resistant to anyone that doesn't already know the ropes.
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N b M | Wed 22-Feb-06 05:09 PM |
Member since 29th Sep 2005
444 posts
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#12289, "Games broke, the fix?"
In response to Reply #0
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At least in my eyes
Bring back honor in some form (cabal, god, something)
Split Marans an Acolytes up and turn Marans more into a religion based cabal (aka scarab....)
put scion chasm somewhere else and make them more religion based as well with an actual goal that can be met in some way shape or form. (granting more cabal powers and little perks to those that do more for the cabal.. martial classes would love this)
get rid of deathblow, give villagers something else kinda neat, at the same time, get rid of protections. (not sure about this one) Or just make deathblow cut through protections of all kinds exept stoneskin (since its more of a physical change)
get an emperor/leaders in empire that actually Anathema...
ummm...
yeah, fix the #### thats broke, don't waste time when #### is broke actually attacking so called 'problems' such as food and item weight.
and dont forget
We do Appreciate everything you guys do for this game, this is not a rant or a bitch if it comes off like that, just suggestions and ideas.
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Khasotholas | Wed 22-Feb-06 11:11 AM |
Member since 23rd Apr 2003
341 posts
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#12271, "As an Empire Imm..."
In response to Reply #0
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On occasion I see Villagers being a little too buddy buddy with other cabals. However, those occasions are fairly infrequent, and often understandable if you're seeing the whole picture.
What I see far more often are Imperials ignoring the rules of their sects, and playing a bunch of pals who kind of ignore the fact that they're evil to the core. To me, that's worse than a villager who doesn't realize or care that someone in the Fortress they're grouped with is wearing a charred leather bracer.
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#12273, "Question for you"
In response to Reply #12
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As an Empire imm, do you do anything when you get a report (pray, note, tell, however) that a cabal member has broken imperial law? For instance, I recall as Jhishesh you (I think it was you) required me to demote or anathema someone who I learned attacked someone in a protected city (and not in the exceptions that allow for it). That seems to have changed because I know of several examples personally where an imperial does that and gets reported to the Empire cabal, including its imms of course, but nothing happens. Indeed, the character is promoted. It has happened twice in the last month or so.
I'm curious what gets done in these instances. Obviously as an imm you can verify the report, so why is nothing done to the character? Why the change from what used to be the norm?
Thanks.
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Khasotholas | Wed 22-Feb-06 12:37 PM |
Member since 23rd Apr 2003
341 posts
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#12276, "Answer for you"
In response to Reply #13
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Sure, I'll take action if it's a valid criticism. Keep in mind, about 90% of the notes and complaints we get about Imperials breaking Imperial Law are incorrect. Most often it's people confusing Imperial Law with Tribunal Law, and assuming they're one and the same. When I know for a fact they've broken Imperial Law, I'll occasionally step in and demote or anathema, although I tend to prod mortals to do it.
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nepenthe | Wed 22-Feb-06 12:54 PM |
Member since 04th Mar 2003
3430 posts
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#12277, "I'll add"
In response to Reply #15
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There have been a couple times that I've gone to Khaso and said, "Aha! X just did Y! Doesn't that break Imperial Law?" and Khaso comes back with "No, a Tribunal could flag you for that, but it's okay by Imperial Law for these reasons."
So ya'll wouldn't be the only ones to occasionally think you have it down and find that might not be the case.
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#12283, "RE: Answer for you"
In response to Reply #15
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I understand and accept that a lot of people can get an inappropriate accusation. But I can only speak for myself and I know that the times I make them, they are pretty iron clad, as they say. I've had the sect leader, the shadow, the blade (never a black, I know, I should try that one), and I'm pretty familiar with the differences between imperial and tribunal law. I know there are times you can break the latter and still be within the former.
But there are times you cannot. And I've specifically written notes or prayed about those times, to no avail. The real question then is if you prod a mortal and nothing happens, that's fine with you?
At some point it seems like there should be a bit more consistency, especially when people are always complaining about inconsistent treatment. People are allowed to break a cabal rule. But they should pay the price for it, if they are well and truly caught. That's not happening and I can only suggest that perhaps it should.*
*The same should go for all cabals. As a repeat villager I know that a lot of accusations against villagers are from people who don't understand villager policies and the villager in truth did not violate anything. But there, as in the Empire, if it is a real violation, the villager - or citizen - should pay the price for the decision to break a rule. It's very frustrating for players who are trying to do it like the game is telling you to do it and watching others who break the rules and thus have a much easier time and exploit those advantages.
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Khasotholas | Wed 22-Feb-06 02:53 PM |
Member since 23rd Apr 2003
341 posts
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#12285, "RE: Answer for you"
In response to Reply #21
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- The real question then is if you prod a mortal and nothing happens, that's fine with you?
When I say 'prod' I essentially mean 'order'. I've never had my 'prodding' ignored, and no, it wouldn't be fine with me. As for people getting caught and not being punished, that's unfortunate. When they're caught, and I know it, they're punished, or if someone informs me and I end up knowing they're punished. Do some fall through the cracks? Sure. Hopefully not too many.
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#12288, "That's gratifying to hear."
In response to Reply #23
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For future reference, what is your preferred method of informing? An immediate prayer to just "empire gods"? A note to Empire? A note to you only? An email with a log?
And thank you for responding, and responding quickly. It is appreciated.
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Khasotholas | Thu 23-Feb-06 07:07 AM |
Member since 23rd Apr 2003
341 posts
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#12313, "RE: That's gratifying to hear."
In response to Reply #26
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Here's my preferred method...
Pray first. Then send a note to the Empire imms (Khasotholas Grurk Zulghinlour Nivek) if needed. Sometimes you won't see any action taken, and it's likely because we won't have definitive proof. But we do take notes and look for patterns of behavior.
Thanks, Khas
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Khasotholas | Thu 23-Feb-06 09:33 AM |
Member since 23rd Apr 2003
341 posts
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#12320, "I'm so ashamed"
In response to Reply #47
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Yes, I meant Nivult. Certainly not Nivek, although Nivek does appreciate the whiz.
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Nivek1 | Sun 26-Feb-06 10:01 PM |
Member since 04th Mar 2003
655 posts
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#12383, "Thanks. nt"
In response to Reply #47
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#12328, "RE: That's gratifying to hear."
In response to Reply #44
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I am confused. You say you won't have definitive proof. Don't you have the logs of everything?
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Valguarnera | Thu 23-Feb-06 10:46 AM |
Member since 04th Mar 2003
6904 posts
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#12330, "RE: That's gratifying to hear."
In response to Reply #56
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#12335, "Nobody is digging for anything, Mr. Forum Nazi."
In response to Reply #58
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You and others have already said plenty of times that you have all that information for live characters and for a short time after a char is gone.
So the question is, why would an immortal who is informed of such an action not check, or have someone who can do so for him/her? I can imagine the response that the empire imms are so innundated with reports of a cabal member breaking imperial law that they just don't have the time, but seems to me you computer geniuses can just search for the relevant moments and scan a few pages. A few minutes of time. And the benefit is the increased trust of all the players who know that what is supposed to happen, happens.
As an aside, the conversation was doing just fine between Khas and I. Feel free to step back and let him continue it. Thanks.
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Dallevian | Thu 23-Feb-06 12:38 PM |
Member since 04th Mar 2003
1646 posts
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#12338, "My turn."
In response to Reply #62
Edited on Thu 23-Feb-06 12:42 PM
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Quit worrying about it. Seriously, one of the greater aspects of the game on a political level is that characters can indeed make an in-char choice that breaks from their respected morality.
If I'm that fire giant blade and this cheesey elf and his peers have beat me all over the place, and we're sitting at market square while he riles me up, I'm sure gonna throw Imperial Law out the window and bash him down if I can get away with it. I don't want some stickler sending everything to the immortals whining about how I broke role.
Or if I'm a greedy little gnome Outlander with a penchant for trinkets and this dwarf Maran is up for a trade, I'm probably gonna do it knowing full well that it bends the Outlander philosophy.
It's not as black and white as I think you're trying to make it. Yes, there should be repurcussions for these roles. An action deserves a reaction. But we don't need role-police bringing down the hammer for every in-char action. Your perspective of an infraction is usually incomplete, so expecting this punishment of offenders just isn't validated.
I'm more annoyed at a person trying to roleplay their own conceived rewards (wrath-hands unite) than the characters playing loose roles.
Like I said at the beginning, quit worrying about it.
-The Forsaken
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#12339, "The concern is ..."
In response to Reply #64
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That this is not IC politics.
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#12341, "You make my point for me."
In response to Reply #64
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"I'm sure gonna throw Imperial Law out the window and bash him down if I can get away with it."
You didn't get away with it. You were told on. Those above you now know of your breaking the rules, Mr. Orderly. You failed to be secret about it or however else you would "get away with it."
Nobody is saying you shouldn't have the choice to attack that elf. Knock yourself out. But you pay the price for it, and that's getting demoted/anath'd, because you broke imperial law.
Thanks for the assist.
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Dallevian | Thu 23-Feb-06 02:10 PM |
Member since 04th Mar 2003
1646 posts
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#12342, "I don't think so, buster."
In response to Reply #67
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You're wanting to take an out-of-character approach on it. If you're said elf or his groupmate, why in the world would you dare pen a letter to the Empire immortals, let alone pray about it. You wouldn't and shouldn't! That makes you the role breaker here, not me the giant. Sure, you could send an email, but once again, that's an ooc approach and therefore it shouldn't have an in-character disciplinary reaction.
Please tell me this point doesn't evade you.
Let consequences come about in the game through your and their respective roleplay. Quit seeking an ooc mechanism just because you think someone is doing something wrong. The price you pay for breaking Imperial Law is the -chance- that someone with authority might learn of it and demote/anathema you.
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Theerkla | Thu 23-Feb-06 02:23 PM |
Member since 04th Mar 2003
1055 posts
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#12343, "Roleplaying, game balance, and gray areas"
In response to Reply #68
Edited on Thu 23-Feb-06 02:23 PM
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I tend to agree with many of the points you two are trying to make. The problem is, some cabal restrictions are a roleplaying mechanism, some are a game balance issue, and some are a little of both.
A maran being attacked in town by an imperial is a perfect example. No way should that character appeal to the gods of darkness to get this person punished. Your good, they're evil, 'nuff said.
Now, should the player use OOC mechanisms to point out the breach of conduct? In my eyes, still no. I don't think imperial law exists so much for game balance as it does RP purposes. Now, of course if I was a sneaky elf, I might pay a bard to write up a tale of the events as a "memorium" and than make sure it gets distributed to the right eyes, but I digress.
A similar example, an outlander gets shafted by a tribunal abusing their powers. Same situation as maran v. imperial, right? Well, not really. At least not in my book. Tribunal powers are restricted for game balance reasons. Here, you go OOC to make sure the tribunal imms know of the transgression, and you expect an OOC smackdown for IC behavior (assuming it was flagrant abuse).
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Dallevian | Thu 23-Feb-06 02:25 PM |
Member since 04th Mar 2003
1646 posts
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#12344, "I agree. nt"
In response to Reply #69
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Murcadin | Thu 23-Feb-06 03:16 PM |
Member since 16th Jun 2005
37 posts
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#12345, "couldn't agree more."
In response to Reply #69
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But you said that alot better than I did in my post. (Cabal rules) And so it goes...
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anti | Fri 24-Feb-06 03:44 AM |
Member since 23rd Dec 2005
175 posts
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#12347, "RE: That's gratifying to hear."
In response to Reply #44
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I've encountered same problem. Someone reported to me that one of my citizens broken law. Citizen says he didn't do that, yet I'm pretty sure that he could broke the law. But I have no proof - and without proof I didn't do anything. Would be good for a leaders of the Empire (emperor, sect leaders) to have something that would help them investiage occured event. I've no idea what that could be or how such instrument could work at all, though. ;P
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throt | Wed 22-Feb-06 09:10 AM |
Member since 19th Feb 2006
13 posts
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#12261, "The confusion"
In response to Reply #0
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Strictly speaking battle has no restrictions currently against raiding with other cabals. The parity rule only applies to berserkers and only in non raid situations. A lot of the confusion on this point is generated because there have been times in village history when a mortal or immortal leader decided the cabal was at a strong point and put the raid alone policy in place.
If you play fortresites this rule would be similar to the squires and acolytes can't raid without maran rule that comes in and out of vogue.
More confusion is also caused by confusing old village with the new village. The only thing thats still the same are the powers and well to be honest those have changed a lot. Just because you liked it better the old way doesn't mean the people in charge agree with you and well it sucks sometimes but you gotta suck it up. In general though I think battle has become a much more noobie friendly cabal without making them instantly deadly anymore. (yes they are a lot more deadly then an uncabaled but nothing compared to how potent their powers used to be way back in the day)
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nepenthe | Wed 22-Feb-06 08:27 AM |
Member since 04th Mar 2003
3430 posts
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#12260, "Wait, hold the gravy train here."
In response to Reply #0
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We've got a Russian* player who loves to play Empire and he thinks things are too rough for Empire? Shocking!
In all seriousness, I'll just say:
1) I'm really, really tired of people who don't generally play cabal X telling me how cabal X should be or roleplay. It comes off as "I want my enemy to fight with one hand tied behind their back so I can win" every time. Every time.
Don't bother telling me, "But I played Battle back in 1996 so I know the score!" You obviously don't now. In the last month I've seen Battle camping outside the Fortress to try to kill Fort mages (often doing so successfully.) I've seen Fort gang down evil Battle. I've seen Outlander kill Battle who are their enemies and some who aren't, and vice versa. I've seen Fort and Outlander murdering each other on a completely unprecedented and IMHO over the top scale.
You don't play those cabals, you don't see those things, and that's fine. I'm just tired of hearing about it.
