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Karel | Thu 15-Dec-05 10:24 PM |
Member since 04th Mar 2003
569 posts
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#11330, "Rangers"
Edited on Thu 15-Dec-05 10:29 PM
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I don't know if anything is planned for rangers, but an idea to give them a quick flavor boost. Have serpentstrike do something depending on the weapon used. Use an axe and cut down strength a little. Dagger? Maybe a little dex. Spear? Little bleeding. Even if these things only happen 5% of the time, it makes it a little more interesting. And let's face it, serpentstrike is what is getting used like 90% of the time. Yay. And how bout a little visit from the echo patrol for the ambushes? Onslaught looks exactly the same to me as a regular one (and I never really noticed a difference based on weapons with it, or the other ones for that matter). Doesn't even have to be anything wonderful. ambush bob onslaught = Jumping from your concealment with axe swinging wildly you fiercly attack Bob! I'd rather see that than just "Your ambush blahs Bob." Then again, I like spiffy echoes, opinions may vary. Oh, and I noticed bearcharge never got the same loving as bash and trip. Semi-related, either did throw. Throw would be nice for the echoes, hip tosses and body slams =P
Could make it a contest. That board doesn't see enough traffic. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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Tauruk | Fri 16-Dec-05 12:52 AM |
Member since 06th Nov 2005
7 posts
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#11334, "I like Calebans ideas. Here are some more."
In response to Reply #1
Edited on Fri 16-Dec-05 01:22 AM
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Perhaps I would not make them master of exotics in general, only of bows. This seems to be a ranger weapon, they could imbue it, wield it and fashion it. Making them master of exotics in general could be a bit too much. (A bow fashioned by a ranger could perhaps be used to shoot an arrow without initiating combat. This would give the feeling of a ranged weapon and correspond to the idea that the ranger can sit in the bush and hit an opponent with arrows.)
The fashion skin, imbue skin idea is also nice. I think it could be "fashion skin bodypart" creating a piece fitting the respective part. This would allow rangers to look like rangers should look like.
I do not really understand the point of adding extra mana to imbue. Wouldn't everybody just try to max those getting the best possible gear/weapons? Also, I think the idea of this "better steaks" is a bit unnecessairy. For a ranger with survivalist eating is hardly ever an issue. I think creating "better steaks" would add little and the usual steaks are quite high quality.
I like the idea that camps should have a positive effect on the whole group, actually I thought this myself at some point. (On the other hand, this would be mostly useful for ranking. I think the problem with rangers is not that they do not contribute enough when ranking - they do great being excellent tanks - the problem is high level pk.)
Here is another idea. The track command is a great command but the implementation could be improved - to find out who in my pk range passed through I need to track them all several times. Why not change it so that track returns the last x people who passed through were x depends on skill and weather?
Trying to differentiate rangers from druids I would also suggest they should get more scouting abilities. One way would be to give them familiars used to scout (I suggeste a falconry skill in another post) another option would be to strengthen the track command to work on roads, ets as well. (If there is a snow covered road why would the ranger not be able to see recent tracks of those who past by recently? The variable x mentioned above could depend on whether the area is civilized.) Yet another way would be a locate person in wilderness spell which returns some info where an opponent is - if he is in a wilderness area.
As a side note... I think a command "followtracks player" would be nice. Sure this can be done with triggers now, but it might be nice to have it build in.
A ranger is much weaker then a druid in raw firepower, healing, and maledictive ability. Instead they get stealth abilities, ambush, and snares. I like this, but I think there is room to expand on this, making rangers the premier scouts in wilderness areas. (As a result I am not excited about adding a little maledictive power to serpentstrike. Rangers at low levels are quite powerful. At high levels giving them a tiny bit of malediction, especially through serpentstrike would add nothing to pk. It might make them slightly better tanks against mobs, but they are already great tanks I do not see the need to improve there tanking ability.)
PS: One more thing. I do not understand why rangers cannot put up snares in Ysigrath. Perhaps this was chaanged though - I did not play a ranger for a while.
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Karel | Fri 16-Dec-05 01:47 AM |
Member since 04th Mar 2003
569 posts
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#11335, "RE: I like Calebans ideas. Here are some more."
In response to Reply #2
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Quickest way to ruin a discussion on rangers: bring up ranged attacks. Not going to happen. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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