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SaithMon 14-Nov-05 04:39 PM
Member since 28th Feb 2005
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#10918, "[ANAL] Inherent abilities..."


          

It has come to my attention recently that many of the races have inherent abilites that are somewhat "magical" in nature.

I was wondering. For the anal retentive/rager-wannabe (two seperate, though often similar) groups out there, if we could switch the listing of these abilites to a SKILL instead of a SPELL in the AFFECTs list.

It seems logical, at least, since it is technically a skill the race itself has developed over time or what have you. But I just thought it would be a nice touch. I don't want anyone getting confused on what those legions of overpowered battleragers can and can not do these days.

Thank You.

"Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger

  

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Reply (ORAL) Let me think..., Mekantos, 17-Nov-05 05:42 AM, #7
Reply RE: (ORAL) Let me think..., Saith, 17-Nov-05 05:58 AM, #8
Reply RE: [ANAL] Inherent abilities..., Qaledus, 14-Nov-05 08:29 PM, #2
Reply Ow!... with pleasure..., Saith, 14-Nov-05 11:50 PM, #3
     Reply RE: Ow!... with pleasure..., Qaledus, 16-Nov-05 10:29 AM, #4
          Reply RE: Ow!... with pleasure..., Isildur, 16-Nov-05 07:52 PM, #5
               Reply RE: Ow!... with pleasure..., ordasen, 16-Nov-05 11:18 PM, #6
Reply RE: [ANAL] Inherent abilities..., Isildur, 14-Nov-05 05:53 PM, #1

MekantosThu 17-Nov-05 05:42 AM
Member since 06th Dec 2003
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#10944, "(ORAL) Let me think..."
In response to Reply #0


          

It seems logical, at least, since it is technically a skill the race itself has developed over time or what have you. But I just thought it would be a nice touch. I don't want anyone getting confused on what those legions of overpowered battleragers can and can not do these days.

Eh, it's not a big freeking deal. You're playing a game where the so-called Haters of Magic can eat seaweed and grow some ####ing gills. I don't think we need to split hairs over the possible mystical nature of a drow's inherent Wink o' Pink.

  

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SaithThu 17-Nov-05 05:58 AM
Member since 28th Feb 2005
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#10945, "RE: (ORAL) Let me think..."
In response to Reply #7


          

That was actually the point of my post.

I'll chalk this one up to the "lost in text" syndrome.

I took a moment to read over it once I finished, and was hoping something like this wouldn't happen. The post was inspired by another conversation on the topic, so my orginal was meant to be a mockery of that.

"Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger

  

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QaledusMon 14-Nov-05 08:29 PM
Member since 09th May 2004
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#10920, "RE: [ANAL] Inherent abilities..."
In response to Reply #0


          

>It has come to my attention recently that many of the races
>have inherent abilites that are somewhat "magical" in nature.
>
>I was wondering. For the anal retentive/rager-wannabe (two
>seperate, though often similar) groups out there, if we could
>switch the listing of these abilites to a SKILL instead of a
>SPELL in the AFFECTs list.
>
>It seems logical, at least, since it is technically a skill
>the race itself has developed over time or what have you. But
>I just thought it would be a nice touch. I don't want anyone
>getting confused on what those legions of overpowered
>battleragers can and can not do these days.
>
>Thank You.

Some magical spells leave physical affects (skill), some magical skills leave magical affects (spells).

If you'd like to specify which ones were recently brought to your attention, I'd be happen to let you know they are that way by design.

Qaledus
qaledus@carrionfields.com

  

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SaithMon 14-Nov-05 11:50 PM
Member since 28th Feb 2005
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#10921, "Ow!... with pleasure..."
In response to Reply #2


          

>Some magical spells leave physical affects (skill), some
>magical skills leave magical affects (spells).

Alright. Groovy.

>If you'd like to specify which ones were recently brought to
>your attention, I'd be happen to let you know they are that
>way by design.