2) There are reasons why Empire has the set of powers/restrictions that they do; equally, there are reasons why Empire is generally bigger than any two of its enemy cabals.
*I know a lot of you guys don't fit this stereotype. You know who you are, I know who you are, and to you I'll apologize for making this crack.
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anti | Wed 22-Feb-06 09:21 AM |
Member since 23rd Dec 2005
175 posts
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#12262, "RE: Wait, hold the gravy train here."
In response to Reply #2
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Oh, crap, I'm russian and because of that I'm wrong*.
Yes, I did not see it from inside during last years. I do not complain that Empire being outnumbered, that's allright and I'm used to play underdogs. You should read carefully reason of my post, instead of just crushing on me. The reason was, I repeat - I'm getting sick when MAGIC HATERS coming together with MAGIC USERS. I'm getting sick wheh I see ENFORCERS OF LIGHT coming together with BLOODY MURDERERS. I'm wrong? Perhaps only because I'm russian, so I won't bother you anymore. Sorry for posting my thoughts.
* being russian is not a crime, but seems I shouldn't let you know that I'm russian.
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Valguarnera | Wed 22-Feb-06 09:59 AM |
Member since 04th Mar 2003
6904 posts
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#12266, "RE: Wait, hold the gravy train here."
In response to Reply #4
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I'm getting sick when MAGIC HATERS coming together with MAGIC USERS.
1) Battle isn't required to fight every person on the MUD, which is what would happen if they fought every person with a piece of (Magical) gear, or a potion in their sack. They focus their fight on magi who are the sources of that magic. We won't be changing the game so Battle has to fight with one hand behind their back.
I'm getting sick wheh I see ENFORCERS OF LIGHT coming together with BLOODY MURDERERS.
2) Battle is no more or less murderous than any other cabal, barring most Heralds. Maran kills lots of people too. There are some RP conflicts between the two, but none of the scale where they can't work together. (Note that in the log you provide, the d-elf is out of PK range of the storm giant, so they couldn't fight if they wanted.)
I do not complain that Empire being outnumbered, that's allright and I'm used to play underdogs.
3) Empire is consistently the largest cabal. They usually have more members than Fortress and Battle combined, except that all of Empire's members work together more smoothly than Fortress/Battle ever do. You have a strange definition of underdog.
3B) Get your own house in order before worrying about everyone else. The day you play an Imperial who isn't a total sissy huggybear about the Anathema and Demotion options, then start nitpicking the fine RP details of every other cabal.
I'm wrong?
4) Terribly, terribly wrong. As a legendary, seminal example of "I only play Empire. Please make all other cabals roll over and die for me.", please see this post:
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=10&topic_id=516&mesg_id=547&page=
After someone played that card, Team Empire's philosophizing on how other cabals should act has become something of a running joke.
valguarnera@carrionfields.com
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anti | Wed 22-Feb-06 09:28 AM |
Member since 23rd Dec 2005
175 posts
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#12263, "The reason of the post (log)."
In response to Reply #2
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A dust covered necklace of clear white stones. A cloud giant member of the Balator town watch is ready to smash criminals. A fire giant warrior student bashes her opponent mercilessly.
<100%hp 100%m 69%mv 11711tnl (5.56%)> On the Main Path Through the Village
<100%hp 100%m 69%mv 11711tnl (5.56%)> where pk People near you: (PK) Varthardath On the Main Path Through the Village
<100%hp 100%m 69%mv 11711tnl (5.56%)> s
Voliotis tells the group 'what did he say Thaz?'
<100%hp 100%m 69%mv 11711tnl (5.56%)> s On the Main Path Through the Village
An elven warrior student practices weapons here. A villager passes by on their way about town. A cloud giant member of the Balator town watch is ready to smash criminals. A fire giant warrior student bashes her opponent mercilessly.
<100%hp 100%m 69%mv 11711tnl (5.56%)> On the Main Path Through the Village
A dust covered necklace of clear white stones. the Imperial Vanquisher: Intruder! Intruder! Ulthinius is raiding the Cabal! On the Main Path Through the Village
A dust covered necklace of clear white stones. A cloud giant member of the Balator town watch is ready to smash criminals. A fire giant warrior student bashes her opponent mercilessly.
<100%hp 100%m 68%mv 11711tnl (5.56%)> On the Main Path Through the Village
<100%hp 100%m 68%mv 11711tnl (5.56%)> n
Ysaloerye has arrived.
<100%hp 100%m 68%mv 11711tnl (5.56%)> n n On the Main Path Through the Village
A human warrior student trains in weapons and combat here.
<100%hp 100%m 67%mv 11711tnl (5.56%)> where pk On the Main Path through the Village
A villager passes by on their way about town. A villager passes by on their way about town. A villager passes by on their way about town. A villager passes by on their way about town. A villager passes by on their way about town.
<100%hp 100%m 67%mv 11711tnl (5.56%)> Entrance to the Village of Balator
A villager passes by on their way about town. A villager passes by on their way about town.
<100%hp 100%m 67%mv 11711tnl (5.56%)> whois y People near you: (PK) Varthardath Entrance to the Village of Balator
<100%hp 100%m 67%mv 11711tnl (5.56%)> n Ysaloerye has arrived.
<100%hp 100%m 67%mv 11711tnl (5.56%)> <51 Dwarf War> Ysaloerye the Legend of the Battlefield
<100%hp 100%m 67%mv 11711tnl (5.56%)> n n Ysaloerye leaves north.
<100%hp 100%m 67%mv 11711tnl (5.56%)> where pk Entrance to the Imperial Lands
Ysaloerye is here.
<100%hp 100%m 67%mv 11711tnl (5.56%)> Between Two Imperial Guard Towers
<100%hp 100%m 67%mv 11711tnl (5.56%)> The Imperial Road
<100%hp 100%m 73%mv 11711tnl (5.56%)> n n People near you: (PK) Varthardath The Imperial Road
<100%hp 100%m 73%mv 11711tnl (5.56%)> n where pk The Imperial Road
<100%hp 100%m 72%mv 11711tnl (5.56%)> n n n The Imperial Road
<100%hp 100%m 72%mv 11711tnl (5.56%)> The Imperial Road
<100%hp 100%m 72%mv 11711tnl (5.56%)> People near you: (PK) Varthardath The Imperial Road
<100%hp 100%m 72%mv 11711tnl (5.56%)> n A Bend in the Imperial Road
<100%hp 100%m 72%mv 11711tnl (5.56%)> n n Alas, you cannot go that way.
<100%hp 100%m 72%mv 11711tnl (5.56%)> w Alas, you cannot go that way.
<100%hp 100%m 72%mv 11711tnl (5.56%)> Alas, you cannot go that way.
<100%hp 100%m 72%mv 11711tnl (5.56%)> w w n Alas, you cannot go that way.
<100%hp 100%m 72%mv 11711tnl (5.56%)> Alas, you cannot go that way.
<100%hp 100%m 72%mv 11711tnl (5.56%)> n n The Imperial Road
<100%hp 100%m 72%mv 11711tnl (5.56%)> n n The Imperial Road
<100%hp 100%m 71%mv 11711tnl (5.56%)> n n n n n n A Bend in the Imperial Road
<100%hp 100%m 71%mv 11711tnl (5.56%)> The Imperial Road
<100%hp 100%m 71%mv 11711tnl (5.56%)> The Imperial Road
<100%hp 100%m 71%mv 11711tnl (5.56%)> The Imperial Road
<100%hp 100%m 70%mv 11711tnl (5.56%)> An Archway Entering the Imperial City
<100%hp 100%m 70%mv 11711tnl (5.56%)> The Avenue of Conquest
<100%hp 100%m 70%mv 11711tnl (5.56%)> The Avenue of Conquest
<100%hp 100%m 69%mv 11711tnl (5.56%)> The Avenue of Conquest
<100%hp 100%m 68%mv 11711tnl (5.56%)> wher Voliotis: just Ulth
<100%hp 100%m 68%mv 11711tnl (5.56%)> n n The Imperial Square
Water flows from a beautifully carved onyx fountain.
<100%hp 100%m 68%mv 11711tnl (5.56%)> n The Avenue of Conquest
<100%hp 100%m 67%mv 11711tnl (5.56%)> The Avenue of Conquest
<100%hp 100%m 66%mv 11711tnl (5.56%)> Before the Imperial Palace
In the moonlight a lizard struggles against an iron chain around its neck.
<100%hp 100%m 66%mv 11711tnl (5.56%)> People near you: Ulthinius Before the Imperial Palace Merlah Between Two Imperial Guard Towers (PK) Varthardath Before the Imperial Palace
<100%hp 100%m 66%mv 11711tnl (5.56%)> The Gates of the Palace
(White Aura) The Vanquisher of the Empire defends the Palace to the death!
<100%hp 100%m 65%mv 11711tnl (5.56%)> A Hallway
<100%hp 100%m 65%mv 11711tnl (5.56%)> The End of the Hallway
<100%hp 100%m 65%mv 11711tnl (5.56%)> Merlah: Dere' ytha
<100%hp 100%m 65%mv 11711tnl (5.56%)> ;Anoder gomin hir You tell your group 'Anoder gomin hir'
<100%hp 100%m 65%mv 11711tnl (5.56%)> ;dvarv be wher You tell your group 'dvarv be'
<100%hp 100%m 65%mv 11711tnl (5.56%)> People near you: (PK) Voliotis The Imperial Throne Room (PK) Varthardath The End of the Hallway
<100%hp 100%m 65%mv 11711tnl (5.56%)> Voliotis: who?
<100%hp 100%m 65%mv 11711tnl (5.56%)> s s where pk A Hallway
<100%hp 100%m 65%mv 11711tnl (5.56%)> The Gates of the Palace
(White Aura) The Vanquisher of the Empire defends the Palace to the death!
<100%hp 100%m 65%mv 11711tnl (5.56%)> People near you: (PK) Voliotis The Imperial Throne Room (PK) Varthardath The Gates of the Palace
<100%hp 100%m 65%mv 11711tnl (5.56%)> wher s People near you: (PK) Voliotis The Imperial Throne Room (PK) Varthardath The Gates of the Palace
<100%hp 100%m 65%mv 11711tnl (5.56%)> wher
Voliotis tells the group 'who?' Before the Imperial Palace
In the moonlight a lizard struggles against an iron chain around its neck.
<100%hp 100%m 64%mv 11711tnl (5.56%)> People near you: Ysaloerye A Bend in the Imperial Road Merlah The Avenue of Conquest (PK) Varthardath Before the Imperial Palace
<100%hp 100%m 64%mv 11711tnl (5.56%)> Merlah has arrived.
<100%hp 100%m 64%mv 11711tnl (5.56%)> Merlah leaves north.
<100%hp 100%m 64%mv 11711tnl (5.56%)> Someone has arrived.
<100%hp 100%m 64%mv 11711tnl (5.56%)> ;Yzaloerye wher You tell your group 'Yzaloerye'
<100%hp 100%m 64%mv 11711tnl (5.56%)> People near you: Ysaloerye A Bend in the Imperial Road (PK) Varthardath Before the Imperial Palace
<100%hp 100%m 64%mv 11711tnl (5.56%)> who pk <29 Arial Bar> (PK) Telavaani the Songsmith <32 Felar Thi> (PK) Jujeeko the Master of Hearing <32 Felar War> (PK) Buruhta the Master of Defense <28 Human Asn> (PK) Voliotis the Master of Kansetsuwaza, Shadow Dweller <28 Gnome Hea> (PK) Kevmorn the Holy *27 Fire War* (PK) Varthardath the Dragoon, Bloodoathed of the Empire <29 Cloud War> (PK) Galnor the Combatant <31 Fire War> (PK) Guamel the Master of Offense <28 Duerg War> (PK) Zaaldahen the Veteran <30 Elf War> (PK) Tarseti the Man-At-Arms
Players found: 10
<100%hp 100%m 64%mv 11711tnl (5.56%)> Voliotis: Yzaloerye comes
<100%hp 100%m 64%mv 11711tnl (5.56%)> Ulthinius steps out of the shadows.
<100%hp 100%m 64%mv 11711tnl (5.56%)> whois ul wher No one of that name is in Thera.
<100%hp 100%m 71%mv 11711tnl (5.56%)> People near you: Ysaloerye The Avenue of Conquest (PK) Varthardath Before the Imperial Palace Adhelard Between Two Imperial Guard Towers
<100%hp 100%m 71%mv 11711tnl (5.56%)> Ysaloerye has arrived.
<100%hp 100%m 71%mv 11711tnl (5.56%)> Ysaloerye leaves north.
<100%hp 100%m 71%mv 11711tnl (5.56%)> Ulthinius steps out of the shadows.
<100%hp 100%m 71%mv 11711tnl (5.56%)> whois adh <51 Storm War> (WANTED) Adhelard the Legend of the Battlefield
<100%hp 100%m 71%mv 11711tnl (5.56%)> Someone tells the group 'Ulthinius is still here'
<100%hp 100%m 71%mv 11711tnl (5.56%)> ;Adhelard be hir wher You tell your group 'Adhelard be hir'
<100%hp 100%m 71%mv 11711tnl (5.56%)> People near you: (PK) Varthardath Before the Imperial Palace Adhelard The Avenue of Conquest
<100%hp 100%m 71%mv 11711tnl (5.56%)> Someone tells the group 'Stalking'
<100%hp 100%m 71%mv 11711tnl (5.56%)> wher
Adhelard has arrived.
<100%hp 100%m 71%mv 11711tnl (5.56%)> People near you: (PK) Varthardath Before the Imperial Palace Adhelard Before the Imperial Palace
<100%hp 100%m 71%mv 11711tnl (5.56%)> Adhelard leaves north.
<100%hp 100%m 71%mv 11711tnl (5.56%)> Someone leaves north.
