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#4423, "Familiars"
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Are all familiars balanced in the same way shifter forms are?
So Utility skills, Offense and Defense?
I ask because when you look at the diku wiki on familiars, some of them, like shadowcat seem to have very little going for them.
Anyone have experiences of familiars they could share? Thanks.
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Umiron | Mon 04-May-15 04:01 PM |
Member since 29th May 2017
1495 posts
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#4425, "RE: Familiars"
In response to Reply #0
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Familiars aren't actually categorized in the same way shifter forms are, but yes they are certainly balanced in various ways. Like Homard said, some of them excel in combat while others have special abilities in the form of skills or detects that help the conjurer.
Some folks prefer a heartier "tank" familiar while others are happy with a relatively fragile one that does nothing more than provide passive bonuses or scouting ability. And like shifters, you don't get to pick which one you get, exactly.
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#4430, "Thank you both for your responses."
In response to Reply #2
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Does this mean that I should expect shadowcat to be a better fighter/tank than a quasit based on comparison:
Quasit Shadowcat sneak sneak hide/invis hide detect invis detect invis detect hidden detect hidden climb climb unlock with key pass door get/carry regen bonus swim
Or am I missing something? Thanks again for any insight shared.
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incognito | Thu 07-May-15 01:38 AM |
Member since 04th Mar 2003
4495 posts
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#4431, "Pass door arguably better than unlock"
In response to Reply #3
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Homard | Mon 04-May-15 01:07 PM |
Member since 10th Apr 2010
959 posts
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#4424, "Having played a few conjies..."
In response to Reply #0
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I'd say pretty much.
Basically you have fighting familiars and familiars with detect hidden. The ones with acute vision are kinda in the middle.
Depending on what you're going for, you will probably prefer one type over the other, for example, your trib conjies wants a tanky familiar because you get vigilance.
Some are very, very fragile, but they get flight and detect hidden, which makes them sick scouts.
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