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Top General Discussions Announcements Code Changes Topic #280
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IshuliSat 01-Jul-23 09:49 PM
Member since 13th Feb 2017
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#280, "July 2023"


          

* Limited equipment purging - When you don't log in very often and get hit with the already existing limited equipment purging, it will now not let you keep limited items that are under-limit at the time of that check. You will retain your sleek wands. See https://www.carrionfields.net/helpsearch.php?keywords=hoarding for a reminder on the general process/mechanic.

I'll keep an eye on this for any issues, and adjust accordingly if it doesn't achieve or solve what I want it to.

* Enchant weapon - This spell will no longer remove negative modifiers from weapons on critical failure. Critical failure now also has other consequences.

* Some crash safety stuff, typo fixes (ty Azo), etc.

  

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IshuliFri 28-Jul-23 04:43 PM
Member since 13th Feb 2017
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#283, "Some small things"
In response to Reply #0
Edited on Sat 29-Jul-23 12:04 PM

          

* On permanent death you'll revert as a shapeshifter so you aren't stuck as a ghost in form.

* Light tweak to fend

* One touch up on 'Strength of Humility' edge

* Reduced the cost of the ranger 'hatred' edges

* Fixes from the typo logs

  

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IshuliFri 14-Jul-23 05:00 PM
Member since 13th Feb 2017
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#282, "Forgecraft and a few things"
In response to Reply #0


          

* Reduced cost of 'Martyr' edge substantially.
* Adjust 'Strength of Humility' echoes to better indicate how humble you are (and you are just the humblest, aren't you?)
* Forgecraft
-- This is the most substantial change this time around. A few things are added to forgecraft which give it a bit more oomph. Firstly, it CAN remove negative stat modifiers from what you forge, and forgeborn are better at that. Secondly, it can repair broken weapons at a substantially reduced cooldown usage to normal.

  

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IshuliFri 07-Jul-23 01:25 PM
Member since 13th Feb 2017
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#281, "Orcs"
In response to Reply #0


          

The shig-ru adaptation has some minor tweaks.
A shig-ru, while berserking, now has some trade-offs. This ONLY applies while they are berserking.
* Harder to fallback
* Will sometimes fail to flee
* Will sometimes ignore wimpy

  

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