RE: Caballed vs Uncaballed. +poll+,
Aarn,
17-Jan-06 05:03 PM, #13
Pretty much totally agree.,
Eskelian,
17-Jan-06 09:57 PM, #14
RE: Caballed vs Uncaballed. +poll+,
Isildur,
17-Jan-06 02:49 PM, #12
RE: Caballed vs Uncaballed. +poll+,
Minyar,
17-Jan-06 07:33 AM, #11
RE: Caballed vs Uncaballed. +poll+,
Noldruk,
15-Jan-06 11:38 PM, #10
RE: Caballed vs Uncaballed. +poll+,
Bajula,
15-Jan-06 06:10 PM, #9
RE: Caballed vs Uncaballed. +poll+,
Tiera,
14-Jan-06 01:29 PM, #7
RE: Caballed vs Uncaballed. +poll+,
Lightmage,
15-Jan-06 03:54 PM, #8
RE: Caballed vs Uncaballed. +poll+,
Nivek1,
14-Jan-06 01:10 PM, #6
RE: Caballed vs Uncaballed. +poll+,
appelsien,
14-Jan-06 08:47 AM, #5
My short answers.,
Tharena,
14-Jan-06 07:57 AM, #4
Answers,
DurNominator,
14-Jan-06 07:04 AM, #3
RE: Caballed vs Uncaballed. +poll+,
Karel,
14-Jan-06 06:12 AM, #2
My answers.. +poll+,
Caleban,
14-Jan-06 05:53 AM, #1
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Aarn | Tue 17-Jan-06 05:03 PM |
Member since 04th Feb 2005
566 posts
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#11867, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
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>1) Do you regularily work towards being within a cabal?
Yes
>2) Do you find that having a cabal backing you gives you an >edge in: >a)combat >b)regearing >c)leveling >d)roleplaying >e)enjoying CF
B through E. For A, I find it more often forces you into situations an uncabaled could avoid and thereby not die.
>3) Should all or some cabals have associated titles for them: >a) Village? - no >b) Fortress(scribes and squires)? - neutral >c) Scions? - probably not >d) Outlanders? - definitely not >e) Heralds - probably yes >*Tribunals and Empire already have them.
>4) Do you find that cabals force specific role adaptations on >you or can you keep your original character concept?
Sometimes it does force role adaptations on me, but I think part of the fun is actually going against it where you can, taking the concequences and making a unique character.
>5) Do you make cabal specific roles to ensure you get where >you wish?
More often then not yes.
>6) Do you think non-cabal characters should have another >avenue to seek equivalent resources? >a) If yes, what avenue(s) could there be?
Er, so, like they could be in a cabal without being in a cabal? Or what?
>7) Should the Orc village have an item that grants them some >powers?
I think defending it would be impossible, since only ONE race and ONE class can be in it. So, no.
>8) Should cabal items grant a non-caballed player some benefit >if kept, wielded, or sacrificed?
Never really thought about it. I don't see why it would do that... also they crumble after a while. Would the cabal loose their power while they had it? It would be incredibly abusable if they didn't crumble, since people could just pass it around to lowbies or something. Seems like a bad idea to me.
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Eskelian | Tue 17-Jan-06 09:57 PM |
Member since 04th Mar 2003
2023 posts
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#11872, "Pretty much totally agree."
In response to Reply #13
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Forces you into situations where you will die where you wouldn't as an uncaballed. The powers I believe were added to counteract this, as an incentive to join despite that.
I don't like how specific some religions and cabals get, becuase instead of having a cookie cutter paladin of war, for instance, you wind up with a cookie cutter mage of Eshval who skins deers and slaps children religiously while riding a blue donkey and filing their toenails. Or whatever. Point is, it doesn't get rid of cookie cutters, it just makes them ridiulous. Most cabals aren't bad but, in particular, there are a couple combos that just seem so bottlenecked its irritating.
Re: Orcs, it would just make them less fun. You're right they don't have the numbers.
