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Danaeya | Tue 15-May-07 09:37 AM |
Member since 03rd Jul 2005
16 posts
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#1718, "A few questions from a newbie"
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I have a few questions regarding what I can expect from this mud.
The first is related to killing group members. I've played Carrion Fields a few times on and off last year, but never for very long as I had committments to another mud. I found that when I was grouped with characters who had evil alignments, they had an unfortunate tendency to try and kill me. Sometimes they had clearly planned to do so from the start, while other times they just took advantage when the opportunity presented itself.
Now, I'm not complaining about this, because it does make sense from an RP standpoint, and one guy in particular stands out in my mind as having done a great job with it (he dropped like a million hints about what he was going to do that I just didn't pick up on until after it was too late), but I'd like to know if this is something I should always be on guard for or if it's a rare occurance that will become even more rare when I start to look like I can defend myself.
Another question I have is related to playing a good alignment character. Should they only be targeting evil mobs, or are neutral mobs fair game? Does it make a difference if the mob is a human being?
Finally, are there level limits on items you can wear? It seems like when I find stuff lying around on the ground, I'm able to wear it all.
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Valguarnera | Tue 15-May-07 11:22 AM |
Member since 04th Mar 2003
6904 posts
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#1720, "RE: A few questions from a newbie"
In response to Reply #0
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The first is related to killing group members. I've played Carrion Fields a few times on and off last year, but never for very long as I had committments to another mud. I found that when I was grouped with characters who had evil alignments, they had an unfortunate tendency to try and kill me. Sometimes they had clearly planned to do so from the start, while other times they just took advantage when the opportunity presented itself.
We don't have rules against betrayal, so a character is generally free to try. This can have consequences at the mortal level (a reputation as untrustworthy, revenge/bounty attempts, etc.) and the immortal level (if a good-aligned character stabs his character in the back, an immortal may well adjust their alignment to better suit their actions, with attendant penalties). Past a point, this behavior becomes counterproductive-- you take the risk of the fight itself, plus you may poison attempts to find groups later.
My observation is that it is not all that common, especially if you don't antagonize the groupmate. Common sense prevails here-- your group probably doesn't want to go get you some item unless they get something out of it for themselves. You also have considerable protection from this if you group with good/neutral people instead of evil ones.
Another question I have is related to playing a good alignment character. Should they only be targeting evil mobs, or are neutral mobs fair game? Does it make a difference if the mob is a human being?
In nearly any scenario, killing good NPCs can cause you problems. As for neutral NPCs, there are more "well, depends..." footnotes. Most roles will distinguish between NPCs that are neutral because they aren't sentient (most animals, animated statues, etc.) and NPCs that are neutral out of a conscious choice. For example, many human villagers may be neutral on account of not having a strong moral stance, but your more heroic archetypes wouldn't run around butchering farmers. In general, whatever excuse you can come up with for doing so... is an even better excuse to walk a little further and butcher some evil bandits or goblins or whatever.
Non-sentient neutrals are generally more in the category of fair game. Some exceptions exist. As one common example, nature-themed or some Outlander-y roles may have a problem attacking animals for sport. Conversely, a good-aligned Outlander might feel justified fighting neutral city guards.
valguarnera@carrionfields.com
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