<100%hp 100%m 71%mv 11711tnl (5.56%)> n The Gates of the Palace
(WANTED) Adhelard is here. Ulthinius is here. Ysaloerye is here. (White Aura) The Vanquisher of the Empire defends the Palace to the death!
<100%hp 100%m 70%mv 11711tnl (5.56%)> l adhe
Someone leaves north. Voliotis: Adhelard approaches Merlah: Hah.. Roodded himm.
<100%hp 100%m 77%mv 11711tnl (5.56%)> A mane of damp black hair and beard surround this dark, blue- hued face. He stares with pale, silver eyes that light with pride and determination. His hands are wide and heavily calloused, but despite their size and obvious power move with studied grace. He wears a long black woolen cloak. Silver thread is worked into the seams, patterned like a series of interlocked winged phoenixes. As you draw nearer, you catch sight of twin sword hilts peering from behind either shoulder, their hilts stained with sweat and blood. Adhelard, a male storm giant, has a few scratches.
Adhelard is using: <worn on finger> a signet ring engraved with a phoenix <worn on finger> a black and white striped heartstone ring <worn around neck> a necklace of wolf fangs <worn around neck> a small pendant in the shape of a silver phoenix <worn on body> a set of golden plate armor <worn on head> (Glowing) the helm of brilliance <worn on legs> a set of polished mithril legplates <worn on hands> (Humming) a pair of black enameled gauntlets <worn on arms> a set of polished mithril armplates <worn about body> a dirty blue surcoat, embroidered with the symbol of a phoenix <worn about waist> a wide bronze belt <worn around wrist> a thick leather bracer <worn around wrist> a thick leather bracer <wielded> a blade formed from shimmering waters <dual wield> a blade formed from shimmering waters
<100%hp 100%m 77%mv 11711tnl (5.56%)> Merlah: Aye.. Dith vudile.
<100%hp 100%m 77%mv 11711tnl (5.56%)> Ysaloerye nods.
<100%hp 100%m 77%mv 11711tnl (5.56%)> Ysaloerye nods.
<100%hp 100%m 77%mv 11711tnl (5.56%)> say Hau zveed.
Someone has arrived.
<100%hp 100%m 77%mv 11711tnl (5.56%)> the Imperial Vanquisher: Intruder! Intruder! Adhelard is raiding the Cabal! Adhelard's drowning DISMEMBERS the Imperial Vanquisher!
<100%hp 100%m 77%mv 11711tnl (5.56%)> You say 'Hau zveed.'
----- I'm sorry if this is just an exception. Perhaps - I didn't play since Niaz quaffed. But I've seen it more than once since Varth was rolled.
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nepenthe | Wed 22-Feb-06 09:43 AM |
Member since 04th Mar 2003
3430 posts
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#12264, "RE: The reason of the post (log)."
In response to Reply #5
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>----- >I'm sorry if this is just an exception. Perhaps - I didn't >play since Niaz quaffed. But I've seen it more than once since >Varth was rolled.
I'm definitely not saying those cabals won't at times work together or fight Empire/Scion in a way that props each other a bit, if sometimes inadvertantly.
I'm just saying, you paint a picture of some kind of Fort-Battle hugfest 24/7 and that's definitely not true. Those cabals are killing each other when appropriate and sometimes when not.
Ysaloerye and Adhelard, however, don't really have any reason to kill each other. Adhelard would have a reason to kill Ulthinius if he could, but they don't have each other in range.
I count one piece of magic gear Adhelard is wearing in this log, incidentally, although you probably should read Battle's tablet/plaque/etc. to see what the party line on that is.
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anti | Wed 22-Feb-06 10:00 AM |
Member since 23rd Dec 2005
175 posts
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#12267, "Allright."
In response to Reply #6
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Thanks for clarification. Now, when I know all that, I'll sleep much better. Perhaps I'm just being overdemanding. Should I play villagers, I'd fight every kind of magic - be it item, mage, pill or unnatural magical creature. But alas, villager changed more than I thought. Degradation always hurts my gentle feelings.
I'll stop now and, following wise suggestions, will just play. Thanks for your time.
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anti | Wed 22-Feb-06 10:48 AM |
Member since 23rd Dec 2005
175 posts
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#12270, "Yeah!"
In response to Reply #9
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And you'll hear about me, about that damned russian!
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throt | Wed 22-Feb-06 10:28 AM |
Member since 19th Feb 2006
13 posts
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#12269, "what would happen"
In response to Reply #8
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if ragers could fight anyone using magic of any sort is you would start seeing tons and tons and tons of warriors getting absolutly eaten alive. Village powers make them incredbly good in melee combat because their enemies tend to have a lot of damage reduction or servitors (or both eek!) but your common warrior/thief/assassin does not have that kind of protection up as often. Villagers chew through these classes like a hot knife through butter more often then not so more than likely villagers would juyst run after warriors instead of after mages because warriors are more numerous, easier to find, and easier to kill so why bother with the tough mages.
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Dwoggurd | Wed 22-Feb-06 12:20 PM |
Member since 20th Jan 2004
668 posts
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#12275, "Not alright"
In response to Reply #8
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You're not going to sleep any better.
Fortress and Battle work together often. In times of Nabburak they were working together most of the time. Perhaps a bit less nowadays because it is not that necessary now.
Sometimes they fight each other to make an excuse for them working together in other cases.
I surely miss pre Thror's-change battle cabal. It is easier to play now and less deadly for battle members. But the Spirit of the old Battle cabal is lost. Not that new players care about it.
Some sort of statistic from PBFs published in January: ( first number - logins with item, second number - logins without item )
Maranobattles: --------------
Battle: Vranth 46 1 Bundeltorf 69 14 Omeran 17 8 Curdan 48 7
Fortress: Irwin 12 0 Kael 21 4 Adorath 66 6 Eriinarila 27 1 Knakilius 56 19 Rialnis 11 2 Irespal 2 3 Endalion 9 4 Aemisha 47 24 Ladia 104 20 Levan 60 19
And evils: ----------
Scion: Razmorthin 69 78 Millia 51 62 Ktephes 13 14 Lyandra 7 9
Empire: Dulmisa 207 134 Zevsa 70 41 Cuucqa 90 49 Vesacha 83 28 Serduk 72 68 Ceiekalak 174 35 Niazuruzain 51 41 Ahzeed 74 21
Question: Who have more courage? Ragers and marans, or imperials and scions?
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Theerkla | Wed 22-Feb-06 01:05 PM |
Member since 04th Mar 2003
1055 posts
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#12278, "Not so sure your numbers bear much weight"
In response to Reply #14
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Assuming I am reading into your post that you feel they indicate Battle & Fortress players don't log in without their item.
I think those numbers more an indication of which cabals lose their items most.
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Dwoggurd | Wed 22-Feb-06 01:40 PM |
Member since 20th Jan 2004
668 posts
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#12280, "Re"
In response to Reply #17
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Even if you are right and Battle/Fortress lose their items rarely ( which I doubt ), then, balance wise, they shouldn't be working together at all as they are already dominating. It is not hard to develop appropriate RP justification for that.
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Theerkla | Wed 22-Feb-06 01:59 PM |
Member since 04th Mar 2003
1055 posts
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#12281, "I just guess I naively trust the Imms to act when neces..."
In response to Reply #18
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e.g from an outsiders perspective battle/sylvan war wasn't much more than the imms breaking up a cabal relationships that negatively influenced game balance.
Like I said, maybe I'm just naive.
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Dwoggurd | Wed 22-Feb-06 02:13 PM |
Member since 20th Jan 2004
668 posts
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#12282, "That's not that simple"
In response to Reply #19
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They are not real gods They are just men. You can't demand from them to always act when necessary. Sometimes they are busy, sometimes some of them stop playing or go inactive, sometimes they are more interested in something else ( making clever damage messages, spells echos, etc ), sometimes they disagree that the problem exists ( and they are not necessary right ), sometimes they don't have enough resources ( for example, outdated web page, the cut-bug for PBFs, etc. )
There are several stages that should be completed before the decision/change is made. 1) Denying that the change is needed. ( old conjurers, etc. ) 2) Confirming that the problem exists. Looking for possible solutions. 3) Choosing the decision. 4) Implementation. In general, it takes a while, sometimes several years.
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anti | Fri 24-Feb-06 03:50 AM |
Member since 23rd Dec 2005
175 posts
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#12348, "Hah!"
In response to Reply #20
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By the way (not to bash on you, Imms) I've noticed the same a lot of time ago. Though that's just my paranoia, but seems not. It's American politics - even Bill denied at the beginning that he had Monica!
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#12284, "You're just wrong. Plain and simple."
In response to Reply #14
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You were wrong then and you are wrong now. Fortress and battle do not work together that often, if at all. I've led the fort and I've led the village. Have you been in either for any significant period? Ever? Until you show me logs of Villager after villager sending tells to Fortie after fortie, or vice versa, then you are just making supposition, and you're wrong. Plain and simple.
You have a choice. Either you can accept the obvious, basic and unvarnished truth that people who are your enemy are going to be where you are, and as both the fort and the village are your enemy, they will often be in the same place at the same time. No coordination. No planning. No collusion.
Or you can continue to extend your living in a fantasy world beyond the actual game and into real life by thinking that the players of fort and villager characters (who are often also empire players, like me) are breaking all roles and violating their own cabal policies in order to coordinate their killing of empire characters. From your complete lack of experience, too.
It's up to you.
p.s. Non evil villagers often talk to non-mage fortress people for two reasons. First, to find out if they have the scepter and/or the codex. As others have pointed out, nobody wants to waste time raiding if the item is already gone. And, if they know the fort has it, then the villager knows he should patrol near the fort because his empire/scion enemies will likely be coming to try and retrieve.
Second, non-evil villagers will sometimes look for non-mage people to fight an out-of-pk scion/imperial who is fighting the giant to retrieve the scepter/codex, when there is no villager to defend. I'm a hero cloud warrior. A level 35 empire character is trying to retrieve the codex. I will often look for anyone in the range of 35 and if I see a warrior/assassin/thief/ranger/priest (sometimes not priest, that's role dependant) then I will try and get that person to come kill the enemy. I don't care if the person is fortress, outlander, non-cabal, whatever. I want my enemy dead, and the gods protect him from me and any other villagers.
Outside of that, I challenge you to produce these tons of logs that you claim must exist of coordination and collusion and cooperation between the fort and the village.
I know you can't, and won't.
So again, I urge you to just accept the plain truth.
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#12287, "Let the Apocalypse commence!"
In response to Reply #24
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Cats and dogs living together, mass hysteria.... ;P
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Dwoggurd | Wed 22-Feb-06 06:13 PM |
Member since 20th Jan 2004
668 posts
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#12294, "Some logs"
In response to Reply #22
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Here are several short snapshots ( to save space ) from my logs for Graatch/Vershelt. In some of them ragers helps forties, in others forties help/defend the village. Sometimes it is a coincidence, sometimes it is coordinated, but when two cabals are fighting one at the same time in the same place and don't touch each other, it is ok to call that "working" together. I can expand any of them if needed.
Kjelror is a rager, Whylherin is a fortress. Notice, ragers have power.
<612 443 574 9852 indoor 3 AM civilized> People near you: Alathin The Gates of the Palace Silasis The Imperial Throne Room (PK) Kjelror The Gates of the Palace (PK) Nabburak The Imperial Throne Room (PK) Whylherin The Gates of the Palace
<612 443 574 9852 indoor 3 AM civilized> [35 Gnome Inv] (PK) Reggie the Wizard of Water [40 Cloud War] (PK) Kjelror the Master of Weapons [44 Dwarf War] (PK) [TRIBUNAL] Gordath the Initiate of the Macalla, Provincial
Magistrate [35 Dwarf War] (PK) Krakgar the Warrior of the Blade *36 Fire A-P* (PK) [EMPIRE] Nabburak the Knight of the Apocalypse, Imperial Black Magician [36 Elf War] (PK) Whylherin the Victorious Champion
Players found: 6
<612 443 574 9852 indoor 3 AM civilized> d d whe The Chamber of the Council of Four [Exits: north east south west up down]
<622 443 574 9852 indoor 3 AM civilized> The End of the Hallway [Exits: east south west up]
<622 443 573 9852 indoor 3 AM civilized> People near you: Alathin The Gates of the Palace Silasis The Imperial Throne Room (PK) Kjelror The Gates of the Palace (PK) Nabburak The End of the Hallway (PK) Whylherin The Gates of the Palace
<622 443 573 9852 indoor 3 AM civilized> s A Hallway [Exits: north south]
<622 443 572 9852 indoor 3 AM civilized> s The Gates of the Palace [Exits: north south] A bloody clump of hair from Kcejjedi lies here. Alathin is here, fighting the Imperial Vanquisher. Whylherin is here, fighting the Imperial Vanquisher. Kjelror is here, fighting the Imperial Vanquisher. The Vanquisher of the Empire defends the Palace to the death! The Imperial Vanquisher says 'Greetings, Citizen.'
You can't do that to fighting people. You can't see a thing! Someone's kicked dirt scratches you. You yell 'Someone just kicked dirt in my eyes!' Someone is in perfect health.
<619 443 571 9852 indoor 3 AM civilized> fle Someone's cleave DISMEMBERS someone! Someone's divine power DISMEMBERS someone! Someone delivers a blow of deadly force! Someone's divine power === OBLITERATES === someone! Someone's divine power DISMEMBERS someone! Someone's slash hits someone. Someone dodges your freezing bite. Someone parries your freezing bite. Someone's wrath MUTILATES someone! Someone's slice MUTILATES someone! Someone is in perfect health.
<619 443 571 9852 indoor 3 AM civilized> You can't see a thing! You flee from combat!
Retrieval. Ragers called marans.