Re: Cabal items w/ uncaballed, I don't like the idea of uncaballeds messing with the cabal raiding setups. As it is, having some random uncaballed's help raid you or defend against you is irritating enough, since you can't later force them into a nasty defense kill. Either way though, I agree with the guy who was mentioning how irrittating it would be for the umpteenth gnome air/off to start prattling away raiding random uninhabited cabals.
If anything, I'd make certain things about cabals and especially religions stop being so specific and get rid of the tediousness of bloodoath/squires/scribes. Frankly, if I'm a non-elite imperial or squire or scribe, I'm wondering why I'm getting myself killed for #### powers (or often in the case of scribe/squire, no powers at all).
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Isildur | Tue 17-Jan-06 02:49 PM |
Member since 04th Mar 2003
5969 posts
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#11865, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
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>1) Do you regularily work towards being within a cabal?
Depends on the character. So, no, not "regularly".
>2) Do you find that having a cabal backing you gives you an >edge in: >a)combat >b)regearing >c)leveling >d)roleplaying >e)enjoying CF
Yes on (b) (c). With regard to (d), being in a cabal gives me more opportunities to role-play with other people and in a way that gets noticed, but I still role-play with my non-caballed characters. Their roles just tend to be simpler and more anti-social.
>3) Should all or some cabals have associated titles for them: >a) Village? >b) Fortress(scribes and squires)? >c) Scions? >d) Outlanders? >e) Heralds >*Tribunals and Empire already have them.
Don't really care.
>4) Do you find that cabals force specific role adaptations on >you or can you keep your original character concept?
Depends on the character concept. I usually know when I roll a character what cabal, if any, I want to join, so I develop my role in such a way as to not cause huge conflicts. Alternately, I might start playing a character with no cabal in mind, then just keep my role "open" enough that it doesn't automatically preclude any cabals.
>5) Do you make cabal specific roles to ensure you get where >you wish?
Yes. Though, "cabal specific" doesn't have to mean "cookie cutter".
>6) Do you think non-cabal characters should have another >avenue to seek equivalent resources? >a) If yes, what avenue(s) could there be?
No, not really. Non-caballed characters don't have the hassles to deal with that caballed characters do, so I'm not convinced they should share the rewards.
>7) Should the Orc village have an item that grants them some >powers?
I don't play orcs, so it's not a big concern. I suspect that if Orcs had such an item it would consistently be held by the Fortress or Outlanders, with the one aiding the other (and vice versa).
>8) Should cabal items grant a non-caballed player some benefit >if kept, wielded, or sacrificed?
That could be cool. I've taken cabal items before as a non-caballed character and always wished there were something cool I could do with it.
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Minyar | Tue 17-Jan-06 07:33 AM |
Member since 04th Mar 2003
504 posts
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#11857, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
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>1) Do you regularily work towards being within a cabal? Yes, I always played caballed > >2) Do you find that having a cabal backing you gives you an >edge in: >a)combat >b)regearing ALL >c)leveling >d)roleplaying >e)enjoying CF > >3) Should all or some cabals have associated titles for them: >a) Village? >b) Fortress(scribes and squires)? >c) Scions? >d) Outlanders? >e) Heralds Village, Heralds and Fortress - yes. I think Outlanders being hunters and scions being secretive should not. >*Tribunals and Empire already have them. > >4) Do you find that cabals force specific role adaptations on >you or can you keep your original character concept? If you are trying to play a caballed character I believe your role should already be written to fit that, not written after to adhere to it or change. > >5) Do you make cabal specific roles to ensure you get where >you wish? Yes. > >6) Do you think non-cabal characters should have another >avenue to seek equivalent resources? No >a) If yes, what avenue(s) could there be? They can do what Onaelith did and try and bring others togethre. Many have tried, few have succeeded. > >7) Should the Orc village have an item that grants them some >powers? At one point, they could hold items, not sure if this is true anymore. The problem with them having "Special" powers is that all orcs are already in. Now, perhaps these powers could be given from merit, but I think with the new changes this is happening. > >8) Should cabal items grant a non-caballed player some benefit >if kept, wielded, or sacrificed? No on kept, no on wielded, and guess what, if sacrificed, it used to really hurt.
