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twenty3killedFri 02-Sep-05 05:27 AM
Member since 02nd Sep 2005
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#10198, "Where's the roleplaying go to?"


          

<rant>For my almost first pc, I played an orc. Not the wisest choice, when the mud recommends the 'easier' races. Pk starts fast the moment I reach level 11, for no reason, except he wanted to spout something about bowing before evil.

Then more attacks came along from diferent others, each holding no reasons for pk as well. Except maybe they want to kill orcs or just pk someone.

Rather puzzled, because the mud did say mandatory roleplaying. Which means there must be reasons before someone gets pked. Reasons like because I'm evil, because orcs are evil or just testing my skills? Even so, making up reasons just so to pk, is bad. But the way I see this mud, it's not really a rp mud. More like a hack/slash. The way I'm intending to play it seeing as it is.

Gather a few orcs, kill everyone in sight because, well they are not orcs or because we want to try out orc skills. Good way to play the mud?

The reason why I'm not playing a good, is simply because I see good people as having no cause going about killing things unless in self defense, this includes bashing goblins in their own villages, killing their young etc. That is rp.

Rp is not just grunting now and then and talking in the manner of your pc. It is behaving as him/her as well. Tracking down people to pk them, what kind of rp is that? Why would one try to kill another he has never seen before?

Maybe there are reasons behind which only the pker will know. I don't presume to know them. But are they justifiable? If not, it's just blatant pk. And I think this is how many are playing this "roleplaying mandatory" mud. I play this mud for it's h/s element anyway, rp is hopefully a bonus.

I don't see rp in this mud, or am I wrong? </rant>

-TMS-
Adventure, politics and war await you in this life of swords, sorcery, deception, and honor. With 16 diverse, balanced classes, 200+ unique areas, ???deep RP???, limited items, and xp-based PK, we've expanded, adapted, and improved for 10+ years. 100% free!



  

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Reply To add some brief points, Desmonn_Kinnt (Anonymous), 02-Sep-05 08:04 AM, #2
Reply RE: To add some brief points, twenty3killed, 02-Sep-05 08:57 AM, #4
Reply RE: Where's the roleplaying go to?, Lyristeon, 02-Sep-05 07:44 AM, #1
     Reply RE: Where's the roleplaying go to?, twenty3killed, 02-Sep-05 08:44 AM, #3
          Reply An old CF adage, Theerkla, 02-Sep-05 09:42 AM, #5
          Reply And some advice, Theerkla, 02-Sep-05 09:48 AM, #6
               Reply RE: And some advice, twenty3killed, 02-Sep-05 01:29 PM, #7
          Reply RE: Where's the roleplaying go to?, BigJ, 10-Sep-05 11:59 AM, #8

Desmonn_Kinnt (inactive user)Fri 02-Sep-05 08:04 AM
Charter member
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#10206, "To add some brief points"
In response to Reply #0


          

I will add some brief points to what Lyristeon said.


Roleplay breeds roleplay. If you put forth a strong effort, perhaps more of an effort will be returned to you.


Not everyone's RP is going to include a five minute discussion on how and why they did such an atrocious thing to you just now. Some people's RP actually will be the opposite. Part of the beauty of playing with 60-70 other people/brains/personalities.


PK here is fast paced, and usually does not support deep intellectual RP during a PK situation. That group of three that just popped up in your 'where' is probably not coming over to you to challenge you to a nice, fair duel. Prefaced and followed by some conversation and good-hearted jesting and RP before the fray begins. They are most likely going to bum-rush you to try and get the drop on your ass, so you should run! I believe that is RP.

The risk vs reward of this game, plus the deep RP between classes/races/cabals/individuals makes this game an ever changing mural of experiences.

The RP of your character should grow as the character grows. And evolve due to its interactions with the other characters in the game.

I would say don't ever have a preconceived notion of what is SUPPOSED to happen here, because that can change at the drop of a hat. Thats part of the reason this game is new to me, every time I play.

  

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twenty3killedFri 02-Sep-05 08:57 AM
Member since 02nd Sep 2005
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#10208, "RE: To add some brief points"
In response to Reply #2


          


>Roleplay breeds roleplay. If you put forth a strong effort,
>perhaps more of an effort will be returned to you.

Agreed. But the rp here is different from what I see in rpi muds. It's more like those h/s rp muds, where rp is almost secondary in some ways.

The rp I think I'm beginning to understand here is to act by your ethos,race,sphere and class. And so long they are fulfilled, it's rp. And I suppose understand is the key to good gaming.

>Not everyone's RP is going to include a five minute discussion
>on how and why they did such an atrocious thing to you just
>now. Some people's RP actually will be the opposite. Part of
>the beauty of playing with 60-70 other
>people/brains/personalities.

I'm not even contemplating telling someone that I'm going to kill him and warn him ahead, and so I don't expect people telling me why they are killing me. What I mean is when some people attack me and being alone I ran, they will be telling things like just trying out my tracking skills, or bow down to evil. I don't mind pk, just don't try to give me lame excuses. It makes me bloodthirsty .

>PK here is fast paced, and usually does not support deep
>intellectual RP during a PK situation. That group of three
>that just popped up in your 'where' is probably not coming
>over to you to challenge you to a nice, fair duel. Prefaced
>and followed by some conversation and good-hearted jesting and
>RP before the fray begins. They are most likely going to
>bum-rush you to try and get the drop on your ass, so you
>should run! I believe that is RP.

Agreed. Looks stupid even. If I see someone trying to come into my space with 2 others, you won't even see my dust.

>The risk vs reward of this game, plus the deep RP between
>classes/races/cabals/individuals makes this game an ever
>changing mural of experiences.

