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coconut | Sun 27-Feb-11 05:07 PM |
Member since 29th Jul 2010
65 posts
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#3141, "imm punishment > imm reward"
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i have a short question...
I wonder why you guys gives punishment to me when i perhaps go OOC for a short second, i get punished right away.. its fine, broke of rules..
but when i finaly deside to do a roleplay char, with roles and roleplay the #### out of my pants, then it seems nobody cares, not even a little imm exp bonus have i gotten...
stop checking ip adresses, arent fair.
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Quixotic | Mon 14-Mar-11 05:55 PM |
Member since 09th Feb 2006
837 posts
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#3151, "This same discussion came up a few years ago."
In response to Reply #0
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Back then, some of the immortals stated quite clearly they did not want to know who prior characters were, that each character should be judged solely on his or her own merits.
But "the evil the men do lives on, and good oft is interred with their bones," and with the exception of a random imm who might have loved a particular character and wants to lavish love onto the player's next incarnation, seeing that IP echo on a character login is quite useful for knowing who needs to be watched for habitual rules violations.
So, if you irked the staff at some point and want a fresh start, get a different ISP. From a pragmatic standpoint, people like to know who their friends and enemies are. It might not be fair, but it is real.
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#3149, "While I can understand the frustation of not always bei..."
In response to Reply #0
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I consider it relative to the types of laws you might see in real life. You aren't actively praised for not murdering someone - But when you do, you get tons more #### thrown at you FOR murdering than you do for NOT murdering.
It's the expectation of behavior - You're expected to be mediocre. You're praised for good and punished for bad. Simply "being"(I mean that in a neutral sense, neither being great nor terrible) won't get you anything.
That's how I think of it anyway.
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#3148, "A Treatise on Negative Immteraction"
In response to Reply #1
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I'd say that it's been my experience that the imms seem more eager to drop the punishment stick than the reward stick. It's the same as any workplace where we have a group of people in middle management who want to impress the upper management by showing how well they police their underlings. "See, Imps? Look what I did! They were breaking the rules for just a second and I caught them! I'm on top of it! Hooray for me." It's that kind of imm attitude that has left a sour taste in my mouth to the point that I stopped playing for a year and a half and only recently started playing again (mostly because I'm getting divorced and I'm that bored in my spare time). This, however, may not be indicative of all of the lesser staff, but the few who go out of their way to flex their imm or heroimm might create an irritating atmosphere.
There may be a couple of solutions to this particular problem because I am certain not just myself and the original poster have experienced this. As a player, if you see someone doing some kind of really stellar roleplay, pray about it. As an imm, if you happen to be watching someone doing something you like, how about a quick emote to show it? It doesn't have to be imm experience or anything tangible, but sometimes when people get that pat on the back and an "attaboy!", it's enough to motivate people to step up their game and work harder. Just like the workplace, a player who feels appreciated is going to help create a better atmosphere for the rest of the playerbase versus a disgruntled player who'll either quit and go play something with graphics or just decide to be a #### to everyone.
Something else that might be preferable to receiving a bunch of prays that people are doing good is a Facebook-ish "like" command. Someone's "likes" would only be visible to the imms and you as a player would never know when someone "liked" you or how many you have. It's just a heads up to the imms that this person is affecting the game environment in a positive way and should be looked at from time to time.
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incognito | Mon 14-Mar-11 02:49 PM |
Member since 04th Mar 2003
4495 posts
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#3150, "Don't like the idea"
In response to Reply #2
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It could instead be because said imm is leaking info (e.g. about the gear in a new area).
It does happen, and people would "like" them for it.
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