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Noldruk | Mon 16-Jan-06 11:52 AM |
Member since 04th Mar 2003
51 posts
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#11846, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
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>1) Do you regularily work towards being within a cabal?
Usually. This is basically because it is much easier to be noticed by the imms and gain possible "attention" (ie. immteraction, quests, etc.) from the powers that be. With that said, I think if I were uncaballed, I'd probably want to be a priest, again, for the above reason.
>2) Do you find that having a cabal backing you gives you an >edge in: >a)combat - Eh. Six of one, Half dozen of the other, in my experience. >b)regearing - Very obviously. Cabal pits are wonderful. >c)leveling >d)roleplaying >e)enjoying CF
>3) Should all or some cabals have associated titles for them: >a) Village? >b) Fortress(scribes and squires)? >c) Scions? >d) Outlanders? >e) Heralds >*Tribunals and Empire already have them.
I think that only leaders or people who have gained obvious reknown in said cabal should gain cabal-related titles. With that being said, I think it is fairly stupid that ANYONE involved in the Shadow sect of Empire, given the powers and "ideal" behind the sect, has the standard "Imperial" title. They should be allowed to work unseen until THEY decide to come forth, sort of like how the Sith worked. At which point, when they type in the "reveal/disclose/proclaim/declare/whatever" command, and the title would appear..
>4) Do you find that cabals force specific role adaptations on >you or can you keep your original character concept?
Again, it usually depends on the character I want to play. Though I take into account the cabal when coming up with a role, so I guess that's a yes?
>5) Do you make cabal specific roles to ensure you get where >you wish?
Usually try to. But there have definately been a few times where things have just sort of "fell together" for a char.
>6) Do you think non-cabal characters should have another >avenue to seek equivalent resources? >a) If yes, what avenue(s) could there be? > >7) Should the Orc village have an item that grants them some >powers?
Maybe, though I also think that orcs should have the ability to be inducted into other cabals.
>8) Should cabal items grant a non-caballed player some benefit >if kept, wielded, or sacrificed?
Given that probably 80% of the playerbase in uncaballed, I don't necessarily think that giving them a benefit of joining in the cabal wars fun is a good idea. Then we'd have our gnome shifter squads raiding every cabal with little to no drawback.
>PS I want to play a kobold! All those neat combat attack >emotes would be fun.
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Bajula | Sun 15-Jan-06 06:10 PM |
Member since 04th Mar 2003
929 posts
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#11844, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
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>1) Do you regularily work towards being within a cabal? Yes it helps with the boredom when you have done everything that you want with a character, and there is nothing else to do. (I tend to find my self on the down side of things so I face lots of impossible retrieves etc..) Barring Feichin mind you.
>2) Do you find that having a cabal backing you gives you an >edge in: >a)combat
Most often no. I found that once inducted into any cabal (I've only been in battle, fortress, and empire though) My skills fail ALOT more often. I'm guessing it is either purposeful to make uncaballed characters viable, accidental as in something in the code no one has noticed, or that I just have the worst luck imaginable heh.
>b)regearing Most certainly. If your buddies leave 'trash' laying around and you are naked that 'trash' looks real good there.
>c)leveling Levelling actually seems easier without a cabal for me. Stop for raid, stop for defense, etc...
>d)roleplaying More often than not the level of roleplay goes up once in a cabal, you have other people to 'play off of' and it can generate a new 'angle' for your character if things get stale.
>e)enjoying CF Yes. I'm not sure exactly why. maybe it is that I am basically a social creature?? No matter how anti-social half of my characters are.
>3) Should all or some cabals have associated titles for them: I'm not real sure on any of these. one the one hand most people seem to already know, so none needed, but then everyone likes a little recognition right? on the other hand sometimes you can get by with something because person X doesn't know you are in cabal Y. Which I can see being really useful for say scions.
