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Neutrality in CF is pretty open to interpretation.
Since that doesn't help at all, here's my take: Like you, I find myself playing my neutral characters more often on the good side of the spectrum. To counter that, I have to find a goal/role/niche for my character that is not specifically good or evil, and then I play to that rather than worrying about good or evil.
For example, Fjarn is a neutral cloud giant BattleRager. As a mortal, his goal was the eradication of magic from mortal hands to fulfill the wishes of his God. You could be a fire giant or an elf, it didn't matter to him. What mattered was your stance on magic. Through his life, I added onto that to make Fjarn more complex, but that was his "morality", in essence.
Now, as Fjarn gained levels and interacted with more people, he learned to trust some races over others - dark-elves vs. elves, for instance. But he didn't trust good explicitly over evil or anything of that nature.
Another way to look at this interpretation of neutrality is that as a player, you have to reset your definition of good and evil. Instead of traditional Gold vs. Red, you're neutral with a slant toward.... What? Nature vs. Civilization? Nature vs. Magic? Vegetarian vs. Carnivores? Elves vs. Dwarves? Law vs. Criminal?
That's how I look at it, anyway. I use neutrality to shift the character's conflict focal point to another area.
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