Well, sure thing.

I'll first begin with the Svirfnebli "Stone Skin"... to me, due to their dedication to stone, this would be more skill oriented than spell. You might even be able to go into the physical aspect of it, some sort of mediation practice or what-have-you. Plus, if it -was- a skill, you wouldn't be able to just (and I'm going on total speculation here) dispel it like the actual spell "stone skin".

Next, the Storm giant's "Call Lightning". I can see this being fairly magical in both nature and effect. Still, since it is an inherent, I can understand why ragers (since they were the topic at hand) can allow this.

Finally, the Dark elves "Faerie Fire". Some would say yah, the others nah. I've always understood this to be magical, especially since they used to get the spell at 100% before inherents were implemented.

Appreciate the offer.
>Qaledus
>qaledus@carrionfields.com
>

"Then hunger proved more powerful than grief." - Count Ugolino and the Tower of Hunger

  

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QaledusWed 16-Nov-05 10:29 AM
Member since 09th May 2004
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#10937, "RE: Ow!... with pleasure..."
In response to Reply #3


          

>>Some magical spells leave physical affects (skill), some
>>magical skills leave magical affects (spells).
>
>Alright. Groovy.
>
>>If you'd like to specify which ones were recently brought to
>>your attention, I'd be happen to let you know they are that
>>way by design.
>
>Well, sure thing.
>
>I'll first begin with the Svirfnebli "Stone Skin"... to me,
>due to their dedication to stone, this would be more skill
>oriented than spell. You might even be able to go into the
>physical aspect of it, some sort of mediation practice or
>what-have-you. Plus, if it -was- a skill, you wouldn't be able
>to just (and I'm going on total speculation here) dispel it
>like the actual spell "stone skin".

I think of this as a non-magical skill and think it's unfortunate
that it has the same name as the more commonly known spell. A
bit of rationalization is that the spell takes its name from the
Svirf inherent ability (which should really be a skill affect
in my opinion). I don't if making it a spell affect was really
by design or just easier.

>Next, the Storm giant's "Call Lightning". I can see this being
>fairly magical in both nature and effect. Still, since it is
>an inherent, I can understand why ragers (since they were the
>topic at hand) can allow this.

Same thing, really. I don't see this as a magical ability any
more than cloud giants levitating around.

>Finally, the Dark elves "Faerie Fire". Some would say yah, the
>others nah. I've always understood this to be magical,
>especially since they used to get the spell at 100% before
>inherents were implemented.

This is magical by design. I believe 'magic' occurs right in
the echoes.

  

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IsildurWed 16-Nov-05 07:52 PM
Member since 04th Mar 2003
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#10941, "RE: Ow!... with pleasure..."
In response to Reply #4
Edited on Wed 16-Nov-05 07:52 PM

          

>This is magical by design. I believe 'magic' occurs right in
>the echoes.

This makes me think drow should have to go through some "more rigorous than ususal" process in order to become ragers. Every drow can create faerie fire inherently. Even the ragers. Now they can always choose not to, but that doesn't mean that they aren't still carrying around spellcasting ability 24/7. If I were in charge of Battle, I'd make them go through some irritating quest in order to have their inherent ability "purged" so they can subsequently join the village. But I'm annoying that way.

  

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ordasenWed 16-Nov-05 11:18 PM
Member since 18th Feb 2004
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#10943, "RE: Ow!... with pleasure..."
In response to Reply #5


          

Actually the Drow faerie fire inherite echo was changed to remove the word or action of magic in it. It is something that is inherite in the person, not learned or taught. So it is fine by ragers standards.

  

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IsildurMon 14-Nov-05 05:53 PM
Member since 04th Mar 2003
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#10919, "RE: [ANAL] Inherent abilities..."
In response to Reply #0


          

Altenrately, you could leave it as a spell and just have Battle consider those races "inherently magical" and hence their enemies. Maybe make it harder (but not impossible) for those races to get into the cabal.

  

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