People near you: Varun Before a fortified hillock (PK) Nabburak Before a fortified hillock Vershelt Before a fortified hillock Gerylanst Before a fortified hillock Varun leaves east. Vershelt leaves east. A massive giant is gushing blood.
<597 289 622 17303 outdoor 1 AM civilized> [45 Duerg A-P] (PK) [EMPIRE] Uoukueal Teh'Nargh the Bringer of Famine, Imperial
Black Magician *39 Fire A-P* (PK) [EMPIRE] Nabburak Ram the Arch-Fiend, Elite Imperial Warlock [42 H-Elf Tra] (PK) Egrehim the Seer of the Arcane [45 Human Thi] (PK) [EMPIRE] Nievar the Lurker, Imperial Shadow [39 Dwarf War] (PK) Krakgar the Master of Battle
Players found: 5
A few rounds later
<665 299 622 17303 outdoor 2 AM civilized> Varun leaves east. Vershelt leaves east. A massive giant is convulsing on the ground.
<665 299 622 17303 outdoor 2 AM civilized> You parry a massive giant's slash. Nievar's wrath misses a massive giant. Nievar's wrath MANGLES a massive giant! Your freezing bite DISMEMBERS a massive giant! A massive giant parries your pierce. Your freezing bite MASSACRES a massive giant! Your freezing bite DISMEMBERS a massive giant! A massive giant is convulsing on the ground.
<665 299 622 17303 outdoor 2 AM civilized> A massive giant says 'Welcome, great warrior.' Vershelt has arrived. A massive giant says 'Welcome, great warrior.' Varun has arrived. A massive giant says 'Welcome, great warrior.' A massive giant is convulsing on the ground.
<665 299 622 17303 outdoor 2 AM civilized> Krakgar has arrived. A massive giant is convulsing on the ground.
<665 299 622 17303 outdoor 2 AM civilized> Krakgar sends Nievar sprawling with a powerful bash. Krakgar's bash wounds Nievar. Nievar yells 'Help! Krakgar is bashing me!' A massive giant is convulsing on the ground.
<665 299 622 17303 outdoor 2 AM civilized> Nievar yells 'Die, Egrehim, you sorcerous dog!' Egrehim utters the words, 'izjfahiouqar eugfjshuai'. Egrehim's neurological disruption daunts Nievar. A massive giant is convulsing on the ground.
<665 299 622 17303 outdoor 2 AM civilized> A massive giant's slash wounds you. You parry a massive giant's slash. Egrehim's punch misses Nievar. Nievar's wrath MASSACRES a massive giant! A massive giant is DEAD!! You receive 0 experience points. As a massive giant falls, the Imperial Codex returns to the Empire Cabal! You receive 500 experience for assisting in a successful counter-raid. You feel a shudder in your Cabal Power! A massive giant's leg is sliced from its dead body. Nievar splits 7 copper coins. Your share is 3 copper coins. Nievar sacrifices the burnt corpse of a massive giant to the gods. Krakgar's punch DISMEMBERS Nievar! It starts to rain.
Jeha is a rager. Others are fortress
<550 169 450 23397 outdoor 2 AM civilized> [43 Storm War] (PK) Morash the Seeker of the Macalla [40 Svirf War] (PK) Masakazu the Master of Weapons [40 Felar War] (PK) Jeha the Master of Weapons [46 Dwarf War] (PK) [TRIBUNAL] Gordath the Champion of Battlefields, Provincial
Magistrate [45 Human War] (PK) Anturan the Champion of Arms *40 Fire A-P* (PK) [EMPIRE] Nabburak Ram the Evil Knight, Elite Imperial Warlock [43 H-Elf Tra] (PK) Egrehim the Arcane Wizard [37 Fire A-P] (PK) Anubris the LightSlayer [35 D-Elf Asn] (PK) Qlallafian the Uki Goshi [41 Human Tra] (PK) [TRIBUNAL] Hammond the Master of Disruption, Magistrate of
Hamsah Mu'tazz
Players found: 10
<569 183 464 23397 indoor 2 AM civilized> People near you: (PK) Jeha The Imperial Throne Room Heas The Imperial Throne Room Sydrian The Imperial Throne Room Ecoebaun The Gates of the Palace (PK) Nabburak The Gates of the Palace
<569 183 464 23397 indoor 2 AM civilized> n n A Hallway [Exits: north south]
<569 183 463 23397 indoor 2 AM civilized> The End of the Hallway [Exits: east south west up]
<569 183 462 23397 indoor 2 AM civilized> u u The Chamber of the Council of Four [Exits: north east south west up down]
<569 183 461 23397 indoor 2 AM civilized> The Imperial Throne Room [Exits: down] The Throne of the Emperor rests here in the center of the room. Jeha is here, fighting the Imperial Blademaster. Heas is here, fighting the Imperial Blademaster. Sydrian is here, fighting the Imperial Blademaster. The Imperial Blademaster stands here defending the Imperial Throne. The Imperial Warlock stands here defending the Imperial Throne. The Imperial Assassin stands here defending the Imperial Throne. (White Aura) The Imperial Prelate stands here defending the Imperial Throne. Wearing an iron crown a black skinned creature sits nearby feasting on the leg of a dwarf, unconcerned with your presence. (White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.
<569 183 460 23397 indoor 2 AM civilized> You slam into Jeha, and send him flying! Your bash grazes Jeha. Jeha yells 'Help! Nabburak is bashing me!' Jeha has a few scratches.
<569 183 460 23397 indoor 2 AM civilized> Jeha's claw MANGLES the Imperial Blademaster! Jeha's charge *** DEMOLISHES *** the Imperial Blademaster! Heas's punch *** DEVASTATES *** the Imperial Blademaster! Heas's punch *** DEMOLISHES *** the Imperial Blademaster! Heas's punch *** DEMOLISHES *** the Imperial Blademaster! Sydrian's searing light MASSACRES the Imperial Blademaster! Sydrian's searing light DISMEMBERS the Imperial Blademaster! Jeha deflects your beating with his defensive spin. Jeha parries your beating. Sydrian's searing light MANGLES the Imperial Blademaster! Sydrian's searing light MANGLES the Imperial Warlock! Jeha has a few scratches.
<569 183 460 23397 indoor 2 AM civilized> whe The Imperial Inquisitor closes its eyes for a moment and nods at you. You feel less tired. Jeha has a few scratches.
<569 183 530 23397 indoor 2 AM civilized> Jeha's claw *** DEMOLISHES *** the Imperial Blademaster! Jeha's charge misses the Imperial Blademaster. Jeha delivers a blow of deadly force! Jeha's charge === OBLITERATES === the Imperial Blademaster! Jeha's charge MASSACRES the Imperial Blademaster! Heas's punch *** DEVASTATES *** the Imperial Blademaster! Heas's punch *** DEMOLISHES *** the Imperial Blademaster! Heas's punch *** DEVASTATES *** the Imperial Blademaster! Heas's punch MANGLES the Imperial Blademaster! Sydrian's searing light MASSACRES the Imperial Blademaster! Sydrian's searing light MANGLES the Imperial Blademaster! Sydrian's searing light MANGLES the Imperial Blademaster! Sydrian is moving more quickly. Jeha deflects your beating with his defensive spin. The Imperial Blademaster's punch DISMEMBERS Sydrian! The Imperial Blademaster's punch MUTILATES Jeha! The Imperial Blademaster's punch DISMEMBERS Heas! Sydrian is blinded by the dirt in his eyes! The Imperial Blademaster's kicked dirt scratches Sydrian. Jeha has some small but disgusting cuts.
Typical raid vs rager. I underline "typical". We basically very expected marans to come and got used to it.
<833 162 363 7424 outdoor 10 AM civilized> [44 Fire War] (PK) Yuri the Initiate of the Macalla, Bloodoathed of the Empire [51 Human Hea] (PK) [EMPIRE] Vinson Wentzell the Protector of Faith, Imperial High
Priest [44 Cloud Ran] (PK) Gorgontar the Ranger King [51 Elf War] (PK) Iramath Avynnduil the Far-Sighted Knight, Captain of the Brigade [49 Svirf Thi] (PK) Macumba the Rumor [51 Storm Hea] (PK) Llyria the Protector of Faith, Acolyte of the Golden Sun [51 Cloud War] (PK) Kjelror the Legend of the Battlefield *44 Fire A-P* (PK) [EMPIRE] Nabburak Ram the Spreader of Pestilence, Imperial Dread Lord [45 Felar Shf] (PK) Reftael the Xenomorph [51 Elf Thi] (PK) Brynne Eleidess the Hand of the Unseen [51 Gnome Inv] (PK) [TRIBUNAL] Flixsotopeck the Venerable Magician of the Spire,
Provincial Magistrate [51 Storm Pal] (PK) Hanos the Avenger of the Righteous [51 Elf War] (PK) Sydrian the Legend of the Battlefield
Players found: 13
<833 162 336 7424 outdoor 10 AM civilized> whe People near you: (PK) Yuri Before a fortified hillock (PK) Vinson Before a fortified hillock (PK) Kjelror The Shrine of the BattleRagers (PK) Nabburak Before a fortified hillock Jeha The Shrine of the BattleRagers Zheairth Before a fortified hillock Ghrulkar Before a fortified hillock
<833 162 336 7424 outdoor 10 AM civilized> af You are affected by: Spell: 'aura' modifies armor class by -30 for 29 hours. Spell: 'giant strength' modifies strength by 1 for 13 hours. Spell: 'detect invis' for 9 hours. Commune: 'fly' for 6 hours. Spell: 'bloodlust of the twelve fiends' modifies damage roll by 4 for 5 hours. Spell: 'bloodlust of the twelve fiends' modifies strength by 4 for 5 hours. Spell: 'iron grip of azazel' for 3 hours. Spell: 'enlarge' modifies size by 1 for 2 hours. Spell: 'enlarge' modifies damage roll by 1 for 2 hours. Spell: 'enlarge' modifies constitution by 1 for 2 hours. Spell: 'enlarge' modifies dexterity by -2 for 2 hours. Spell: 'enlarge' modifies strength by 2 for 2 hours. Commune: 'sanctuary' for 0 hours. Spell: 'stone skin' modifies armor class by -40 for 0 hours.
<833 162 336 7424 outdoor 10 AM civilized> Ghrulkar says 'yer all so strong!'
<833 162 336 7424 outdoor 10 AM civilized> Ghrulkar leaves west.
<833 162 336 7424 outdoor 10 AM civilized> Vinson says 'We're just waiting on the Maran to come I guess'
<833 162 336 7424 outdoor 11 AM civilized> You stop using a sword of honor.
<833 162 336 7424 outdoor 11 AM civilized> You do not have that item. The white aura around your body fades. Your skin feels soft again.
<833 171 358 7424 outdoor 11 AM civilized> zap self Yuri tells the group 'they probally all target me' You hold nothing in your hand.
<833 171 358 7424 outdoor 11 AM civilized> Vinson closes his eyes for a moment and nods at you. You are surrounded by a white aura.
<833 171 358 7424 outdoor 11 AM civilized> You yell 'Help! Iramath hurled a dagger at me!' Iramath hurls a throwing dagger at you, but it flies wide. Iramath fades into existence. Iramath's hurled dagger misses you. Iramath is in perfect health.
<833 171 358 7424 outdoor 11 AM civilized> You parry Iramath's searing light. You parry Iramath's wrath. Iramath's searing light misses you. Iramath parries your chop. Iramath dodges your chop. Iramath's searing light EVISCERATES Yuri! Iramath's searing light EVISCERATES Yuri! Iramath is in perfect health.
Retrieval against the Fortress
<742 480 588 4707 outdoor 11 PM wilderness> [47 Human Nec] (PK) Kimberly the Spectre [45 D-Elf Tra] (PK) Zaen the Master of Alteration [45 Gnome Inv] (PK) Reggie the Master of Ice [39 Fire A-P] (PK) Anubris the Arch-Fiend [44 D-Elf Tra] (PK) Cyver the Arcane [47 Orc Ber] (PK) Gnarugk the Path of Destruction [46 Duerg War] (PK) Ghrulkar the Champion of Battlefields [51 Cloud War] (PK) Kjelror the Legend of the Battlefield *44 Fire A-P* (PK) [EMPIRE] Nabburak Ram the Spreader of Pestilence, Imperial Dread Lord [44 Cloud Ran] (PK) Gorgontar the Ranger King [40 Min Sha] (PK) Brutgelyth the Keeper of Faith, Bloodoathed of the Empire [51 Elf War] (PK) Sydrian the Legend of the Battlefield [51 Cloud War] (PK) Vershelt the Legend of the Battlefield
Players found: 13
<807 444 591 4697 outdoor 1 AM civilized> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and
ice. Your iceball MUTILATES Sydrian! Your iceball EVISCERATES a Maran Tara'bal! Your chop MASSACRES Sydrian! Your defilement MASSACRES Sydrian! Deflecting your chop, Sydrian swiftly strikes through the opening. Sydrian's searing light wounds you. You parry Sydrian's searing light. You parry Sydrian's searing light. You parry Sydrian's searing light. You parry Sydrian's searing light. You parry a Maran Tara'bal's searing light. Sydrian is gushing blood.
<788 429 591 4697 outdoor 1 AM civilized> You can't see a thing! Someone's kicked dirt scratches you. Someone is gushing blood.
<785 429 591 4697 outdoor 1 AM civilized> Your chop MANGLES someone! Your defilement DISMEMBERS someone! Your defilement MASSACRES someone! Someone's searing light maims you! You parry someone's searing light. You parry someone's searing light. You parry someone's searing light. You parry someone's searing light. Someone is writhing in agony.
<751 429 591 4697 outdoor 1 AM civilized> You lost your concentration. Someone is writhing in agony.
