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Dindon | Wed 07-Dec-05 09:26 AM |
Member since 01st Dec 2003
45 posts
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#11172, "XP penalties from dying in a pk death while wanted."
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Now I'm sure this will come off as a whine, but that's really not my intent. I'm really just trying to understand the logic behind handing out xp penalties from pk deaths to wanted characters. It just seems counterproductive to the spirit of the game. Should I simply never fight in a city and avoid conjie's and necro's like the plague? I'd rather get in there and go down fighting. And be somewhat able to continue on after I die. Yes, I know that the xp penalties have been severely reduced which is great, but in the situation I'm in (where getting xp doesn't come by easily), it is a serious blow to my character on top of dying/full loot etc... If there's a good reason, then I will hush and continue on, but I just thought I'd bring it up for future characters who have had to suffer knowing they will spend countless late nights doing mindless ranking :p
Anyway thanks for all that you imms do.
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RE: XP penalties from dying in a pk death while wanted.,
Valguarnera,
07-Dec-05 09:31 AM, #3
Thoughts and Suggestions,
beowulf,
07-Dec-05 10:16 PM, #5
I liked one part of this.,
jasmin,
08-Dec-05 02:53 PM, #6
RE: Thoughts and Suggestions,
appelsien,
09-Dec-05 02:33 AM, #7
Striking the Captain.,
Murcadin,
09-Dec-05 08:26 AM, #8
explanation,
laxman,
07-Dec-05 03:37 AM, #2
RE: explanation,
Valguarnera,
07-Dec-05 09:31 AM, #4
RE: XP penalties from dying in a pk death while wanted.,
Karel,
06-Dec-05 11:45 PM, #1
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beowulf | Wed 07-Dec-05 10:16 PM |
Member since 04th Dec 2005
4 posts
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#11195, "Thoughts and Suggestions"
In response to Reply #3
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I've come to the conclusion that the Tribunal isn't a cabal in the same sense as the Scions, Empire, Villagers, Fortress, and Outlander but are immortally-sanctioned policemen whose true purpose is to create quasi-safe havens for our playerbase. Their powers are limited to the cities, but they never lose their powers and to act against them on their turf is to receive a flag that stays with your character until you die, which has a far greater impact on a character's gameplay than Sigil of Pain or Phoenix brand.
Maybe the "It sucks to be wanted" experience code has been like this for some time and I was unaware of it, as I've seldom been wanted, but it looks to me as though the code is severely anti-Outlander. Most people knowing of this experience penalty would not join Outlander until they hero to avoid experience penalties, otherwise ranking would become a hindrance along with all their other challenges. The consequence is that the Tribunal will continue to induct non-heroes who could then raid the Tree with immunity. Without ever being able to maintain cabal powers, even fewer would want to be in and stay in Outlander. That's a shame, as the relative few I've met or fought were pretty cool. Regardless of who they fight, if the Tribunal takes a cabal item from another cabal, not only will attempts to retrieve meet up with a potentially stiff defense, but the characters involved get slapped with a lingering punishment in the form of a Wanted flag. In the context of all other cabal wars, that's unfair.
I suggest closing Tribunal as a cabal, and instead making it an occupation that characters can perform to earn money, win friends and seduce women who like a man in uniform. These same characters who go into law enforcement could join a true cabal that has consequences for losing their cabal item. To earn wages, Tribunals could collect a bounty for capturing flagged criminals, regardless of where they are. If a wanted character can survive long enough without getting caught, let a statute of limitations kick into effect. Of course, each time even a wanted criminal is caught doing a crime, a sheriff could re-flag and in effect reset their countdown timer. Characters on patrol (C.O.P.s, haha) would not need to have guards with them, as they could make the IC effort of gathering a posse of characters if they are too weak to do the job themselves. Do not give them abilities beyond this, but let their powers come from class and cabal.
We'd need to have other occupations to give options other than law enforcement. The guilds in Hamsah come to mind as possibilities, and likewise the Heralds could morph into a variety of artisans with the ability to alter or create objects. Building professions (masons, carpenters, foresters) could temporarily alter rooms and even terrain type (until next crash/reboot) unless an immortal made the changes permanent, which would be unlikely. Handlers could have the ability to tame and train animals for sale to shopkeepers or other characters. Race could affect one's skill in an occupation, which in turn would impact the quality of goods produced (example: dwarves are better at creating axes, elves at short swords, giants make better two-handed weapons, and gnomes make good cookies).
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jasmin | Thu 08-Dec-05 02:53 PM |
Member since 04th Mar 2003
237 posts
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#11225, "I liked one part of this."
In response to Reply #5
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I think a statute of limitations would be awesome. If you evade justice for long enough, it would be cool if you got semi-rewarded for it. It would have to be extremely long though.
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appelsien | Fri 09-Dec-05 02:33 AM |
Member since 08th Jun 2004
108 posts
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#11227, "RE: Thoughts and Suggestions"
In response to Reply #5
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' Most people knowing of this experience penalty would not join Outlander until they hero to avoid experience penalties, otherwise ranking would become a hindrance along with all their other challenges. '
That is correct. There are other issues that come into play in this as well, but they are already known to the staff.
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Murcadin | Fri 09-Dec-05 08:26 AM |
Member since 16th Jun 2005
37 posts
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#11229, "Striking the Captain."
In response to Reply #5
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You do realize, when the Spire has your item, it is not illegal to attack the outer. It is, however, illegal to go past where he stands after you get your item back. And so it goes...
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laxman | Wed 07-Dec-05 09:26 AM |
Member since 18th Aug 2003
1867 posts
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#11174, "explanation"
In response to Reply #0
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Chalk this up to things that not a single player (in his right mind) believe add to the game but imms like to keep around just to #### with us or because they don't wantr to take the time to fix.
It it similar to lossing spell percentage for casting offensive spells on yourself.(because replacing the loss of experience code with a message saying stop hitting yourself and preventing the spell from going off would be stupid right?)
The immortal responce you will get for wanted if you get any at all is that they want more of a penatly involved for being wanted. They dont like it when vets slaughter noobs who think galadon is the safest place ever. Personally I think having to deal with out of range guards and posibly bloody shackles is the real incentive not to get wanted. Anyone who can afford not to worry about those isn't going to care about a mob death because they are already high level. So its just another way of slaping people where it hurts most and restricting rp at the low and mid levels.
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Valguarnera | Wed 07-Dec-05 09:31 AM |
Member since 04th Mar 2003
6904 posts
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#11178, "RE: explanation"
In response to Reply #2
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Karel | Tue 06-Dec-05 11:45 PM |
Member since 04th Mar 2003
569 posts
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#11173, "RE: XP penalties from dying in a pk death while wanted."
In response to Reply #0
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I have seen quite a few people have someone kill them to lose a flag before, so they can keep all their crap and get away with the crime too. Or the self-drowning method. Essentially it stops the cheesiness. That's my thought on it anyway. "Knowledge speaks, but wisdom listens." - Jimi Hendrix
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