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CalebanThu 02-Feb-06 05:54 PM
Member since 26th Oct 2005
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#12111, "A simple reward for continuing to level:"


          

Make each skill up XP recieved equal your level. This would help alleviate some of the crunch levels for many classes.

Also what would be really nice would be more guild given quests every ten levels or so to give people things to do other than endure the monotony of leveling against mobs.

Anyone else have an idear or two?

  

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Reply Thoughts on guild-given quests.., Tharena, 03-Feb-06 07:21 AM, #4
Reply One issue is..., Valguarnera, 03-Feb-06 08:23 AM, #6
     Reply I hear that and dig it., Tharena, 04-Feb-06 08:02 AM, #9
Reply Idea or two., Marcus_, 03-Feb-06 05:01 AM, #1
     Reply This guys on Fire!, Drag0nSt0rm, 03-Feb-06 05:20 AM, #2
     Reply Good thoughts., DurNominator, 03-Feb-06 07:04 AM, #3
     Reply RE: Idea or two., Valguarnera, 03-Feb-06 08:20 AM, #5
          Reply Keep 'em coming!, TheDude, 03-Feb-06 01:40 PM, #7
          Reply Thanks Valgy!, Caleban, 03-Feb-06 04:38 PM, #8
          Reply Heh, I found one!!!!!, TheDude, 13-Feb-06 06:58 PM, #10

TharenaFri 03-Feb-06 07:21 AM
Member since 21st Aug 2005
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#12116, "Thoughts on guild-given quests.."
In response to Reply #0


  

          

I ilke this idea, though I imagine it requires quite a bit of work from the imm staff; IE even if they do like it, don't look for it for a few months at least. Class specific quests given out by guildmasters upon reaching a certain level would feed into the feel. Maybe not every 10 levels, but perhaps as a reward for hitting level 25 and level.. 40-45? Somewhere in there.

Have your little 25th paladin deliver soup to the soupless. The bard required to perform a song in their chosen style for a small audience at an Inn (obviously the bard who chooses the wrong song dies, and the more difficult the song chosen the better the reward =P) Just as some random early morning thoughts.

A little more sadistic-evil would be to put a quest in at level 50 and require the quest to be done so a character can reach hero. Maybe not as psychotic difficult as lich quest, but epic enough to make being a hero a real reward. This would be both an annoyance and a boon to the real vets out there who make it to hero so easily. Sure, it's a speedbump, but it makes life more interesting.

- Tharena

  

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ValguarneraFri 03-Feb-06 08:23 AM
Member since 04th Mar 2003
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#12118, "One issue is..."
In response to Reply #4


          

I can spend the time to code one quest for level 20-25 paladins, and improve gameplay for less than 1% of the game, or I can spend the time to code a more general quest that anyone of the appropriate level can do.

Highly specialized quests have their place, but I wouldn't count on us investing a ton of time there until we're very happy with the number of general ones.

valguarnera@carrionfields.com

  

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TharenaSat 04-Feb-06 08:02 AM
Member since 21st Aug 2005
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#12132, "I hear that and dig it."
In response to Reply #6


  

          

I'm saying it could be a good idea. I'm not saying I want it right flippin now, eh? =) Although if you did a quest for paladins maybe they wouldn't find them all guild sitting. Ha!

I kind of prefer the additions to the mass questing system at this point. It makes everyone happy, and keeps the population from whining about some class being overpowered for yet another reason.

- Tharena

  

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Marcus_Fri 03-Feb-06 04:53 AM
Member since 04th Mar 2003
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#12113, "Idea or two."
In response to Reply #0
Edited on Fri 03-Feb-06 05:01 AM

          

1) Exp for pk, payoff calculated similar to AP charges. Been shot down, but it was a while ago, so I'm repeating.