I should try out a cabal and even empowerment then to understand the rp of this game.

>The RP of your character should grow as the character grows.
>And evolve due to its interactions with the other characters
>in the game.

Character growth, my orc is deviously suspicious of every person that talk to him after he get pked and pked. I don't even want to group with people I don't know, or maybe I do. So I can wear his skull.

>I would say don't ever have a preconceived notion of what is
>SUPPOSED to happen here, because that can change at the drop
>of a hat. Thats part of the reason this game is new to me,
>every time I play.

If an immortal doesn't, who ever will.

  

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LyristeonFri 02-Sep-05 07:44 AM
Member since 02nd Jan 2004
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#10205, "RE: Where's the roleplaying go to?"
In response to Reply #0


          

Killing orcs, for the most part, is roleplaying in itself. This is a pk mud. Blatant pk is quite the norm, but it has to be in the context of rp. If I am a paladin, and I see an orc, I am obligated by rp to try and kill that orc. I am not obligated to tell him why because it is obvious. I could even see that just speaking to an orc as a paladin would make me ill to my stomach, therefore I won't do it. The neat thing about orcs, is that they can act like cowards to the paladin, or hunt them down. That is in their rp. Perhaps in their rp it fine for them to continously try talking to them to frustrate them. Orcs are very difficult and very rewarding to play. I would not advise them for someone who is new because you are basically logging on and should be thinking like an orc. How would an orc think in their rp? You have to think to yourself, "Okay, everyone wants me dead. I have to get them before they get me. But, I know the best way to do this is to attack them when they are at their weakest." You log on an orc, you are logging on a character that is made to run away. That is the rp of an orc. Run first, strike when they are weak.

  

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twenty3killedFri 02-Sep-05 08:44 AM
Member since 02nd Sep 2005
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#10207, "RE: Where's the roleplaying go to?"
In response to Reply #1


          

Guess i'm doing it right then. -snickers- I run away from most of my pk fights when I'm alone. Too bad my pkers are alone too..

I'm reading something from this, that the good are supposed to rid the world of evil.

I just had a different view from the start. That good doesn't go around killing things. And i'm understanding what rp means here in this mud.

Maybe I'll try another pc as well, I like orcs though. Endless pking. Maybe when I learn more.

  

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TheerklaFri 02-Sep-05 09:42 AM
Member since 04th Mar 2003
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#10209, "An old CF adage"
In response to Reply #3


          

Just because you don't know or understand someone's role, doesn't mean they don't have one. Another one is sometimes your the bug, sometimes your the windshield. Take for example the purist air/offense shifter who killed half-breeds mercilessly. Since he wouldn't even talk to them, as the recently dead half-elf, he looks like some random kill everything that moves shifter. To the imms who read his role and see the pattern of all of his attacks, he is RPing well.

Rp is mandatory, but in CF terms, usually the root cause of a desire to PK others (or in the case of bad RP a weak rationalisation to PK others). E.g. Good tries to eradicate evil. Evil kills others out of greed, desire for power, etc.

I've experienced great RP from both allies and enemies, but with enemies it is more often to be either at a distance (via tells), or after one of us is a ghost. Since face to face, we'd be fighting.

  

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TheerklaFri 02-Sep-05 09:48 AM
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#10210, "And some advice"
In response to Reply #5


          

It is far easier to get started with a character that doesn't have inherent enemies - neutral assassins, neutral warriors, a few others.

Examples of characters with inherent enemies:
- any evil only race (orcs, fire giants, drow, duergar) will be hunted by most good aligned characters
- any evil only class (necromancers, anti-paladins) will be hunted by good aligned characters
- any good only race (storm giants, elves) will be hunted by evils
- any good only class (paladins) will be hunted by evils
- any magic user will be hunted by members of the battle cabal or players who are going to try to joing battle
- The Outlander cabal hunts certain races (this one's a little fuzzy since some outlanders will hunt dwarves, others will just mistrust them - read the outlander helpfile)
- Cabal members may be at war with members of other cabals so joining one brings on RP based player killing

  

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twenty3killedFri 02-Sep-05 01:29 PM
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#10212, "RE: And some advice"
In response to Reply #6


          

>It is far easier to get started with a character that doesn't
>have inherent enemies - neutral assassins, neutral warriors, a
>few others.
>
>Examples of characters with inherent enemies:
>- any evil only race (orcs, fire giants, drow, duergar) will
>be hunted by most good aligned characters
>- any evil only class (necromancers, anti-paladins) will be
>hunted by good aligned characters
>- any good only race (storm giants, elves) will be hunted by
>evils
>- any good only class (paladins) will be hunted by evils
>- any magic user will be hunted by members of the battle cabal
>or players who are going to try to joing battle
>- The Outlander cabal hunts certain races (this one's a little
>fuzzy since some outlanders will hunt dwarves, others will
>just mistrust them - read the outlander helpfile)
>- Cabal members may be at war with members of other cabals so
>joining one brings on RP based player killing

Good advice. Thanks. Never really realised about the battle cabal and the magickers part.

ps : Not to forget evil kills evil too.

  

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BigJSat 10-Sep-05 11:59 AM
Member since 03rd Aug 2004
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#10248, "RE: Where's the roleplaying go to?"
In response to Reply #3


          

Thats the thing about the game, you could really do whatever you want. Your good could be one who wants to rid the world of evil, on the other hand your goodie could just be a sweet old lady helping out at the local inn. (ie. The herald that just passed away) Take it as you want, the best thing about cf is you can virtually do whatever you want, within the rules.

  

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