>a) Village? >b) Fortress(scribes and squires)? >c) Scions? >d) Outlanders? >e) Heralds >*Tribunals and Empire already have them. > >4) Do you find that cabals force specific role adaptations on >you or can you keep your original character concept? > Sometimes. I've had a few characters pushed in one direction or another that I didn't want to go, but if I wanted in said cabal I needed to 'twist' the role I had made. So basically I just quit giving a crap. I don't sit down and write nifty roles anymore, I do bare minimum descriptions, etc.. Every time I do a 'good' role, the character ends up not working out anyway. hehehe
>5) Do you make cabal specific roles to ensure you get where >you wish? > More often than not of late.
>6) Do you think non-cabal characters should have another >avenue to seek equivalent resources? I don't think it is that big a deal, but you could do like bands or merc companies totally IC thier biggest problem being it is not persistent, and you have no way to regulate who is in it or not. The imms could make a cabal out of one of these if it had enough playerbase support and if they felt it wouldn't seriously unbalance the political climate.
>a) If yes, what avenue(s) could there be?
oh, hrm seems I kinda put the answer to this part in the one above. Der!
> >7) Should the Orc village have an item that grants them some >powers? While that would be awesome, I'm not sure how viable it is, as there are still too few orcs.. That one surge and then poof. People would just come ravage the orc village and they'd never have thier item. They are bullies and cowards, so having to stand and defend kind of kills that. How about this. If they take someone ELSE's item, they get a power, depending on the cabal it was taken from? THAT would make sense, AND be workable. but probably a beast to code. maybe just if they have items, they get soemthing. hell anything.
> >8) Should cabal items grant a non-caballed player some benefit >if kept, wielded, or sacrificed? That would be great. even if it's something piddly. Kept is probably bad, they crumble for a reason.
> >PS I want to play a kobold! All those neat combat attack >emotes would be fun. dunno about the emotes, but if they made them a playable race they'd probably best be pulled off as more sneaky,cowardly, and perhaps organized orcs. mini-orcs. I'd personally like to see pixies with an inherent invis, detect invis. maybe fly as well, but drastic limits on physique and class choices. But I'm a little wierd in case people haven't noticed.
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Tiera | Sat 14-Jan-06 01:29 PM |
Member since 10th Sep 2004
22 posts
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#11837, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
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1) Do you regularily work towards being within a cabal?
Unfortunately, yes. Every non caballed character I have played...doesnt really survive. I know its sad.
2) Do you find that having a cabal backing you gives you an edge in: a)combat
Nope, I suck regardless.
b)regearing Sometimes...it does help when people are willing to help you out there, but usually I can get a basic set by myself.
c)leveling Sometimes...but not usually.
d)roleplaying Not necessarily.
e)enjoying CF To stick with my chars, of course. Enjoying cf, well not necessarily, but longer lived chars tend to be...well more enjoyable.
3) Should all or some cabals have associated titles for them: a) Village? b) Fortress(scribes and squires)? c) Scions? d) Outlanders? e) Heralds *Tribunals and Empire already have them. -To all of them: No, except for leaders
4) Do you find that cabals force specific role adaptations on you or can you keep your original character concept? I can keep the original char concept.
5) Do you make cabal specific roles to ensure you get where you wish? Nope, I do what I want, and find a cabal that will fit...if not I can always pretend to be a decent herald...haha
6) Do you think non-cabal characters should have another avenue to seek equivalent resources? Nope
a) If yes, what avenue(s) could there be? n/a
7) Should the Orc village have an item that grants them some powers? Nope
8) Should cabal items grant a non-caballed player some benefit if kept, wielded, or sacrificed? Nope
PS I want to play a kobold! All those neat combat attack emotes would be fun.
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Lightmage | Sun 15-Jan-06 03:54 PM |
Member since 04th Mar 2003
319 posts
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#11841, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #7
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1) Do you regularily work towards being within a cabal?