<751 422 591 4697 outdoor 1 AM civilized> Someone dodges your chop. Someone dodges your chop. Someone's searing light decimates you! You parry someone's searing light. You parry someone's searing light. You parry someone's searing light. You parry someone's searing light. Someone is writhing in agony.
<724 422 591 4697 outdoor 1 AM civilized> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and
ice. Your iceball MUTILATES someone! Your iceball DISMEMBERS someone! Someone is writhing in agony.
<724 407 591 4697 outdoor 1 AM civilized> Someone has fled!
<724 407 591 4697 outdoor 1 AM civilized> Someone's searing light injures you. Someone is gushing blood.
<711 407 591 4697 outdoor 1 AM civilized> You lost your concentration. Someone is gushing blood.
<711 400 591 4697 outdoor 1 AM civilized> Your chop MANGLES someone! Your defilement MASSACRES someone! Your chop MANGLES someone! Your defilement MASSACRES someone! You parry someone's searing light. You parry someone's searing light. Someone is gushing blood.
<711 400 591 4697 outdoor 1 AM civilized> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and
ice. Your iceball DISMEMBERS someone! Someone is gushing blood.
<711 385 591 4697 outdoor 1 AM civilized> Someone tells the group 'Here?' Your chop MANGLES someone! You parry someone's searing light. Someone is gushing blood.
<711 385 591 4697 outdoor 1 AM civilized> The sky is getting cloudy. Someone is gushing blood.
<711 385 591 4697 outdoor 2 AM civilized> Someone has arrived. Someone is gushing blood.
<711 385 591 4697 outdoor 2 AM civilized> Someone sends you sprawling with a powerful bash! Someone's bash scratches you. You yell 'Help! Someone is bashing me!' Someone is gushing blood.
<707 385 591 4697 outdoor 2 AM civilized> Your chop MANGLES someone! Someone's black light maims you! You parry someone's wrath. You parry someone's wrath. Someone's searing light hits you. Someone's searing light injures you. Someone is writhing in agony.
<650 385 591 4697 outdoor 2 AM civilized> Mystic frost manifests itself at your hands before you send it forth in a frigid explosion of snow and
ice. Your iceball decimates someone! Your iceball MASSACRES someone! You are hungry. You are starving! You are thirsty. You rub the dirt out of your eyes. You no longer resist blows. Your hunger grazes you. A Maran Tara'bal is writhing in agony.
<684 362 601 4697 outdoor 2 AM civilized> Your chop MANGLES a Maran Tara'bal! Your defilement MASSACRES a Maran Tara'bal! Your defilement MANGLES a Maran Tara'bal! Your defilement MANGLES a Maran Tara'bal! Vershelt's black light EVISCERATES you! Vershelt's wrath misses you. You parry Vershelt's black light. You parry a Maran Tara'bal's searing light. A Maran Tara'bal's searing light injures you. A Maran Tara'bal is writhing in agony.
Raid vs village. No opposition. Almost.
<756 429 891 19955 indoor 9 AM civilized> [51 Elf War] (PK) Iramath Avynnduil the Far-Sighted Knight, Captain of the Brigade [44 D-Elf War] (PK) Ubrreshk the Initiate of the Macalla [51 H-Drw Hea] (PK) Onirakoth Wy'ioth the Elder Priest of the Fount, Provost Magistrate [51 Human Hea] (PK) [EMPIRE] Vinson Wentzell the Protector of Faith, Imperial High
Priest [51 D-Elf Tra] (PK) Cyver the High Wizard of the Arcane [42 Fire A-P] (PK) Anubris the Evil King [48 Dwarf War] (PK) Gordath the Student of the Macalla *48 Fire A-P* (PK) [EMPIRE] Nabburak Ram the Slayer, Emperor of Thera
Players found: 8
<886 435 891 19955 indoor 11 AM civilized> Vinson's defilement EVISCERATES the Destructor! Rishudo's shocking bite DISMEMBERS the Destructor! Rishudo's shocking bite DISMEMBERS the Destructor! Rishudo's shocking bite EVISCERATES the Destructor! A long titanium spear glows a dim red in Rishudo's paws! Your chop MANGLES the Destructor! Your chop MANGLES the Destructor! Your chop misses the Destructor. You parry the Destructor's slash. The Destructor's slash devastates Vinson! The Destructor swings Weapon of Mastery backhand across its body in a wide arc, hitting Vinson! The Destructor's crescent slash EVISCERATES Vinson! The Destructor is gushing blood.
<886 435 891 19955 indoor 11 AM civilized> gr Rishudo's shocking bite DISMEMBERS the Destructor! Rishudo's claw MUTILATES the Destructor! Your chop MASSACRES the Destructor! Your chop MASSACRES the Destructor! It's too much bigger than you to trip. You parry the Destructor's slash. The Destructor is gushing blood.
<886 435 891 19955 indoor 11 AM civilized> whe Vinson looks at Rishudo. The Destructor is gushing blood.
<886 435 891 19955 indoor 11 AM civilized> [EMPIRE] Brutgelyth: De oonne nnammed Kimmoor I cann harmm. The Destructor is gushing blood.
<886 435 891 19955 indoor 11 AM civilized> Nabburak's group: [51 Hea] Vinson 91% hp 67% mana 100% mv 438900 xp [ NPC ] an Imperial Centurion 100% hp 100% mana 100% mv 0 xp [ NPC ] an Imperial Centurion 100% hp 100% mana 100% mv 0 xp [48 A-P] Nabburak 100% hp 75% mana 100% mv 611625 xp The Destructor is gushing blood.
<886 435 891 19955 indoor 11 AM civilized> People near you: (PK) Iramath Before a fortified hillock (PK) Vinson The Shrine of the BattleRagers Rishudo The Shrine of the BattleRagers (PK) Nabburak The Shrine of the BattleRagers The Destructor is gushing blood.
Raid vs Fortress
<1019 475 833 17854 outdoor 6 AM civilized> A Maran Tara'bal appears to be blinded. You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. Your chop DISMEMBERS a Maran Tara'bal! Your defilement EVISCERATES a Maran Tara'bal! Your defilement DISMEMBERS a Maran Tara'bal! You cannot find the Cabal Power within you. You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. A Maran Tara'bal has a few scratches.
<1019 470 833 17854 outdoor 7 AM civilized> whe Your chop DISMEMBERS a Maran Tara'bal! Your chop DISMEMBERS a Maran Tara'bal! You cannot find the Cabal Power within you. You parry a Maran Tara'bal's searing light. You parry a Maran Tara'bal's searing light. A Maran Tara'bal has a few scratches.
<1019 470 833 17854 outdoor 7 AM civilized> People near you: (PK) Vinson Standing Before the Fortress of Light (PK) Nabburak Standing Before the Fortress of Light (PK) Khavorik The Altar Room (PK) Uoukueal Standing Before the Fortress of Light Nimelerion The Center of the Courtyard (PK) Icthaen The Altar Room A Maran Tara'bal has a few scratches.
<1019 470 833 17854 outdoor 7 AM civilized> Gerylanst has arrived. Alidliril has arrived. Uoukueal shivers and suffers. Uoukueal's poison grazes him. A Maran Tara'bal has a few scratches.
<1019 475 860 17854 outdoor 7 AM civilized> Alidliril tries to drive a lion's mark steel spetum through you but misses and steps too close. You yell 'Help! Alidliril is trying to impale me!' Your chop MASSACRES Alidliril! A Maran Tara'bal has a few scratches.
Fortress usually camps near the village. This time they had air major.
<793 93 873 30400 indoor 10 PM civilized> whe People near you: (PK) Brutgelyth The Shrine of the BattleRagers (PK) Nabburak The Shrine of the BattleRagers (PK) Vinson The Shrine of the BattleRagers
<793 93 873 30400 indoor 10 PM civilized> who pk [46 Min Sha] (PK) [EMPIRE] Brutgelyth Deahthial the Voice of An Immortal,
Imperial Acolyte *51 Fire A-P* (PK) [EMPIRE] Nabburak Ram the Fist of Darkness, Emperor of Thera [51 Human Shf] (PK) Azidreth the Grand Master of Changelings [50 Gnome Inv] (PK) (WANTED) Parantl Wolfpaw the Mystical [51 Human Hea] (PK) [EMPIRE] Vinson Wentzell the Protector of Faith, Imperial High
Priest [51 Arial Inv] (PK) Khavorik the Weaver of the Elements
Players found: 6
<793 93 873 30400 indoor 10 PM civilized> Vinson drops a pale white skull ring. Vinson drops a small garnet ring. Vinson drops a silver ring enamelled with a black rose. Vinson drops a silver ring enamelled with a black rose. Vinson drops a pale white skull ring. Vinson drops a small garnet ring. Vinson drops an amethyst ring.
<793 93 873 30400 indoor 10 PM civilized> Brutgelyth says 'Whad elthe I nneedth.'
<793 93 873 30400 indoor 10 PM civilized> ;marans are outside whe You tell your group 'marans are outside'
<800 103 873 30400 indoor 10 PM civilized> People near you: (PK) Brutgelyth The Shrine of the BattleRagers (PK) Nabburak The Shrine of the BattleRagers (PK) a grizzled ram A torch-lit path through the village (PK) Vinson The Shrine of the BattleRagers (PK) Khavorik A torch-lit path through the village (PK) A hidden figure A torch-lit path through the village
<800 103 873 30400 indoor 10 PM civilized> Brutgelyth gets a patrolman's steel shield from A deep pit.
<800 103 873 30400 indoor 10 PM civilized> Vinson nods.
<800 103 873 30400 indoor 10 PM civilized> whe Silvery-white flames flicker in Khavorik's eyes as he attacks you! You yell 'Help! I am being attacked by Khavorik!' Khavorik fades into existence. Khavorik's freezing touch wounds you. Khavorik has arrived. A grizzled ram has arrived. Khavorik has a few scratches.
This is an exception because there are no forties in this log. We raid outlanders and ragers come right there, though they usually don't leave the eastern road and never cross the sea.
<1007 485 883 30400 outdoor 2 AM wilderness> A sifaka lemur's bite DISMEMBERS the Primeval Spirit! A sifaka lemur's bite EVISCERATES the Primeval Spirit! Skolgrar's divine power *** DEMOLISHES *** the Primeval Spirit! Your chop MANGLES the Primeval Spirit! Your chop MANGLES the Primeval Spirit! The Primeval Spirit dodges your chop. It doesn't have legs to trip. Uoukueal's crushing force DISMEMBERS the Primeval Spirit! The Primeval Spirit's slash DISMEMBERS Uoukueal! The Primeval Spirit's slash wounds you. The Primeval Spirit's slash DISMEMBERS a sifaka lemur! A sifaka lemur dodges the Primeval Spirit's attack. The Primeval Spirit sends a sifaka lemur sprawling with a powerful bearcharge. The Primeval Spirit's bearcharge EVISCERATES a sifaka lemur! The Primeval Spirit is convulsing on the ground.
<987 485 883 30400 outdoor 2 AM wilderness> Uoukueal tells the group 'spores' The Primeval Spirit is convulsing on the ground.
<987 485 883 30400 outdoor 2 AM wilderness> ;prepare for villagers whe You tell your group 'prepare for villagers' The Primeval Spirit is convulsing on the ground.
<987 485 883 30400 outdoor 2 AM wilderness> People near you: Tirnath The Circle of Thorns (PK) Skolgrar Within the Tree of Ages (PK) a sifaka lemur Within the Tree of Ages (PK) Nabburak Within the Tree of Ages (PK) Alidliril A Spiraling Ramp of Thorns (PK) Uoukueal Within the Tree of Ages (PK) Gerylanst A Spiraling Ramp of Thorns The Primeval Spirit is convulsing on the ground.
Fortress raids, Jeha (rager) impales.
[EMPIRE] the Imperial Assassin: Intruder! Intruder! Kristin is raiding the Cabal! [EMPIRE] the Imperial Assassin: Intruder! Intruder! Zakarius is raiding the Cabal!
<755 51 882 indoor 4 AM civilized> Silvery-white flames flicker in Ahelun's eyes as he attacks you! The Imperial Throne Room [Exits: down] Battered and bruised, the corpse of the Imperial Warlock lies in a heap. The splattered brains of the Imperial Warlock are lying here. (Humming) A black circle of summoning is inscribed upon the ground. The Throne of the Emperor rests here in the center of the room. (White Aura) Kristin is here, fighting the Imperial Assassin. (White Aura) Ahelun is here, fighting the Imperial Assassin. (Translucent) (White Aura) a grizzled ram is here, fighting the Imperial Assassin. (Burning) The Imperial Assassin stands here defending the Imperial Throne. (White Aura) The Imperial Prelate stands here defending the Imperial Throne. (White Aura) The Imperial Inquisitor keeps a watchful eye on the Empire.
<755 51 881 indoor 4 AM civilized> whe Kristin yells 'Heelp! II aam beeiing aattaackeed by Naabbuuraak!' Kristin dodges your chop. Kristin has a few scratches.
<755 51 881 indoor 4 AM civilized> Kristin sings 'Some say the world will end in fire, some say in ice. From what I've tasted of desire I hold with those who favor fire. But if it had to perish twice, I think I know enough of hate To say that for destruction ice is also great And would suffice.' Kristin's frigid doom DISMEMBERS you! Kristin's icy illusion RATTLES the Imperial Assassin! Kristin's icy illusion DISTRESSES the Imperial Prelate! Kristin has a few scratches.
<697 51 701 indoor 4 AM civilized> whe The Imperial Assassin thrashes around screaming as he is consumed by fire! The Imperial Assassin's immolation stifles him. Kristin has a few scratches.