2) Agree on more guild given quests. And more quests. Quests that aren't based on digging through descriptions looking for anything that resembles a cavity. It was fun in Dungeon Master, but less so now. More quests involving riddles or beating a mob in chess/poker/backgammon/checkers. To make it concrete, more stuff involving doing something difficult in the game (be it killing graazur with 30 kobolds in your group without a single one dying).

But in general levelling has become a bit easier lately. Still often boring though, especially when you do it because you feel like you have to instead of doing it when you want to because you have access to a good and fun group.

Also, I would love to see some sort of mummy-quest like thing for high level chars of all classes. I.e. a difficult (8-10 on the scale) quest that's automatically generated and that actually gives something useful (maybe a set of herbs that you never have to revive as a druid, a demon posseses you making you do stuff as an ap, invokers get +5% spell damage, etc...)

Oh, and a late addition: Instead of having weapons for sale in your cabal headquarters, you have a mob that you can give an amount of gold (or maybe barter with). A curve like 3 gold = avg 15, 10 gold = avg 20, 20 gold = avg 23, 40 gold = avg 26 and 80 gold = avg 28 would make sense to me.

  

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Drag0nSt0rmFri 03-Feb-06 05:20 AM
Member since 04th Mar 2003
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#12114, "This guys on Fire!"
In response to Reply #1


          

I love every bit of it, cept the Pk EXP

  

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DurNominatorFri 03-Feb-06 07:04 AM
Member since 08th Nov 2004
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#12115, "Good thoughts."
In response to Reply #1


          

be it killing graazur with 30 kobolds in your group without a single one dying

Somehow this reminded me of an old computer game named Lemmings.

  

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ValguarneraFri 03-Feb-06 08:20 AM
Member since 04th Mar 2003
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#12117, "RE: Idea or two."
In response to Reply #1


          

1) Exp for pk, payoff calculated similar to AP charges. Been shot down, but it was a while ago, so I'm repeating.

I'll go ahead and say I'd never vote for this one. It creates incentives on any number of undesirable behaviors, and rewarding people for doing something they'd do anyway.

The rest of the ideas are good ones. We've added a number of recent quests where:

A) Knowing the solution doesn't make them much easier.
B) The rewards aren't necessarily an item, money, or experience.

valguarnera@carrionfields.com

  

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TheDudeFri 03-Feb-06 01:40 PM
Member since 20th Sep 2005
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#12119, "Keep 'em coming!"
In response to Reply #5


          

I need to find me some of these new quests now!

> A) Knowing the solution doesn't make them much easier.

Excellent. I can think of a couple quests which took me 10+ hours the first time, and 10 minutes the second time. I'm really curious to see how you folks break this paradigm.

> B) The rewards aren't necessarily an item, money, or experience.

HOO-rah. Give me con. Give me hp. Give me ... quest skills?.

  

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CalebanFri 03-Feb-06 04:38 PM
Member since 26th Oct 2005
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#12120, "Thanks Valgy!"
In response to Reply #5


          

I really think it is pretty cool that you go to all the effort to make some neat quests BUT some quests are so damn vague there is almost no way for a new player to complete them without a lot of help.

Two examples: a certain AP's quest in Udgaard and the High Tower of Sorcery quest to become a member. Ugly quests if you are shy or find no one to help.

If the one giving the quest would give hints on subsequent returns to the location the quest was given it would be nice.

Maybe you could have a contest for some simple quest ideas and players could submit them, via a note IC, with what they thought would be appropriate compensation. The winner could get to have the quest named or involved their character somehow.. XXXXXX's item of joy is the reward .. etc.

You have a HUGE playerbase compared to many other games use it, us, we really do not mind.

  

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TheDudeMon 13-Feb-06 06:58 PM
Member since 20th Sep 2005
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#12204, "Heh, I found one!!!!!"
In response to Reply #5


          

"B) The rewards aren't necessarily an item, money, or experience."

Even better, I'd have never thought of THAT being a type of quest reward. Makes me feel all warm and fuzzy inside.

Absolutely ingenious.

  

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