Sometimes cabals are fun. Being uncabaled makes you more dangerous though. You dont have to defend. You can pick your fights away from cabal places where others have the advantage of inner guardians. You are more free to move around. Enemies wont know where to find you. Uncabaled are way more deadly.
2) Do you find that having a cabal backing you gives you an edge in: a)combat
Not in the least. I tend to play mages.
b)regearing
No, I usually gather my things for myself.
c)leveling
More of a hindrance. If cabaled you are expected to bail out the heros by retrieving all the time. Leaves less time to rank.
d)roleplaying
Cabaled chars tend to get noticed more by Imms. Cabal raids are usually watched by the corresponding Imms for their cabals. Cabaled chars tend to get special perks easier.
e)enjoying CF
More fighting in cabals. Sometimes is more fun.
3) Should all or some cabals have associated titles for them: a) Village? b) Fortress(scribes and squires)? c) Scions? d) Outlanders? e) Heralds *Tribunals and Empire already have them.
Yes, Id like the idea of having titles. Especially for Villagers that lie to mages and ask them to group.
4) Do you find that cabals force specific role adaptations on you or can you keep your original character concept?
I can keep the original char concept.
5) Do you make cabal specific roles to ensure you get where you wish?
Of course. If I am trying to play a maran, my role will reflect a past leading to this point.
6) Do you think non-cabal characters should have another avenue to seek equivalent resources?
Nope
a) If yes, what avenue(s) could there be?
n/a
7) Should the Orc village have an item that grants them some powers?
Powers wont help orcs.
8) Should cabal items grant a non-caballed player some benefit if kept, wielded, or sacrificed?
No. It would turn into a game of keep away. If they should be able to hold a cabal item there should be an opportunity to go hunt them down and kill them. If you want to avoid the entire mud, there are easy ways to go about this. Hope is the worst of evils, for it prolongs the torment of man.
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appelsien | Sat 14-Jan-06 08:46 AM |
Member since 08th Jun 2004
108 posts
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#11834, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
Edited on Sat 14-Jan-06 08:47 AM
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" 1) Do you regularily work towards being within a cabal? "
I seem to have a tendency to play uncaballed characters virtually exclusively.
" 2) Do you find that having a cabal backing you gives you an edge in: a)combat "
Situational to a large degree.
" b)regearing "
Typically.
" c)leveling "
There is a tendency, yes.
" d)roleplaying "
Roleplay opportunities will tend to more readily present themselves to caballed characters, there where an uncaballed character will typicaly have to seek out and/or create those same opportunities for him/herself. I've found that numerous exceptions to this general rule are possible, however.
" e)enjoying CF "
Not especially, no.
" 3) Should all or some cabals have associated titles for them: "
I'd prefer all caballed characters to be marked as such, with the sole exceptions of Scion members and, perhaps, non-hero and/or non-leader Outlander characters.
" 4) Do you find that cabals force specific role adaptations on you "
Not especially, no.
" 5) Do you make cabal specific roles to ensure you get where you wish? "
If I were to play caballed characters, I likely would, ironically. But that would above all else be a result of OOC 'ambition', for the lack of a better word.
" 6) Do you think non-cabal characters should have another avenue to seek equivalent resources? "
No. With the exception of...
" a) If yes, what avenue(s) could there be? "
...(highly) dedicated religious characters, as already is the case. Uncaballed characters who dedicate their lives to a religion and earn the tattoo are, in my opinion, deserving of additional powers or abilities beyond those available from their class its basic arsenal. The virtues of a Paladin, the powers of a Scarabite, etc. On a sidenote, because of this I also believe the Maran religion would do very well to follow the example of the Cult of the Scarab and become a group representing characters who are religiously dedicated only, rather than a group representing a variety of caballed characters. Which is to say, I believe only a character wearing the mark of Shokai should earn both the title, as well as the powers, of a Maran and that this process should be disconnected from the Fortress cabal entirely. In all honesty, I never quite liked the idea behind the Fortress cabal. Which is ironic considering how highly I think of the basic premise behind both the Dawn and Maran religions, in themselves.