<697 51 701 indoor 4 AM civilized> Jeha has arrived. Jeha yells 'Help! I'm being attacked by the Imperial Assassin!' [EMPIRE] the Imperial Assassin: Intruder! Intruder! Jeha is raiding the Cabal! Jeha yells 'Help! I'm being attacked by the Imperial Prelate!' Kristin's divine power MASSACRES the Imperial Assassin! Jeha's claw MANGLES the Imperial Assassin! Jeha's charge MASSACRES the Imperial Assassin! Jeha's charge MANGLES the Imperial Assassin! A grizzled ram's charge *** DEMOLISHES *** the Imperial Assassin! A grizzled ram's charge misses the Imperial Assassin. A grizzled ram's charge *** DEMOLISHES *** the Imperial Assassin! Ahelun's drowning MANGLES the Imperial Assassin! Kristin parries your chop. You try to attack some empty air near Kristin. Your chop wounds Kristin. Kristin has a few scratches.
<697 51 701 indoor 4 AM civilized> Ahelun rescues Kristin from the Imperial Assassin! Kristin has a few scratches.
<697 51 701 indoor 4 AM civilized> whe Jeha impales you with a lion's mark steel spetum! You yell 'Help! Jeha is trying to impale me!' Jeha's impalement wounds you. Kristin has a few scratches.
<678 51 701 indoor 4 AM civilized> fle fle People near you: (PK) Kristin The Imperial Throne Room (PK) Jeha The Imperial Throne Room (PK) a grizzled ram The Imperial Throne Room (PK) Ahelun The Imperial Throne Room (PK) Nabburak The Imperial Throne Room Kristin has a few scratches.
Fortress raids. Vershelt comes to retieve. Of course this is a coincide. He was just going to retrieve aginst me alone, but forties happened to be already there. Cooperation? Perhaps no. Help? Definetely.
<678 676 783 outdoor 1 AM civilized> Your shield blocks Firunsheim's divine power. Firunsheim's divine power devastates you! You parry Firunsheim's divine power. You parry a grizzled ram's charge. Your shield blocks a grizzled ram's charge. You parry a grizzled ram's charge. You parry a grizzled ram's charge. You parry a grizzled ram's charge. Your slice decimates Firunsheim! Your slice devastates Firunsheim! Seizing upon a flaw in Firunsheim's tactics, you kick dirt toward his eyes! Firunsheim is blinded by the dirt in his eyes! Your kicked dirt scratches Firunsheim. Firunsheim has some small but disgusting cuts.
<648 676 783 outdoor 1 AM civilized> Put what in what? Firunsheim has some small but disgusting cuts.
<648 676 783 outdoor 1 AM civilized> fle fel People near you: (PK) Vershelt A Bend in the Imperial Road (PK) Firunsheim Before the Imperial Palace (PK) a grizzled ram Before the Imperial Palace (PK) Nabburak Before the Imperial Palace Firunsheim has some small but disgusting cuts.
Nimelerion is a fortie. This surprised me. I expected them to jump on me together. I guess this time the rager demonstrated honor? Good if so.
<1003 410 812 outdoor 3 PM civilized> [47 Elf War] (PK) Nimelerion the Champion of Warfare [49 Cloud War] (PK) Vron the Disciple of Ancient Ways [51 H-Drw Shf] (PK) Baboroa Ashveeli the Grand Master of Changelings [51 Human Con] (PK) Vichenza the Planewalker [51 Fire War] (PK) (WANTED) Drahke the Raging Behemoth, Venomous Maw of the Ancients [51 Arial Bar] (PK) Gerylanst the Grand Master of Artistry, Commander of Battle [51 Human Shf] (PK) Akscereh Surioth the Chancellor of the Night, Artiste Macabre *51 Fire A-P* (PK) [EMPIRE] Nabburak Ram the Fist of Darkness, Emperor of Thera
Players found: 8 Nimelerion has a few scratches.
<1003 410 812 outdoor 3 PM civilized> People near you: (PK) Nimelerion On the main path through the village (PK) Gerylanst Entrance to the village of Balator (PK) Nabburak On the main path through the village Nimelerion has a few scratches.
<1003 410 812 outdoor 3 PM civilized> You can't concentrate enough. Nimelerion has a few scratches.
<1003 410 812 outdoor 3 PM civilized> You parry Nimelerion's thrust. Nimelerion's thrust misses you. Your flaming bite CHARS Nimelerion! Nimelerion deflects your slice with his defensive spin. Nimelerion strikes at you in the moment after stopping your slice. Nimelerion's thrust decimates you! Nimelerion has some small but disgusting cuts.
<975 410 812 outdoor 3 PM civilized> You call upon the Codex and carve a Sigil of Pain onto Nimelerion. Nimelerion has some small but disgusting cuts.
<975 350 812 outdoor 3 PM civilized> bas Nimelerion's thrust decimates you! Your flaming bite RAZES Nimelerion! Nimelerion parries your flaming bite. Your amulet becomes ice-cold to the touch. Your blast of frost MUTILATES Nimelerion! A roaring fountain of ghostly flame spews forth from your weapon. Your ghostly flame BROILS Nimelerion! Nimelerion is covered with bleeding wounds.
<949 350 812 outdoor 3 PM civilized> Nimelerion stops using an adamantite-tipped long spear. Nimelerion wields a shimmering ornate silver scepter. You feint to one side, then heave your body into Nimelerion! Your bash injures Nimelerion. Nimelerion is covered with bleeding wounds.
<949 350 812 outdoor 3 PM civilized> Nimelerion's divine power MUTILATES you! Nimelerion's divine power devastates you! You parry Nimelerion's divine power. Nimelerion parries your flaming bite. Nimelerion parries your slice and retaliates with lightning quickness! Nimelerion's divine power decimates you! Seizing upon a flaw in Nimelerion's tactics, you try to disarm him. You disarm Nimelerion! Nimelerion is covered with bleeding wounds.
<856 350 812 outdoor 3 PM civilized> bas Nimelerion wields a silver scepter. Nimelerion is covered with bleeding wounds.
<856 350 812 outdoor 3 PM civilized> Nimelerion swings a silver scepter powerfully but fails to connect. Nimelerion's bone-shattering blow misses you. Nimelerion is covered with bleeding wounds.
<856 350 812 outdoor 3 PM civilized> You parry Nimelerion's crush. You parry Nimelerion's crush. Your flaming bite RAZES Nimelerion! Nimelerion dodges your slice. Your amulet becomes ice-cold to the touch. Your blast of frost maims Nimelerion! Nimelerion is gushing blood.
<856 350 812 outdoor 3 PM civilized> Gerylanst looks at you. Etisrrus has arrived. Nimelerion is gushing blood.
<856 350 812 outdoor 3 PM civilized> Etisrrus leaves south. Nimelerion is gushing blood.
<856 350 812 outdoor 3 PM civilized> You circle Nimelerion and launch yourself at him from his blind side! Your bash grazes Nimelerion. Nimelerion is gushing blood.
<856 350 812 outdoor 3 PM civilized> Etisrrus has arrived. Nimelerion is gushing blood.
<856 350 812 outdoor 3 PM civilized> Nimelerion's crush wounds you. Your flaming bite CHARS Nimelerion! Your slice misses Nimelerion. Nimelerion dodges your slice. Your amulet bubbles and boils! Your blast of acid MANGLES Nimelerion! Nimelerion is writhing in agony.
<838 350 812 outdoor 3 PM civilized> Etisrrus gets a shimmering ornate silver scepter. Nimelerion is writhing in agony.
<838 350 812 outdoor 3 PM civilized> bas Gerylanst turns away from the roadblock and heads back the way he came. Nimelerion is writhing in agony.
<838 350 812 outdoor 3 PM civilized> You parry Nimelerion's crush. Nimelerion dodges your flaming bite. Nimelerion parries your slice. Nimelerion parries your slice. A roaring fountain of ghostly flame spews forth from your weapon. Your ghostly flame RAZES Nimelerion! Nimelerion is writhing in agony.
<838 350 812 outdoor 3 PM civilized> You slam into Nimelerion, and send him flying! Your bash injures Nimelerion. Nimelerion is writhing in agony.
<838 350 812 outdoor 3 PM civilized> Nimelerion's crush injures you. You parry Nimelerion's crush. Nimelerion dodges your flaming bite. Nimelerion dodges your slice. Nimelerion dodges your flaming bite. With a quick twist Nimelerion moves to the side of your flaming bite. Nimelerion is writhing in agony.
<822 350 812 outdoor 3 PM civilized> The lightning has stopped. Nimelerion is writhing in agony.
<822 350 812 outdoor 4 PM civilized> Nimelerion brings a silver scepter around with bone-shattering force! Nimelerion's bone-shattering blow mauls you. Nimelerion is writhing in agony.
<800 350 812 outdoor 4 PM civilized> You parry Nimelerion's crush. Your flaming bite RAZES Nimelerion! Nimelerion dodges your slice. Seizing upon a flaw in Nimelerion's tactics, you swiftly kick him! With your decisive kick you drive the spike of your boot into your foe! Your kick MUTILATES Nimelerion! Your amulet becomes ice-cold to the touch. Your blast of frost MASSACRES Nimelerion! Nimelerion is DEAD!! The Axe of Conquest glows with unholy light as it steals a piece of Nimelerion's mind. The Axe of Conquest shrieks as it savagely feeds on the mind of Nimelerion. Nimelerion's severed head plops on the ground.
<800 350 812 outdoor 4 PM civilized> whe People near you: (PK) Nabburak On the main path through the village Etisrrus On the main path through the village
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#12295, "You are one of three things:"
In response to Reply #29
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(a) Stupid. (b) Illiterate. (c) Trying to have fun by pretending to be a or b.
Let's be clear. The call for logs was for logs of TELLS or other COMMUNICATION between/among villagers and forties.
You did not post a single log of that. Not one.
Instead you posted a few logs where villagers and forties were at the same place at the same time. You know what that shows? That villagers and forties were at the same place at the same time in those logs. That's it. Nothing more.
Further, your continued idiocy in this regard, when you have never, ever played a villager (or fortie? I don't know but I suspect you have not) is not only absurd but mostly a comment on your limited rp ability. You do your chars well, some say. Great. Try something else.
Lastly, the little snide comment on ragers not crossing the sea is not only wrong, but just shows that you are willing to lie to try and win your little point, as Vershelt fought you as Nabburak in Arkham, and other imperials in Seantryn, Ceawlin, Barovia, etc.
I'm done with you. You clearly are incapable of being reasonable or even remotely truthful on this topic, as you have yet again demonstrated here. You want to think battle players and fortie players are colluding? You want to think that battle players don't go kill people all over?
You go right ahead. We'll all be laughing at you.
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Dwoggurd | Wed 22-Feb-06 07:27 PM |
Member since 20th Jan 2004
668 posts
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#12296, "Tough luck"
In response to Reply #30
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Keep your idiocy under control. Ragers and forties raided in one group Ragers came to the Outlander cabal Ragers reraided as soon as imperials leave the palace and hit the fortress Ragers call middle ranked marans to ambush imperials in the village You seriously pretend such kind of things are done without any kind of communication?
I haven't played a villager recently, so as an example I can only refer at the log where YOUR rager communicates with forties:
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jasmin | Wed 22-Feb-06 08:26 PM |
Member since 04th Mar 2003
237 posts
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#12298, "The only thing you are proving, is that you are paranoi..."
In response to Reply #31
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If I logged much of anything I could show you logs of my fort characters being attacked by villagers, outlanders, and scions at both the vanquisher, and the inners. However I don't start shouting conspiracy when my enemies find me in a very likely place for me to be. You have a really skewed view since you don't play anything else. With my leader Dorn alone, we were near war with the outlanders, and they were camped at our door more often than not. I was regularly fighting ALL villagers, not just the evil ones. Because we were having a dispute about hunting at the door of each other's cabals. I'm not sure what you think any of those logs prove, besides the fact that "snap shots" can make things look however you want. Maybe if you start looking at the world through a window, instead of through a keyhole, you might quit seeing conspiracy everywhere.
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jasmin | Wed 22-Feb-06 08:36 PM |
Member since 04th Mar 2003
237 posts
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#12300, "Let me also point to one specific point."
In response to Reply #33
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When I was fighting with outlanders they were constantly outside the fortress waiting for me and the other dwarves to come out. Several times when they did this, the empire would show up to raid or retrieve. From the fortress side I know they wait out there for me, but since the empire showed up, they jumped them in the mean time. From the imperial view, Outlanders were camped outside the fortress giving them aid and ignoring the dwarves.
It's not hard to see the true motivation in things, but Dwoggurd you just aren't trying, or don't care about the truth. If you treat the rest of your life like this, I seriously hope you don't have a heart attack or stroke out young from seeing conspiracy in every shadow.
They're not all out to get you.... as far as you know. heh
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Dwoggurd | Wed 22-Feb-06 08:43 PM |
Member since 20th Jan 2004
668 posts
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#12301, "Wrong"
In response to Reply #33
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You would be surprised how many imperials ( and not only them ) share my "paranoia". Next step for you would be assuming that they are paranoid as well.
I don't really care when two cabals accidently happened to raid one cabal. That may happen. However, my point is that in Nabburak's time that happened too often to be just a coincidence. I would say more, it happened on regular basis. Fortress, Village and Outlanders were working together very often. I haven't played in Empire since then but when I read imperials farewell they keep reporting the similar things. I don't think it happens as often as before, but it still happens.
You don't have any idea how skewed is my view ( if it is ). If Graatch thinks that I play only imperials you are not obligated to believe him blindly. In fact, I've played only 2 impeials totally. Other my characters were not imperials. And I've played at least 6 battle ragers. ( though not lately ).
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jasmin | Wed 22-Feb-06 09:02 PM |
Member since 04th Mar 2003
237 posts
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#12302, "Well then..."
In response to Reply #36
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Why weren't you brought into the "secret conspiracy" between fortress and villager with your villagers? If you were in the village so much, you must have logs of people trying to get you to provide aid so that the ultra secret pact can continue. Oh, they must have known the villagers were you, and kept you out of it so you couldn't call them on it.
