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Drokk | Wed 24-Mar-04 05:05 AM |
Member since 10th Mar 2004
51 posts
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#386, "Roleplaying non-standard races"
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With Drokk I originally wanted to make him a jaette. I never got around to it, though. However, I am curious what the immortals think of players role-playing non-player races.
Let us take the example jaette (as described in the areas around Udgaard) vs fire giant (the player race). There seem to be a lot of similarities between the two races and there is some in game jaette culture so it would be possible to role-play a jaette.
Is the best approach to have a role which describes how the fire giant in question was raised by jaettes and thus adopting their culture, but still leave no doubt as to that the player is a fire giant. Or is it alright to say (in the description for instance) that the player is a jaette, despite the fact that everybody looking at the player will get the impression that he is a fire giant.
Another example could be wood-elf vs. dryad for instance.
Note that this is a question asked out of general curiosity. I, personally, have enough trouble playing the non-humans that exists already.
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Amaranthe | Thu 25-Mar-04 07:33 PM |
Member since 17th Mar 2003
536 posts
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#387, "RE: Roleplaying non-standard races"
In response to Reply #0
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Basically I think there are two considerations here:
1) The character idea should still be visually identical enough to the playable race that there's no reason for confusion. Your jaette example I think compromises this, as jaettes are described as 'troll-like' creatures with tusks and mottled green, warty skin. No one would ever see a jaette and mistake it for a fire giant, not even at a glance. However a jade elf could easily be mistaken for a wood-elf let's say, and only at closer examination does the viewer in the description see the jade coloration.
2) The idea should not involve any concept in which the character would conceivably have strengths, vulnerabilities, or attributes that are inconsistent from the playable race. Jade elves are the same size, have the same vulnerability to iron, and do not possess any fantastic powers unique from regular elves. Whereas to examine your other example, dryads, should conceivably have various mystical powers, be linked to a tree, and do not share the same vulnerabilities that wood elves do.
Now it's highly unlikely we'd actually stop someone from roleplaying an alternative idea (unless it was something so particularly goofy that it was actively disruptive), it's just not going to be looked upon highly if there are big glaring inconsistencies, and I think you'll find most players react the same way.
So in summary, stick to the standard races or, if you are looking for a bit more exotic of an idea, pick an alternative culture fragmented off from a playable race. This is something commonly done well with humans, such as various barbarians or humans with the Arabic flair of Hamzah Mu'tass, but can easily translate to other races as well.
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Vladamir | Sat 27-Mar-04 07:32 PM |
Member since 04th Mar 2003
1179 posts
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#388, "Does this mean my axe wielding pixie warrior is out of ..."
In response to Reply #1
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