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thornheart | Wed 17-Jan-07 02:34 PM |
Member since 11th May 2003
49 posts
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#1606, "Mac Mud Clients"
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I recently purchased a MacBook with the Intel based processor, and I'm a big time Mac newbie. I tried to find Rapscallion, but apparently it's not being supported anymore and doesn't work on my system.
Anyone know of a good mud client for the Mac?
Thanks!
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RE: Mac Mud Clients,
Not An Imm,
17-Jan-07 04:24 PM, #1
TinTin++,
Tac,
17-Jan-07 04:52 PM, #2
RE: TinTin++,
thornheart,
18-Jan-07 02:12 AM, #3
RE: TinTin++,
Isildur,
21-Jan-07 10:48 AM, #4
Overkill... yea,
Tac,
21-Jan-07 11:45 AM, #5
RE: Overkill... yea,
Isildur,
21-Jan-07 07:33 PM, #6
There is a MacOSX precompiled binary,
Tac,
23-Jan-07 10:03 AM, #7
RE: There is a MacOSX precompiled binary,
Isildur,
23-Jan-07 10:34 AM, #8
So....,
Tac,
23-Jan-07 11:55 AM, #9
RE: So....,
Isildur,
23-Jan-07 04:19 PM, #10
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Not An Imm | Wed 17-Jan-07 04:24 PM |
Member since 04th Mar 2003
141 posts
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#1607, "RE: Mac Mud Clients"
In response to Reply #0
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I've been using the registered version of Savitar for about 4 years now and it does the job pretty well. You can download a trial version over at http://heynow.com/savitar/
The program is constantly being updated, but version 1.2.4 seems to run the best for me if you can get a hold of it.
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Tac | Wed 17-Jan-07 04:52 PM |
Member since 15th Nov 2005
2050 posts
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#1608, "TinTin++"
In response to Reply #1
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It should work on OSX (being that it's UNIX based) and it's the bombastic shiznit. GUI's are for noobs.
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thornheart | Thu 18-Jan-07 02:12 AM |
Member since 11th May 2003
49 posts
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#1609, "RE: TinTin++"
In response to Reply #2
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Thanks for the information guys. BTW I'm a noob.
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Isildur | Sun 21-Jan-07 10:48 AM |
Member since 04th Mar 2003
5969 posts
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#1611, "RE: TinTin++"
In response to Reply #3
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Tac | Sun 21-Jan-07 11:45 AM |
Member since 15th Nov 2005
2050 posts
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#1613, "Overkill... yea"
In response to Reply #4
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Especially when you could do the same thing except use an OS that doesn't cost 400 dollars. IE linux, or BSD, or any of those that have been ported to Mac hardware.
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Tac | Tue 23-Jan-07 10:03 AM |
Member since 15th Nov 2005
2050 posts
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#1619, "There is a MacOSX precompiled binary"
In response to Reply #6
Edited on Tue 23-Jan-07 10:03 AM
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meaning you don't have to do anything with it other than stick it in your applications folder (after unzipping) or whatever it is that you do to install apps on OSX. Secondly, Windows costs considerably more when you don't buy it pre-installed... From 99$ for XP Home (which is crap) to 399$ for Vista Ultimate (which admittedly isn't even out yet) I'm not sure how running another OS as a virtual machine is easier than compiling a program from scratch in any case (and in this one it is unnecessary).
Editted to add address of OSX binary download.
http://prdownloads.sourceforge.net/tintin/tintin-1.96.5-osx.tar.gz?download
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Tac | Tue 23-Jan-07 11:55 AM |
Member since 15th Nov 2005
2050 posts
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#1621, "So...."
In response to Reply #8
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Doing something you've never done is easier than doing something you have done. I've never used Parallels, so who knows how much technical know-how is required to set it up. But one thing is for certain. 100$ is a lot to pay for (essentially) a mud client.
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Isildur | Tue 23-Jan-07 04:19 PM |
Member since 04th Mar 2003
5969 posts
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#1622, "RE: So...."
In response to Reply #9
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You weren't the person asking about Mac clients. "Not An Imm" was. That's who I was giving advice to. If a random Mac user asked me for advice, I probably wouldn't tell them, "Well, you're going to want to build tintin++ by hand. Do you know how to edit make files? Do you know how to download gnu readline and build static libs for OSX?" I'd tell them, "Get a mac client that has pre-compiled binaries, or else get parallels or boot camp and a copy of windows, set it up, then use whatever windows client you want."
Now, it turns out that tintin++ has pre-compiled binaries for OSX, so that would fall under the umbrella of my suggestion. If it didn't, though, I certainly wouldn't recommend that a non-technical Mac user try to build it by hand.
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