RE: Training assassin kicks,
Grurk Muouk,
13-Mar-14 01:15 PM, #5
This might help:,
Tsunami,
13-Mar-14 12:35 PM, #1
RE: This might help:,
terinth,
13-Mar-14 12:41 PM, #2
Oh,
Tsunami,
13-Mar-14 12:45 PM, #3
RE: Oh,
terinth,
13-Mar-14 12:52 PM, #4
RE: Oh,
TJHuron,
13-Mar-14 04:15 PM, #6
IME it's better to fight things you can kill that give ...,
KaguMaru,
07-Apr-14 06:11 PM, #9
My method,
incognito,
15-Mar-14 04:55 AM, #7
Maybe it's just confirmation bias, but,
terinth,
18-Mar-14 09:35 PM, #8
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Grurk Muouk | Thu 13-Mar-14 01:15 PM |
Member since 15th Mar 2004
538 posts
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#4265, "RE: Training assassin kicks"
In response to Reply #0
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Something I've noticed, having played a couple mid rank assassins recently-
The relative strength of the mob you are fighting is the single most important factor for kicks improving. (all combat skills for that matter)
Your INT is a distant second.
Just my personal observations playing an assassin now, compared to several years ago (or whenever it was mob strength didn't matter).
G.
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Tsunami | Thu 13-Mar-14 12:35 PM |
Member since 25th Mar 2008
1509 posts
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#4261, "This might help:"
In response to Reply #0
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'SKILL IMPROVEMENT' A number of factors go into determining the rate at which one of your character's skills improves. The main factors are:
- Your intelligence (INT). - The natural difficulty of learning the skill. - Your level. - Your age. Older characters learn more quickly. - Your current skill. It becomes harder to improve as you get closer to mastery (100%). - 'Hostile' skills (weapons, defenses, things that cause combat, etc.) take into account the relative power of your opponent. Fighting challenging battles sharply increases your chance of improvement. - Invokers only: Your affinity for the element you are manipulating.
Generally, the skill improvement system favors real use of a skill over cheesy methods. For example, you can't learn anything (even while not in combat) while wielding a weapon you don't know how to use or while fighting an opponent immune to your attacks.
See also: 'SKILL FOCUS', SKILLS, 'APT LEARNER'
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Tsunami | Thu 13-Mar-14 12:45 PM |
Member since 25th Mar 2008
1509 posts
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#4263, "Oh"
In response to Reply #2
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Well, new player forum and all heh. I don't know kick strategies specifically, sorry.
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TJHuron | Thu 13-Mar-14 04:15 PM |
Member since 28th Nov 2007
1132 posts
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#4266, "RE: Oh"
In response to Reply #4
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There are some good suggestions for mule kick if you search QHCF.
Otherwise if you aren't getting improves while ranking, forget about ranking and find a strong mob that you can defend against, wear a shield and practice it. Don't worry if you can't easily kill it just make sure you can stay in combat for an extended period of time and preferably use one that doesn't track, like monks, or one that can't see hidden.
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KaguMaru | Mon 07-Apr-14 06:11 PM |
Member since 15th Sep 2012
805 posts
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#4294, "IME it's better to fight things you can kill that give ..."
In response to Reply #6
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Your fighting/resting ratio is much better which leads to a much better rate of skill gains/time elapsed, even if skill gains/time fighting isn't as good.
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incognito | Sat 15-Mar-14 04:55 AM |
Member since 04th Mar 2003
4495 posts
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#4267, "My method"
In response to Reply #1
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Use certain boots from galadon dojo. Not sure if they really help but they seem to, by dropping your skill in the kicks.
Fight tough mobs, or more specifically high level ones relative to your level.
Don't worry too much about having the latest kick. Go spam when there's little else to do.
Remember rng. Sometimes a skill will barely budge in 2 hrs of spam, then fly up.
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