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Dwoggurd | Wed 22-Feb-06 10:20 PM |
Member since 20th Jan 2004
668 posts
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#12307, "Because"
In response to Reply #37
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>Why weren't you brought into the "secret conspiracy" between >fortress and villager with your villagers? If you were in the >village so much, you must have logs of people trying to get >you to provide aid so that the ultra secret pact can continue.
They tried, but I refused to aid other cabals in raids. ( I repeat, it was a while back, I haven't played a rager recently )
As a proud barbarian I didn't rely on others help, nor I was going to help them if the are "too weak" to do that themselves. Also, I followed a strict guideline on priests. "Tolerate them", but just tolerate. That means I don't attack them on the sight but I don't group with them, don't rank with them and don't raid with them because I disagree with their lifestyle and them relying on something besides themselves.
Should we demand that approach for all villagers? Perhaps no. But that was my personal choice and I liked it.
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throt | Wed 22-Feb-06 10:17 PM |
Member since 19th Feb 2006
13 posts
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#12306, "This is the problem with this argument"
In response to Reply #36
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We non-rusian permaperials don't cheat as much as you and its only natural for you too assume your enemies are at least as dirty as you if they are winning.
I normally wouldn't lower myself to this kind of blatant flaming but this is rediculous. Your simply being overly paranoid. Yes your right though in those logs were some horrible cheatings villagers but you know those few don't represent the whole. and at least one of them is russian too so it might not be illogical to assume you know him and perhaps your basing your opinion of those cabals acting imperialisticly because the people you know best in them just played a villager or maran like an imperial.
I am kinda ####ed up so I don't know if all that made sense...
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#12303, "I do believe that an undercurrent of OOC"
In response to Reply #33
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Could be felt in The Fortress.
I couldn't put my finger on it, but comments here and there had me thinking, 'How could you possibly know that?'
But to be honest, I would get calls from the Village many times through a tell, or even if I was standing around one, saying they were under attack, or going to retrieve.
Not to mention, when you see 3 or 4 imperials walking down eastern, it doesn't take a genius to know they are comming or going to Battle, and often lowbies would tell me simply because I was a Paladin and there was 'Evil what needed smitin' Y'all!'
Not to mention, that a certain sub culture of the game has been accused of cheating on a grand scale many many times, and they are often easily identified reguardless of who they play... though they only play Empire.
Not saying it's you, but.. wel, you know.
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Eskelian | Thu 23-Feb-06 07:50 AM |
Member since 04th Mar 2003
2023 posts
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#12314, "RE: I do believe that an undercurrent of OOC"
In response to Reply #38
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To be fair, you tend to stick with characters that don't make it past 35 or so. As a lowbie, you're much more likely to recieve a "Hey, there's this asshole imperial here raiding the Village" tell than as a hero. Because they probably only talk to you when they themselves cannot harm the raider.
I've had 5 marans. I can't recall ever being called in 'for teh assist' either raiding or retrieving with any other cabal except when heroes I'd ranked with asked me for a hand and even that was tre` rare.
And frankly, coming from Dwoggurd, this whole thread is hysterical.
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#12315, "Please don't use l33t sp33k with me."
In response to Reply #45
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I find that hard to believe, I get a fair amount of calls. But then I tend to interact with a lot of other players.
And I don't stick with characters that's why they don't get past 35. Though lately I;ve managed to Buck that trend and Both my Maran have been 44th and Hero.
I don't think it's as bad as Dwoguurd says, but I'm sure it exists, it has to, given human nature.
Given who Dwoguud is though, it is ammusing, but that in and of it's self doesn't change my own observations.
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Theerkla | Thu 23-Feb-06 08:36 AM |
Member since 04th Mar 2003
1055 posts
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#12317, "You missed the point"
In response to Reply #46
Edited on Thu 23-Feb-06 08:38 AM
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The village typically calls for aid to stop out of range retrieval. As a maran, I can't ever recall being asked for aid to defend the village when there were in-range defenders. I have been asked for aid to go raid empire.
So at 30-35, you are going to receive a lot of calls for aid, because that is the range lowbies retrieve with only heroes to defend. So the hero villagers do a who storm, or who elf, or just who, and send tells to any non-mage that looks like they are in range of the lowbies and would have a reason to fight imperials.
So, yes, you would receive many tells from the village seeking aid because of the level range you typically fall in.
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nepenthe | Thu 23-Feb-06 09:41 AM |
Member since 04th Mar 2003
3430 posts
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#12322, "I generally endorse this post."
In response to Reply #48
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I don't think I've ever seen someone in one of those cabals say: We have two people to fight this one guy who will show up, but that's not enough. Get this third guy from another cabal.
"We have no one in this guy's range, so let's ask around to find someone to fight him" on the other hand, I see all the time, and there is no cabal that I do not see do this regularly. Coincidentally, I also don't have a problem with this.
Granted, as has been said 50 times before, if I'm a midlevel Fort dude, I have a couple Empire in range, and I know Battle has the Codex, I have a pretty good guess of where I might find them, and I'm going to check by the village now and again regardless of what anyone says to me or doesn't say to me.
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#12326, "That's about how I've allways seen it."
In response to Reply #52
Edited on Thu 23-Feb-06 10:00 AM
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#12325, "Afraid you are wrong."
In response to Reply #48
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As I said. Both of My Maran were 44th and up.
That being said, I was called only when they couldn't do anything about it. And as I think of it, with one of those Maran I activly asked a Rager Cuz here were a Dwarf damn it!) To help me on a retrieval a couple times.
What's more, I recal warning the Fortress that he was comming.
I was none of the people in the afore entioned logs, but it does happen. I thin it's more of a matter of the Enemy of someone who isn't allways my enemy is my enemy....sometimes.
Something like that.
Anyway, I never hesitated to hunt down Duergar of the village either.
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Eskelian | Fri 24-Feb-06 11:58 AM |
Member since 04th Mar 2003
2023 posts
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#12351, "RE: Please don't use l33t sp33k with me."
In response to Reply #46
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I wasn't trying to use l33t sp33k. Was pointing out what you said, which is that you don't really hold onto characters. Not that its a bad thing, I'm guilty of the same. Maybe 1 out of 5 of my chars make it past 30, because I just don't get into them and drop them, so I see where you're coming from. Likewise I don't join cabals til usually late 30's, so I also realize why I don't get those tells, namely because there are usually defenders around in my PK range so they don't need me.
Regardless, we're all pretty much on the same page.
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anti | Fri 24-Feb-06 04:14 AM |
Member since 23rd Dec 2005
175 posts
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#12350, "RE: I do believe that an undercurrent of OOC"
In response to Reply #38
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>Not to mention, that a certain sub culture of the game has >been accused of cheating on a grand scale many many times, and >they are often easily identified reguardless of who they >play... though they only play Empire. > >Not saying it's you, but.. wel, you know.
Perhaps this is why I have no OOC connections to other CF player, except for one that didn't play CF for a couple of years. I'll be honest - I'm repeatedly trying to pull him back, but his resistances are too good for me to get over. ;P Perhaps this is why I didn't read forums nor nost anything while been playing Niazuruzain. I'm sure there are cheaters in the game, yet (perhaps I'm too naive) I never seen any cheating going on. Nor even could suspect anyone in cheating - and nor want to do so.
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#12355, "Let me be clear."
In response to Reply #75
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I don't view OOC connections as cheating. After all what do we do when we play a board game? We sit around and laugh and joke and try to beat the pants off each other...Wait that's twister. Any way, I think you get th picture.
It's really only a problem if they use the connections to get an upper hand somehow.
I really don't even have a problem if OOC guys avoid each other even if RP would dictate otherwise.
I recall 5 or 6 years ago this one guy Killed an OOC buddy of his IC and fur ####ing flew! There were some tears, a lot of apollogies, and some make-up sex, then they went back to there characters and CF went on.
OOC connections aren't the problem, it's the IC impact they have when abused that is.
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anti | Fri 24-Feb-06 01:51 PM |
Member since 23rd Dec 2005
175 posts
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#12359, "Simple."
In response to Reply #78
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>I don't view OOC connections as cheating. After all what do >we do when we play a board game? We sit around and laugh and >joke and try to beat the pants off each other...Wait that's >twister. Any way, I think you get th picture. >
Board game is not a role-playing game over internet. To me, knowing player behind the character = killing 50% of that character. I know who is playing him, and no matter how hard will he RP, player will always remain behind back of his character. But when I have no idea who is who... characters turns into a riddle. You see only them - and even if you are guessing player behind the character, you can't be 100% sure. In other words, OOC connections killing MY fun. And hell with them. I'm not elitist (if they are exists still), I don't know a lot of things (wand locations, for example), but I have tonns of fun. Perhaps you shall try quit from CF for a month or two, eliminate your OOC connections (for a time when you are playing character), erase your item lists and begin.
>>OOC connections aren't the problem, it's the IC impact they >have when abused that is.
Yes. Exactly.
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#12360, "Huh?"
In response to Reply #81
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You said.
>>Perhaps you shall try quit from CF for a month or two, eliminate your OOC connections (for a time when you are playing character), erase your item lists and begin.
I have no OOC connections. I thought I was clear on that.
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anti | Fri 24-Feb-06 02:03 PM |
Member since 23rd Dec 2005
175 posts
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#12361, "Ah, I'm too sleepy now. But it's even better - don't cr..."
In response to Reply #82
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anti | Fri 24-Feb-06 04:03 AM |
Member since 23rd Dec 2005
175 posts
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#12349, "That's funny."
In response to Reply #30
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>Let's be clear. The call for logs was for logs of TELLS or >other COMMUNICATION between/among villagers and forties. > >You did not post a single log of that. Not one. >
So you wanna him to post longs of him calling for help? Or his character, should he played villager/maran, be called for help? You asked logs, you got it. I'm positive I can find a lot of them, though I'm too lazy at the moment - I didn't sleep about 40 hours and my head spins allready. But if it will be needed, I'll find them.
>Instead you posted a few logs where villagers and forties were >at the same place at the same time. You know what that shows? >That villagers and forties were at the same place at the same >time in those logs. That's it. Nothing more.
And all those logs are just coincidences. Are you really that funny, or trying to look like that?
> >Further, your continued idiocy in this regard, when you have >never, ever played a villager (or fortie? I don't know but I >suspect you have not) is not only absurd but mostly a comment >on your limited rp ability. You do your chars well, some say. > Great. Try something else.
No need to play them to see obvious things. Hey, maran/rager players, perhaps you have guts and post some logs where you called for help or have been called for help by another cabal (maran/outlander/village)? I'm getting close to make a maran or villager just to collect such logs.
> >Lastly, the little snide comment on ragers not crossing the >sea is not only wrong, but just shows that you are willing to >lie to try and win your little point, as Vershelt fought you >as Nabburak in Arkham, and other imperials in Seantryn, >Ceawlin, Barovia, etc.
Yes. They arrived there just... accidentally. They just wanted to enjoy fresh air and rest in tranquility of the Grove!
Dear Graatch! You are trying to play with the words, but you are not master of it. Demagogy is good in court, and can work there, but it's barely compatible with common sense. If you want to twist reason, you need to take some lessons from Nep (no offense, Nep, but you are famou master, and that's pretty cool, IMHO).
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Nightgaunt_ | Fri 24-Feb-06 06:59 PM |
Member since 04th Mar 2003
188 posts
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#12373, "Actually"
In response to Reply #30
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I don't feel particularly in one way or another. I recently played a mace spec in battle. Reached only 40ish before I deleted. Anyway at my playing times Empire were really strong and there also was the tons of shifters that wanted the mage cabal. Anyway, Empire mostly had the head and it was pretty common to hear discussions over cb about asking the fortress to retrieve with them. I believe the very few heroes of battle all were neutral or perhaps one goodie or so. So they did often meet up with fortress to retrieve and cooperate to get the head back.
But they also attacked any fortress mage at sight and I assume when I would rank up the fortress would attack me as I was evil. I never saw any casting gear on the fortress people either. So I don't see any particular fault with this behaviour.
I don't have any logs, but why would I bother to lie about it.
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#12305, "I don't have logs, but.."
In response to Reply #22
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My Forties were contacted a fair amount.
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#12308, "Once upon a time..."
In response to Reply #22
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There was a player that is still around, (And recently played a fortie) who had OOC contacts with another Player who is still around and Often plays Ragers.
I don't know if they still talk to one another, but I do recall they didn't like Graatch, so it is very much possible that there is some collusion on a small scale.
I have absolutely no way to substantiate this, but just because you take a harsh tone doesn't make it so.
Your Characters are seemingly easily identified Graatch, so you well may be avoided.
What's more, my Forties were often sent tells from Ragers asking for assistance. When they were, I would often go, but I rarely spoke over the Cabal channel about it.
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Rustanviel | Fri 24-Feb-06 01:15 PM |
Member since 12th Jan 2004
19 posts
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#12354, "RE: Not alright"
In response to Reply #14
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Being someone who plays both sides of the fence,(Empire, Kardok, Aurilinius, and a thief named Ghalen, but only one maran) I will say that this is largely do to Maran being far more fervent about taking their enemies cabal item then Empire or Scion. I would often log on with my War master and have three imperials, no enemies, and no plans to raid in progress. I would often log in with my Maran and see three enemies who it appear had been around a while on the who list and wondered why they hadn't taken the Orb. I think with Imperial, this is largely do to donations. Imperials get a break in the action, they want a chance to catch up on their donations. For Scions, I think this is due to the fact that Scions are outnumbered so often, when they get the advantage, they want to be out doing something, rather than sitting at the chasm defending all day. My maran, and most others, the second they think they have a chance of taking that item, they are doing so. You are better than this post, Dwoggurd.
