Kinda.,
Karel,
15-Feb-06 04:54 AM, #1
Hrm, that's a little silly,
Aodh,
15-Feb-06 09:45 AM, #2
RE: Hrm, that's a little silly,
Aarn,
15-Feb-06 10:30 AM, #3
RE: Hrm, that's a little silly,
blandfeldt,
15-Feb-06 11:04 AM, #4
Yes and no,
nepenthe,
15-Feb-06 01:34 PM, #5
Two words,
Theerkla,
15-Feb-06 01:39 PM, #6
RE: Yes and no,
blandfeldt,
15-Feb-06 06:14 PM, #7
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Karel | Wed 15-Feb-06 04:54 AM |
Member since 04th Mar 2003
569 posts
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#12213, "Kinda."
In response to Reply #0
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Mobs ignore a lot of things PCs need to worry about, makes up for their lack of intelligence. Weight won't affect their dodging, equally good with any weapon or against any weapon, so on. What will matter with using axes/maces against that assassin mob is how much it hits you. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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Aodh | Wed 15-Feb-06 09:45 AM |
Member since 06th Jan 2005
352 posts
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#12216, "Hrm, that's a little silly"
In response to Reply #1
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I'm sure it would definitely make things more interesting, require more intelligence/skill/attentiveness, and help newbies learn/experiment with tactics if things that actually worked on players worked on mobs. Not just racial vulns/immunities...
Then again, what percentage of mobs have weapons, or wear more than one piece of equipment? *shrug*
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nepenthe | Wed 15-Feb-06 01:34 PM |
Member since 04th Mar 2003
3430 posts
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#12219, "Yes and no"
In response to Reply #4
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>On the other hand those spear specs by headhunters and >flurries by those guards sure make leveling more dangerous and >time consuming.
NPCs that do things like that are worth more XP than an NPC of their level that doesn't. So more dangerous, yes, but my experience has generally been that a really sharp group can level a lot faster fighting opponents like that.
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Theerkla | Wed 15-Feb-06 01:39 PM |
Member since 04th Mar 2003
1055 posts
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#12220, "Two words"
In response to Reply #5
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