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GeosplicerTue 27-Sep-05 12:16 PM
Member since 20th Feb 2005
6 posts
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#10424, "I am Krilcov, Hear my views on this game, I have as muc..."


          

Anyways I have thought long and hard about this game during my away times and here are some things that get to me. Call me a fool, idealist, poon or whatever, But here is what I think would benefit not just me, but the whole playerbase as a whole.

I remember one of the biggest highlights of my playing was the comming of new classes,races..

Conjurers! I had the first Munkey as a gnome. Fun class for months.
Orcs, Me and my tuk had alot of fun as many recreations.
Transmuters-Shapeshifters, Nice change.

I see that their are other guilds in hamsah, and are these just there for show, or are there going to more improvs. Minos where nice. but I never had the chance to play one since they came out. Bad-mooo.
What I am trying to say, or ask... Is their going to be a new class commng out? I would bump up the enjoyability of this mud more than any other addition, that I could think of. I do understand how it may be hard to balance it out. Yes, it could be really hard. But I would offer My class ideas to the staff if wished, I have much worked on myself. Now I wonder why I never tried imming...

Here is another thing for you guys. Orcs are solid as they are. I care about what others opions on the matter are. But with only a reduce prep and fly.. Tuk was a great force to be reckoned with, even against champions stand. Lagging, Crazy damage, disarm, offhand, stun, and the ability to heal? Lag-Crazy Damage-Heal-Hide-Fastregen-decent tank-and a powerful skill regurgitate. How many times I was saved due to regurgitating a teleport potion.. Anyways, if some changes to existing classes could be made, Here is what I would suggest.

Rangers. Krilcov was a joy, pleasure and whatever till I got past rank 42. Rangers in the wild at hero are maybe subpar with the rest of the class-race combos. I would suggest if you could give them additional skills. Such as warrior gets legacies, paladins get virtues. Maybe three paths. Healing, Stealth, Offence, Magic.. its up to you guys.
Yes I know you can aquire haste,aura,shield,stoneskin,protection,sizeaffect,fly,barrier,frenzy
blind,curse,soften,slow,weaken,wither,fumble,slay JK...

but preps are something everyone can get in some shapes or form.
Help out the higher ranked rangers, please?

and I leave on this note. Eshval, Muuloc, Dreaa, and the rest of the imm staff rock. *brownnosewipe* I never got better immeraction or tingling fun that out of scion.

  

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KazadanTue 27-Sep-05 07:23 PM
Member since 20th Jun 2004
49 posts
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#10434, "Here's my (probably unpopular) suggestion for change"
In response to Reply #0


          

The decline in the playerbase I feel has nothing to do with
anything done by the immortals. While I'm never against
adding more classes I don't think that will change the mud
too much. As I said in a different post, I think the decline
has to do with other visual games like WoW and the
playerbase is getting older and is less able to play, with
less fresh players. Also, I think the fact that the
playerbase is declining also causes more players to leave
simply because of that.

Ergo, my change:
(1) Have every character automagickally start at a higher
level. Temporary fix, but I think it's necessary to sorta
consolidate the playerbase into PK ranges, cause right now
it is very hard to rank up. Maybe if the playerbase does a
pull reduce it and return it to level 1, but I think players
are spread too thin for now. My suggestion, at this time,
would be level 20.

I picked this fix because it's a very easy fix to do and to
undo when necessary.

- Kazadan/Runaktla

  

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LyristeonTue 27-Sep-05 03:55 PM
Member since 02nd Jan 2004
1282 posts
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#10431, "RE: I am Krilcov, Hear my views on this game, I have as..."
In response to Reply #0


          

>Anyways I have thought long and hard about this game during
>my away times and here are some things that get to me. Call
>me a fool, idealist, poon or whatever, But here is what I
>think would benefit not just me, but the whole playerbase as a
>whole.
>
>I remember one of the biggest highlights of my playing was the
>comming of new classes,races..
>
>Conjurers! I had the first Munkey as a gnome. Fun class for
>months.
>Orcs, Me and my tuk had alot of fun as many recreations.
>Transmuters-Shapeshifters, Nice change.
>
>I see that their are other guilds in hamsah, and are these
>just there for show, or are there going to more improvs.
>Minos where nice. but I never had the chance to play one
>since they came out. Bad-mooo.
>What I am trying to say, or ask... Is their going to be a new
>class commng out? I would bump up the enjoyability of this
>mud more than any other addition, that I could think of. I do
>understand how it may be hard to balance it out. Yes, it
>could be really hard. But I would offer My class ideas to the
>staff if wished, I have much worked on myself. Now I wonder
>why I never tried imming...

We won't speak of changes or additions that are in the works, but feel free to post suggestions.

>
>Here is another thing for you guys. Orcs are solid as they
>are. I care about what others opions on the matter are. But
>with only a reduce prep and fly.. Tuk was a great force to be
>reckoned with, even against champions stand. Lagging, Crazy
>damage, disarm, offhand, stun, and the ability to heal?
>Lag-Crazy Damage-Heal-Hide-Fastregen-decent tank-and a
>powerful skill regurgitate. How many times I was saved due to
>regurgitating a teleport potion.. Anyways, if some changes to
>existing classes could be made, Here is what I would suggest.
>
>Rangers. Krilcov was a joy, pleasure and whatever till I got
>past rank 42. Rangers in the wild at hero are maybe subpar
>with the rest of the class-race combos. I would suggest if
>you could give them additional skills. Such as warrior gets
>legacies, paladins get virtues. Maybe three paths. Healing,
>Stealth, Offence, Magic.. its up to you guys.
>Yes I know you can aquire
>haste,aura,shield,stoneskin,protection,sizeaffect,fly,barrier,frenzy
>blind,curse,soften,slow,weaken,wither,fumble,slay JK...
>
>but preps are something everyone can get in some shapes or
>form.
>Help out the higher ranked rangers, please?

Having played a few rangers at the hero levels and watched many others that I would consider successful, I find them above par in the wilds at hero. The problem is, the wilds doesn't just mean out of the cities and that is where quite a few rangers make the mistake of thinking they are in the wilds, when they are not.
>
>and I leave on this note. Eshval, Muuloc, Dreaa, and the rest
>of the imm staff rock. *brownnosewipe* I never got better
>immeraction or tingling fun that out of scion.

  

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TheerklaTue 27-Sep-05 02:44 PM
Member since 04th Mar 2003
1055 posts
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#10429, "I didn't find rangers sub-par in the wilds"
In response to Reply #0


          

But that's the problem. There becomes fewer and fewer reasons to go into the wilds at hero, so they either grow boring fast or you fight out of your element a lot (where they are more than just sub-par IMO)

  

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