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Tac | Wed 14-Dec-05 12:18 PM |
Member since 15th Nov 2005
2050 posts
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#11292, "Mundunugu questions"
Edited on Wed 14-Dec-05 12:20 PM
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Since I have a couple (from reading the helpfiles) I thought I'd start a thread.
Fetish and bloodritual: These work on PC corpses only, or any corpse? The helpfile isn't clear.
If PC corpses only, might I suggest an enhanced sense of smell for Mundunugus so that they can locate PC corpses more easily. (Also would help with warbanners etc.)
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Who ever coded the orc changes. Thanks! Awesome. n/...,
Lightmage,
14-Dec-05 06:15 PM, #22
I thank Valg. (n/t),
Qaledus,
14-Dec-05 08:00 PM, #23
Also:,
Valguarnera,
14-Dec-05 09:14 PM, #24
Sanguine filter,
Tac,
14-Dec-05 04:53 PM, #18
Gravesleep and coffins...,
Saith,
14-Dec-05 04:21 PM, #13
Only because there aren't any vampires....,
Tac,
14-Dec-05 04:22 PM, #14
I agree it's a very necromancer-ish concept...,
Saith,
14-Dec-05 04:28 PM, #15
Nope. No coffins.,
Valguarnera,
14-Dec-05 04:31 PM, #16
Well there's always next year!...nt,
Saith,
14-Dec-05 05:02 PM, #19
Orc exp bonus,
Exit,
14-Dec-05 01:31 PM, #10
RE: Orc exp bonus,
Valguarnera,
14-Dec-05 01:33 PM, #12
RE: Mundunugu questions,
nepenthe,
14-Dec-05 01:28 PM, #8
RE: Mundunugu questions,
Valguarnera,
14-Dec-05 01:27 PM, #7
Mamlauk questions,
Tac,
14-Dec-05 12:39 PM, #3
RE: Mamlauk questions,
nepenthe,
14-Dec-05 01:25 PM, #6
RE: Mamlauk questions,
Valguarnera,
14-Dec-05 01:30 PM, #9
What is classed as 'Heavy',
Abernyte,
16-Dec-05 06:00 AM, #25
RE: What is classed as 'Heavy',
Valguarnera,
16-Dec-05 11:41 AM, #26
Related questions,
DurNominator,
17-Dec-05 09:52 AM, #27
Shig-Ru questions,
Tac,
14-Dec-05 12:35 PM, #2
RE: Shig-Ru questions,
nepenthe,
14-Dec-05 01:25 PM, #5
RE: Shig-Ru questions,
Valguarnera,
14-Dec-05 01:32 PM, #11
Skrugga questions,
Tac,
14-Dec-05 12:32 PM, #1
RE: Skrugga questions,
nepenthe,
14-Dec-05 01:22 PM, #4
Cower,
Tac,
14-Dec-05 04:45 PM, #17
RE: Cower,
Qaledus,
14-Dec-05 05:20 PM, #20
Heh... yea I can see that...,
Tac,
14-Dec-05 05:59 PM, #21
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Lightmage | Wed 14-Dec-05 06:15 PM |
Member since 04th Mar 2003
319 posts
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#11314, "Who ever coded the orc changes. Thanks! Awesome. n/..."
In response to Reply #0
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n/t Hope is the worst of evils, for it prolongs the torment of man.
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Qaledus | Wed 14-Dec-05 08:00 PM |
Member since 09th May 2004
458 posts
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#11316, "I thank Valg. (n/t)"
In response to Reply #22
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Tac | Wed 14-Dec-05 04:53 PM |
Member since 15th Nov 2005
2050 posts
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#11310, "Sanguine filter"
In response to Reply #0
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Is this skill something that happens in conjuction with exsanguinate (which the helpfile sort of suggests) or something that happens when drinking the blood (as the helpfile also sort of suggest by mentioning posioned food/drink)?
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Saith | Wed 14-Dec-05 04:21 PM |
Member since 28th Feb 2005
144 posts
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#11305, "Gravesleep and coffins..."
In response to Reply #0
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I was wondering if there had been any thought on incorporating coffins into gravesleep?
The helpfile doesn't sound like you need one, which I think is good, I was thinking along the lines of some enhancements if you used one. I'm sure the skill works fine the way it is, I just feel sorry for the poor coffin maker. I don't think he'll ever get any business. "Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger
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Tac | Wed 14-Dec-05 04:22 PM |
Member since 15th Nov 2005
2050 posts
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#11306, "Only because there aren't any vampires...."
In response to Reply #13
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Saith | Wed 14-Dec-05 04:28 PM |
Member since 28th Feb 2005
144 posts
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#11307, "I agree it's a very necromancer-ish concept..."
In response to Reply #14
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But that poor coffin maker. He's been waiting for business since before I started playing. There just don't seem to be any good ideas for them.
(Feel free to come up with some and send them to the Immortal via e-mail, I'm sure they won't mind! I'd check the sign in the Coffin Shop for more details.)
But with this, it seems there might be an avenue for someone to finally make use of them. "Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger
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Valguarnera | Wed 14-Dec-05 04:31 PM |
Member since 04th Mar 2003
6904 posts
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#11308, "Nope. No coffins."
In response to Reply #13
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Saith | Wed 14-Dec-05 05:02 PM |
Member since 28th Feb 2005
144 posts
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#11311, "Well there's always next year!...nt"
In response to Reply #16
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nt "Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger
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Exit | Wed 14-Dec-05 01:31 PM |
Member since 04th Mar 2003
121 posts
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#11302, "Orc exp bonus"
In response to Reply #0
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With the increased interest to play orcs, and the now seeming formidability of neo-orcs to maintain that interest, will the exp bonus of orc-grouping be removed?