" 7) Should the Orc village have an item that grants them some powers? "
I remember Scarabaeus mentioning he wanted to see the Orcish clan village recieve defenses that would become increasingly potent against non_orcish PC intruders as the Orcish players managed to gather more and more of the various cabal items to their village. I dearly hope this has merely been postponed by the staff, rather than cancelled alltogether, as it would give a great incentive for Orcs to become involved in cabalwarfare on their own terms, and it would likewise give additional incentive for people to play the race as well.
' 8) Should cabal items grant a non-caballed player some benefit if kept, wielded, or sacrificed? '
I'd suggest this is kept in cold storage until more uncaballed as well as non_religious groups (the thief guilds to give on example) come into being. Unfortunately, CF will need a substantially higher number of players for this to become worthwhile.
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DurNominator | Sat 14-Jan-06 07:04 AM |
Member since 08th Nov 2004
2018 posts
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#11831, "Answers"
In response to Reply #0
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>1) Do you regularily work towards being within a cabal? > >2) Do you find that having a cabal backing you gives you an >edge in: >a)combat
Cabals have powers. Those are an advantage in PK.
>b)regearing
Yes, having a fixed set of allies helps.
>c)leveling
As for b, but the affect might also be adverse due to your character's ideologies that he otherwise wouldn't have.
>d)roleplaying
Yes. CB is a wonderful power. Being in cabal gives your character a purpose as well.
>e)enjoying CF
Yes. Mainly due to same reasons as d.
>3) Should all or some cabals have associated titles for them: >a) Village?
No. They are horde of barbarians, not an orderly army. Individual custom titles, yes.
>b) Fortress(scribes and squires)?
Scribes and acolytes yes, otherwise no.
>c) Scions?
No.
>d) Outlanders?
No.
>e) Heralds
No.
>*Tribunals and Empire already have them.
As they should, as orderly organizations.
>4) Do you find that cabals force specific role adaptations on >you or can you keep your original character concept? >5) Do you make cabal specific roles to ensure you get where >you wish?
Answering 5, 4 being explained in answer.
Yes for (Outlander)Frearrir, (Fortress)Endalion and (Tribunal)Agantas. No role adjustment was needed for these three.
No for uncaballed Muug, lowbies and orcs.
No for (Herald)Fungor, who happened to fit in as he was. The role was enriched and developed, but not changed. Role was slightly changed for (Herald)Myrrin and radically changed for (Outlander applicant)Atohner, who went for Hero induction and was stopped by lack of wilderness time.
>7) Should the Orc village have an item that grants them some >powers?
No. I think the adaptation system for powers and chief's good will being the item is pretty neat.
>8) Should cabal items grant a non-caballed player some benefit >if kept, wielded, or sacrificed?
Morale bonus for raid like caballed, I think.
>PS I want to play a kobold! All those neat combat attack >emotes would be fun.
As kobold, you would have power to ban cheaters.
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Karel | Sat 14-Jan-06 06:12 AM |
Member since 04th Mar 2003
569 posts
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#11830, "RE: Caballed vs Uncaballed. +poll+"
In response to Reply #0
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1) Pretty much always in a cabal, never really consider it work.
2) a) No b) No c) Yes d) Yes e) Yes
3)By titles I assume you mean for everyone and not just leaders. a) No b) No, although maybe Marans since Acolytes do. c) No d) No e) Yes, they'll stay alive longer. Or maybe assholes would gang them down more, who knows.
4) Always plan on a cabal before I even finish rolling a character, so the role is already formed up with the cabal in mind. That's a no.
5) See above.
6) Ummm... it's called make a friend.
7) I think if there was more than one orc tribe that would be good. As is, no.
8) Hell no.
"Knowledge speaks, but wisdom listens." - Jimi Hendrix
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