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Caleban | Thu 02-Feb-06 05:54 PM |
Member since 26th Oct 2005
90 posts
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#12111, "A simple reward for continuing to level:"
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Make each skill up XP recieved equal your level. This would help alleviate some of the crunch levels for many classes.
Also what would be really nice would be more guild given quests every ten levels or so to give people things to do other than endure the monotony of leveling against mobs.
Anyone else have an idear or two?
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Thoughts on guild-given quests..,
Tharena,
03-Feb-06 07:21 AM, #4
One issue is...,
Valguarnera,
03-Feb-06 08:23 AM, #6
I hear that and dig it.,
Tharena,
04-Feb-06 08:02 AM, #9
Idea or two.,
Marcus_,
03-Feb-06 05:01 AM, #1
This guys on Fire!,
Drag0nSt0rm,
03-Feb-06 05:20 AM, #2
Good thoughts.,
DurNominator,
03-Feb-06 07:04 AM, #3
RE: Idea or two.,
Valguarnera,
03-Feb-06 08:20 AM, #5
Keep 'em coming!,
TheDude,
03-Feb-06 01:40 PM, #7
Thanks Valgy!,
Caleban,
03-Feb-06 04:38 PM, #8
Heh, I found one!!!!!,
TheDude,
13-Feb-06 06:58 PM, #10
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Marcus_ | Fri 03-Feb-06 04:53 AM |
Member since 04th Mar 2003
681 posts
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#12113, "Idea or two."
In response to Reply #0
Edited on Fri 03-Feb-06 05:01 AM
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1) Exp for pk, payoff calculated similar to AP charges. Been shot down, but it was a while ago, so I'm repeating.
2) Agree on more guild given quests. And more quests. Quests that aren't based on digging through descriptions looking for anything that resembles a cavity. It was fun in Dungeon Master, but less so now. More quests involving riddles or beating a mob in chess/poker/backgammon/checkers. To make it concrete, more stuff involving doing something difficult in the game (be it killing graazur with 30 kobolds in your group without a single one dying).
But in general levelling has become a bit easier lately. Still often boring though, especially when you do it because you feel like you have to instead of doing it when you want to because you have access to a good and fun group.
Also, I would love to see some sort of mummy-quest like thing for high level chars of all classes. I.e. a difficult (8-10 on the scale) quest that's automatically generated and that actually gives something useful (maybe a set of herbs that you never have to revive as a druid, a demon posseses you making you do stuff as an ap, invokers get +5% spell damage, etc...)
Oh, and a late addition: Instead of having weapons for sale in your cabal headquarters, you have a mob that you can give an amount of gold (or maybe barter with). A curve like 3 gold = avg 15, 10 gold = avg 20, 20 gold = avg 23, 40 gold = avg 26 and 80 gold = avg 28 would make sense to me.
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Drag0nSt0rm | Fri 03-Feb-06 05:20 AM |
Member since 04th Mar 2003
450 posts
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#12114, "This guys on Fire!"
In response to Reply #1
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I love every bit of it, cept the Pk EXP
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DurNominator | Fri 03-Feb-06 07:04 AM |
Member since 08th Nov 2004
2018 posts
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#12115, "Good thoughts."
In response to Reply #1
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be it killing graazur with 30 kobolds in your group without a single one dying
Somehow this reminded me of an old computer game named Lemmings.
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TheDude | Fri 03-Feb-06 01:40 PM |
Member since 20th Sep 2005
285 posts
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#12119, "Keep 'em coming!"
In response to Reply #5
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I need to find me some of these new quests now!
> A) Knowing the solution doesn't make them much easier.
Excellent. I can think of a couple quests which took me 10+ hours the first time, and 10 minutes the second time. I'm really curious to see how you folks break this paradigm.
> B) The rewards aren't necessarily an item, money, or experience.
HOO-rah. Give me con. Give me hp. Give me ... quest skills?.
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TheDude | Mon 13-Feb-06 06:58 PM |
Member since 20th Sep 2005
285 posts
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#12204, "Heh, I found one!!!!!"
In response to Reply #5
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"B) The rewards aren't necessarily an item, money, or experience."
Even better, I'd have never thought of THAT being a type of quest reward. Makes me feel all warm and fuzzy inside.
Absolutely ingenious.
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