I'm envisioning a world where groups of lvl 20 2-hour orcs roam Thera, and the one lone elf is weeping quietly to himself.
-Exit
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nepenthe | Wed 14-Dec-05 01:28 PM |
Member since 04th Mar 2003
3430 posts
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#11300, "RE: Mundunugu questions"
In response to Reply #0
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I believe: will work on either, but work better / do more on PCs.
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Tac | Wed 14-Dec-05 12:39 PM |
Member since 15th Nov 2005
2050 posts
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#11295, "Mamlauk questions"
In response to Reply #0
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Can you clear up a bit on whether these skills are meant for like polearms or spears, or if any heavy weapon will do. Hack specifically mentions long two-handed weapons, which I would think means poles/spears, but hack doesn't really make sense as anything you could do with a spear, but certainly a large two handed axe would make sense.
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nepenthe | Wed 14-Dec-05 01:25 PM |
Member since 04th Mar 2003
3430 posts
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#11298, "RE: Mamlauk questions"
In response to Reply #3
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I think two handed axes, etc. are okay. I may be wrong.
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Abernyte | Fri 16-Dec-05 06:00 AM |
Member since 04th Mar 2003
975 posts
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#11337, "What is classed as 'Heavy'"
In response to Reply #9
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Orcs lack any real strength and while I see stone hands as increasing the wield weight but prior to getting that skill, which I know is quite soon after adapting, whomp requires a heavy weapon but what is heavy to a giant with 'trapping legacy' would be too heavy for an orc Mamlauk. I am not expecting an exact figure but would weapons of about 20lbs or more be sufficiently heavy to use the Mamlauk skill set?
Reason I ask is that I am torn, because of all the skills looking so brilliant, between which adaptation to follow. Equipment limitations would factor in any decision so any help would be appreciated.
-----Abernyte
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DurNominator | Sat 17-Dec-05 09:52 AM |
Member since 08th Nov 2004
2018 posts
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#11346, "Related questions"
In response to Reply #26
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>It's simply "weight greater than X".
Care to indulge the value of X in this case?
Is trapping weight greater than X or a function of weight?
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Tac | Wed 14-Dec-05 12:32 PM |
Member since 15th Nov 2005
2050 posts
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#11293, "Skrugga questions"
In response to Reply #0
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Staff defense: Helpfile mentions "wince away" with regard to staff defense. This just a colorful word choice, or does it denote that parrying is still hard, but they learn other ways to defend?
The choice of the word wince makes it sound like they cower better against staffs, since the cower helpfile specifically mentions wincing, skulking, etc.
Dirty fighting + last stand? I'm just curious if these skills are interelated or cumulative in any way.
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nepenthe | Wed 14-Dec-05 01:22 PM |
Member since 04th Mar 2003
3430 posts
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#11296, "RE: Skrugga questions"
In response to Reply #1
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>Staff defense: Helpfile mentions "wince away" with regard to >staff defense. This just a colorful word choice, or does it >denote that parrying is still hard, but they learn other ways >to defend? > >The choice of the word wince makes it sound like they cower >better against staffs, since the cower helpfile specifically >mentions wincing, skulking, etc.
Colorful word choice, because at the moment it's a Skrugga skill and they're fly like that. In practice, think of it as the 'defend against other people wielding staffs' half of the staff skill and not the 'wield staffs and whip people with them' half of the staff skill. That would be pretty close to how it works.
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Tac | Wed 14-Dec-05 04:45 PM |
Member since 15th Nov 2005
2050 posts
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#11309, "Cower"
In response to Reply #4
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I'm just polling for opinion, but it *seems* like this skill is designed to suplement an orc's bad(ish) defenses. For instance, in a group of three orcs, you'd ideally want three different types... but who would stand in front? The Shig-ru would make sense from an rp-perspective (what with the masochism), but they're an orc tanking, which tends to be less than ideal. Where as the Skruggra might be the most capable of avoiding damage (via cower) but it makes the least rp sense. Is it meant to be that they (Skruggra) aren't so much actually cowards (as in would refuse to stand in front) as they are orcs who've honed their "sensible sense of self-preservation" into such a fine art that they are less cowardly?
I'm thinking aloud here, but it seems like different paths would have different personality profiles, and the Skruggra's rp would be in almost direct opposition to the role they would be forced into in the village.
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Qaledus | Wed 14-Dec-05 05:20 PM |
Member since 09th May 2004
458 posts
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#11312, "RE: Cower"
In response to Reply #17
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>Is it meant to be that they (Skruggra) aren't so much >actually cowards (as in would refuse to stand in front) as >they are orcs who've honed their "sensible sense of >self-preservation" into such a fine art that they are less >cowardly?
You could play it either way (and you'll see when you get there), but I don't see it so much as a 'sensible sense' or 'an art' so much as 'instinctive self-preservation'.
They aren't tanks (protective front to the group) in the conventional sense, no orc truly is, but their instincts are definitely geared toward me-live over you-die.
>I'm thinking aloud here, but it seems like different paths >would have different personality profiles, and the Skruggra's >rp would be in almost direct opposition to the role they would >be forced into in the village.
I could see a Mamlauk throwing a Skrugga out front as bait.
Qaledus qaledus@carrionfields.com
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