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nepenthe | Fri 24-Feb-06 02:11 PM |
Member since 04th Mar 2003
3430 posts
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#12363, "RE: Not alright"
In response to Reply #77
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Watching the cabal wars as I do, I think there's a certain amount of truth to this post.
Looking at it from a different angle, back in the day, Agathocles would anath a random guy out of the blue to drive home the point that, by the way, another cabal had their item, you could realistically take it, and weren't doing so.
God, I miss that crotchety anath-happy bastard of a man.
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Dwoggurd | Fri 24-Feb-06 04:45 PM |
Member since 20th Jan 2004
668 posts
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#12368, "Eh"
In response to Reply #84
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And you then make the Watcher stronger.
Hypocrit
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nepenthe | Fri 24-Feb-06 04:50 PM |
Member since 04th Mar 2003
3430 posts
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#12369, "RE: Eh"
In response to Reply #86
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I have no idea what this has to do with what I said in the above post.
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Dwoggurd | Fri 24-Feb-06 04:59 PM |
Member since 20th Jan 2004
668 posts
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#12370, "Well"
In response to Reply #87
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Strong inners make raids harder. For example, raiding Battle even without defenders is ass pain. If there is no imperial healers about, it would require heavy wand usage for magic users and potion quaffing for fighters. ( with following gathering run aftewards ). Often they just don't bother to raid under such circumstances.
Also imperial imms want to create some tense between sects and it makes raiding even harder. Nobody wishes to beg to imperial healers every time they go to raid.
I haven't meet new Watcher yet, but if I'm a duergar fighter I'm not sure I want to take the Orb solo or with a group that doesn't provide any damage reduction for me.
So here is my idea again: Make inners less offensive and more defensive. The more attackers they face the more defensive they are. Add various tricks to them to provide tactical edge for defenders and make cabals no summon.
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Karel | Fri 24-Feb-06 05:10 PM |
Member since 04th Mar 2003
569 posts
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#12371, "RE: Well"
In response to Reply #88
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Horrific idea, taking items shouldn't ever become something anyone can just waltz in and do alone. If anything I would say the opposite, more defensive the less people there are, more offensive the more people there are. Unless the watcher goes mongoose when six people are raiding all it would accomplish is having the raiders a lot less hurt when they take the orb. On the other hand if it started tossing out holy words every round when six people raid, they might have a time of it. All that being said, I think the new smarter inners is the way to go. Except the archmage maybe. Poison, soften and disrupted organs makes for dead people even without defenders, that vomiting/hunger/thirst lasts a long ass time. Toss in a defender with a portal and it just gets sick. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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Dwoggurd | Fri 24-Feb-06 05:27 PM |
Member since 20th Jan 2004
668 posts
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#12372, "You just didn't think well enough"
In response to Reply #89
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My idea is not horrific, my idea is great, you just failed to understand it. If you will make it impossible to take items solo for a big bad hero, you will never see raids at fair odds.
Make inner as strong as 3 heroes and people will raid 4 vs. 1, or 5 vs. 2. Make inners as strong as 10 heroes, you will never see raids at all. When you propose something, try to predict consequences.
As a player, I would like to see more raids 1-2 or 2-3. ( CF doesn't have enough players for big raids every day. )
More defense against more raiders is another idea that you failed to understand. Nowadays, big groups just kill the inner in a few rounds making it non factor in raids. I want inners to stay helpful even in case of big raiding groups but not to be overpowered so solo or small group raiding will be impossible, especially if there is at least one defender.
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Karel | Fri 24-Feb-06 09:45 PM |
Member since 04th Mar 2003
569 posts
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#12377, "RE: You just didn't think well enough"
In response to Reply #90
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When you propose something, try to predict consequences.
Maybe you should actually take your own advice instead of just thinking anything that your ideas are just inherently great. Besides which, I didn't propose anything, unless it was keeping what we have. I didn't say it should be impossible for big bad heroes to solo raid did I? Do I think some dumbass that can't even stab himself in the foot should be able to solo raid though? Hell no. Maybe it's just me, but I can't help but think your ideas center around what would be best for you, period. By the way, I have seen plenty of 1-2 raids, maybe you should just get out of that five person group to see them. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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Greddarh | Tue 28-Feb-06 06:34 AM |
Member since 19th Feb 2006
85 posts
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#12392, "Karel go and raid Fortress solo if you are that smart n..."
In response to Reply #92
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nepenthe | Tue 28-Feb-06 09:43 AM |
Member since 04th Mar 2003
3430 posts
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#12399, "People do it all the time. (n/t)"
In response to Reply #96
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#12309, "Unless you've played Battle"
In response to Reply #6
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Or luck out, You ain't gettin in as a Noob.
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throt | Thu 23-Feb-06 09:10 AM |
Member since 19th Feb 2006
13 posts
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#12318, "This is misinformation"
In response to Reply #43
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The majority of the battle cabal at any given time is certainly not seasoned veterans my friend. I am not saying they are empire/tribunal/fortresss quality noobs either but there are certainly a fair number of players who are new to the village in the village. I would even wager money that Kaisse the commander of the village has only had one previous villager if he had any at all and he is doing a very fine job.
its harder to spot a newbie in battle then it is in other cabals because if your on the recieving end of them they always are prepped. Village powers are the #### and make anyone less noob because you have perma dam redux, perma spell resistance, perma detect, and on top of that your path gives you other powers that are sick. What seperates noobs from vets is their ability to keep preps on them so any villager will seem less noobish then they really may be to someone fighting against them.
On a side note getting into battle is rediculously easy. Read the story in the lyceum. Don't use magic, group with mages, or ask them to group and kill them. Then just run around killing them pre-20 when they are defenseless till you got 2 or 3 kills and rank up to 25 and pester villagers till you get recs. The pestering can be tough but if you stick to it you will get in. Yeah its not as easy as fortress or maran where you get inducted just for saying hi but its no scion which can be a pain in the ass to get into.
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nepenthe | Thu 23-Feb-06 09:36 AM |
Member since 04th Mar 2003
3430 posts
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#12321, "RE: This is misinformation"
In response to Reply #49
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> I would even wager money that >Kaisse the commander of the village has only had one previous >villager if he had any at all and he is doing a very fine >job.
>Then just run around >killing them pre-20 when they are defenseless till you got 2 >or 3 kills and rank up to 25 and pester villagers till you get >recs.
That's not necessarily as easy as you make it sound, especially for relative newbies, and especially for characters that don't have stealth or detect invis built in.
Easier than Scion though in the general case, yes.
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#12327, "ROFLCOPTERS!"
In response to Reply #49
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Never been true for any of my characters. EVER.
At any point in an interview, if I didn't say something exactly as it was written on the tablet, I was out.
I;ve had some minor battle chars before, but it's easy to see there are a select few that only ever play Battle and can ensure you do not get in.
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nepenthe | Thu 23-Feb-06 10:36 AM |
Member since 04th Mar 2003
3430 posts
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#12329, "RE: ROFLCOPTERS!"
In response to Reply #55
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It depends a lot on the leader.
This kind of thing is one of the reasons I hate many Battle leaders.
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Theerkla | Thu 23-Feb-06 10:51 AM |
Member since 04th Mar 2003
1055 posts
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#12331, "Wow, unfiltered honesty"
In response to Reply #57
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I read Pro's post, and figured your response to it would be some party line of his viewpoint being colored by personal experiences, not seeing the bigger picture, etc.
Instead, a post which says it like it is, and agrees 100% with what I've witnessed in the past.
Who are you and what did you do with the ever-enigmatic Nepenthe?
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nepenthe | Thu 23-Feb-06 10:56 AM |
Member since 04th Mar 2003
3430 posts
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#12332, "All that being said..."
In response to Reply #59
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In the last year or so, I've seen one Battle leader that I thought was decent, and two that I thought were great.
For years though, man. I ran my head into a wall pointlessly for half a dozen would-be Battle characters in a row before I learned to just angle for imm induction even if it took a long longer or meant I had to do more stuff.
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#12337, "RE: All that being said..."
In response to Reply #60
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I have to agree with them, getting into battle has become the worst part about playing a battle character.
There is absolutely NO room for anything beyond the cookie cutter. Oh sure you can have an accent, or an interesting view of what gods are, but when it comes to the actual stuff about the cabal - why you want to be in, what you think about magic and why you hate it, and what the important things to being a rager are - they want it verbatim from their ideas. The worst part (though amusing) is that individual members will interview you and ask for the two, three, four, whatever number of "most important traits of a villager" and when you answer they will say you are wrong and to ask other villagers to find out, only to learn that none of them has the same set, despite each saying "this is the answer, these are the characteristics and they are set in stone, either you think this or you are not a villager."
What's even more frustrating is a villager will ask you to find something out about the village or to ask other villagers, but when you ask other villagers they won't answer and tell you to go find out yourself. When you were told to ask villagers!
It is very, very frustrating. Even worse, they will ask you to tell them a story about some of the people on the pillar. The Redik story is a biggie. If I hadn't been here and fought Redik with Balsamon and all that, I wouldn't know. But they expect everyone to know. It's absurd.
Wow. I'm ranting.
You get the point.
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#12340, "I share these experiences."
In response to Reply #63
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I only managed to get in with Svirf Trapper/Non-Cookie cutter, after I beat down a Dagger spec somehow in a strait up fight.
Forgot his name already.
At anyrate, every Cabal I have been in, accepts you in then assigns a mentor.
Having Served in the Military for 17 years, who would I be serving if I ignored my privates and expected them to have the same expertise I did?
How big would our military be if all New recruits were expected to have the same level of physical fitness, knowledge, and skill I do, the day they were recruited?
Battle definitly has somethin goin on beyond it's powers... Which I like.
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#12358, "This reminded me of something interesting."
In response to Reply #63
Edited on Fri 24-Feb-06 01:39 PM
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I played a Dwarven Paladin Two-Hander named Brumm not long ago and had the green ligt from Ordasen and Kastellyn with the understanding that I had to meet a few criteria. I had all but one.
I also had some stiff restrictions on how and when I could go about killing good mages. If I failed to do so, Shokai or Aarn Ordasen said he'd let Aarn or Shokai do what they wanted to me. It wasn't an idle threat, it was a serious reprocussion.
Yet no matter how I put it, and I was bordering on OOC explinations to some of the Battle players, they treated me as if I was the one who self imposed these restrictions and that my views were wrong, that I didn't understand battle.
What's more, I didn't want to play the part of the betrayl as central to my motivation, as Brumm's motivations were ideologicly driven, not based on historical revenge. But eventualy I had to toe the party line because I was told I didn't know enough about their history.
It was like I had to play someone elses character and was a very discouraging part of Brumm's daily life.
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Lhydia | Sun 26-Feb-06 11:26 PM |
Member since 04th Mar 2003
2391 posts
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#12384, "Brummer. n/t"
In response to Reply #80
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jasmin | Thu 23-Feb-06 10:59 AM |
Member since 04th Mar 2003
237 posts
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#12333, "Is this really viewed as acceptable?"
In response to Reply #49
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"group with mages, or ask them to group and kill them."
That just seems really weak. As a leader, I would take this as the person can't hunt for themselves, or isn't proud about defending their beliefs. I believe in the past I saw some people tossed out for pretending to be mage friendly, just so they can find them and kill them.
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Rustanviel | Fri 24-Feb-06 01:23 PM |
Member since 12th Jan 2004
19 posts
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#12357, "How bout you read what he wrote again?"
In response to Reply #61
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He sad 'Don't use magic, group with mages, or ask them to group and kill them.' I don't know if your just trying to be argumentative or if you just didn't read what he wrote before you posted.
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Aodh | Fri 24-Feb-06 03:11 PM |
Member since 06th Jan 2005
352 posts
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#12367, "How bout YOU read what he wrote again?"
In response to Reply #79
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He's not outside the realm of reason. It's a rather ambiguous sentence.
Compare:
(Don't use magic, group with mages, or ask them to group) and kill them.
to
Don't (use magic, group with mages), or (ask them to group and kill them). (I'll explain this one)
to
Don't use magic, group with mages, or ask them to group, but kill them instead.
Have you ever finally gotten a group as a lowbie mage, arrive, say, in the Past, and then before the 'esay cheefully Hello there, good to meet you!' dies on your lips, you've ben bashed into the ground by the two @#$%stick warriors?
Makes you really, really, really, really hate Battleragers.
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WhiteRaven | Wed 22-Feb-06 08:09 AM |
Member since 03rd Jan 2005
37 posts
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#12259, "What do you really want?"
In response to Reply #0
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So Battle goes to raid Scion....Fortress, also wanting to take the Scepter, also shows up right after. These events are never coorindated by the cabals. There's no reason to. When Fortress shows up while Battle is mid-raid, should Battle leave? Say, OH hell, Fort is here, we need to have "Honor" so we should turn around and let them have the Scepter? That makes ZERO sense. What do you really expect out of a situation like this? The important part to both cabals is that Scion loses their item. Ocassionally, yes, if both are raiding and there are out of range defenders, the cabals will talk to each other to see who can defend it better. But how is this without honor??
Also, why does Battle have to jump on some guy who is wearing magic gear? That's lame. Even if the rager might in other circumstances attack the guy to get his magic armors off of him, he's not going to do it in the middle of a raid. Honor does not mean stupid - Battle is allowed to have their priorities set up right.
I'm also not really sure what you mean by "loyalty" between Fortress and Village. Yes, they both raid the same cabals. That means they step over each other fairly often. They're not loyal to each other - that's stupid. Battle will still attack any Fort mage and anyone who aids a Fort mage.
You speak like someone who has never played Acolyte, Maran or Battle. You act like someone who only plays Empire and has never had to deal with the 9-1 Empire gank squad when Empire was strong. Perhaps I'm wrong here - just the impression that I get.
Now stop bitching and go play the game.
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