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mortisSun 27-Jul-03 08:44 PM
Member since 03rd Jul 2003
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#211, "sleep spell: any defense? n/t"


          

n/t

  

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nepentheMon 28-Jul-03 10:48 AM
Member since 04th Mar 2003
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#214, "One or more competent teammates is a near-flawless defe..."
In response to Reply #0


          

What's said about spell save is valid, but this is as well. Assistance from other players can take many forms, including, but not limited to, waking your slept character, transporting him/her away from your assailant, providing other support spell aid, or simply killing or driving off your assailant(s) so the sleep spell is a moot point. Obviously, not all of these will be available to all characters in all situations.

More exotic defenses against sleep are also possible, ranging from utilizing creature tracking to your advantage to simply ensuring your enemy with the spell never catches you both visible and in the same room with them.

  

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ATKSun 27-Jul-03 08:46 PM
Member since 04th Mar 2003
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#212, "Save vs. spell. nt"
In response to Reply #0


  

          

dsf

ATK

  

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incognitoMon 28-Jul-03 03:17 AM
Member since 04th Mar 2003
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#213, "but that said"
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Even with a great save vs spells you will still fail your save sometimes. Don't start whining if you do. Just accept that your chances were improved relative to what they would have been otherwise.

The best way to deal with sleep tends to be to prepare before you get slept and then have a plan of escape for after you get slept. If you avoid situations where this plan cannot work (eg locked room when you can't walk through doors) you should be fine more often than not.

  

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