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Scarabaeus | Wed 17-May-17 10:03 AM |
Member since 19th Feb 2011
1524 posts
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#163, "Status Update"
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I thought it might be worthwhile to let everyone know what's happening behind the scenes these days, especially since much of it is not visible.
We currently have seven new mini-areas that are in production. Why areas? Well, that's how new immortals cut their teeth on being in the CF staff. The good news--apart from the fact that areas are either being updated or expanded with new things--is that means our immstaff is progressing. As these newer immortals advance we will be seeing new religions pop up, new immortal persona taking on cabal management, and more delegation of immortal duties to staff members with growing command options.
The reported lag issue is still being investigated. Since I am taking care of bug reports, system administration, uploading areas, and all of the thankless things Zulghinlour did with amazing dedication, Umiron volunteered to step in and help with the testing (along with some other staff members). Interestingly, they have been unable to reproduce the reported issue. But we're collecting data, which is helpful.
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Seven new immortals?,
Kstatida,
18-May-17 08:26 AM, #8
Thank you sir (n/t),
Bemused,
17-May-17 07:54 PM, #7
This has come up before..,
Java,
17-May-17 03:41 PM, #5
I suppose I've never directly responded before,
Scarabaeus,
17-May-17 04:14 PM, #6
Thanks for the response,
Java,
18-May-17 02:18 PM, #9
This is great.,
Iunna,
17-May-17 12:12 PM, #3
RE: Status Update,
Jhyrbian,
17-May-17 11:02 AM, #1
outing/annoying,
Scarabaeus,
17-May-17 11:10 AM, #2
RE: outing/annoying,
Tac,
17-May-17 01:32 PM, #4
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Kstatida | Thu 18-May-17 05:35 AM |
Member since 12th Feb 2015
2214 posts
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#171, "Seven new immortals?"
In response to Reply #0
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Well that's where the numbers went, didn't they?
I hope they make it by June, I'm planning for a badass two-month session
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Bemused | Wed 17-May-17 06:25 PM |
Member since 15th Oct 2013
663 posts
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#170, "Thank you sir (n/t)"
In response to Reply #0
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Iunna | Wed 17-May-17 12:10 PM |
Member since 04th Mar 2003
473 posts
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#167, "This is great."
In response to Reply #0
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Updates like this are helpful for the majority of us who don't have insight behind the scenes. Sometimes transparency does a lot to curb conspiracy theorists.
Somewhat related, are newsletters still a thing? I haven't received one in a while but I may not actually be on the list. Hopefully with the new up-and-comers, someone will want to take that on as it was a nice vehicle for non-critical game updates.
Thanks for all the hard work!
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Jhyrbian | Wed 17-May-17 10:30 AM |
Member since 04th Mar 2003
917 posts
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#164, "RE: Status Update"
In response to Reply #0
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Tac | Wed 17-May-17 01:25 PM |
Member since 15th Nov 2005
2050 posts
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#166, "RE: outing/annoying"
In response to Reply #2
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>This is interesting timing, as a staff member just asked me >about this as well (and pulled the trigger, so Brayan is >gone).
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=66979&mesg_id=66979&listing_type=search
I asked about this. Recently. And was given a different answer. Specifically this one: http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=6&topic_id=66979&mesg_id=66983&page=
While I don't believe giving Glikhardiz the same treatment will be done, that was... I believe fairly obviously... the point of my initial post.
>Outing yourself is never a good idea (though it's typically >done in farewell posts), as it conflicts with our first two >rules. (Though some may say that such a character is not >creating ANY advantage for himself.) I'm less inclined to >judge intent, but the "Characters created strictly to annoy >others will be removed" rule does seem to be in play here as >well.
This character was not created with any intent to strictly annoy others. At least any further than any pickpocket thief who hates magic would be. I'm not arguing against the ban, as I believe outting a character should get you banned, but judging the character to be strictly to annoy others should be based on more than a couple of logs.
>Our (sometimes deplorable) CF culture has undergone some >strange changes in recent years. While I don't oppose full >looting by itself, targeting new players does not do anything >to enhance this game.
To target a new player, one would have to know they were a new player. I have no way to know if a character is new. I was also not the aggressor in latest log. If a mage comes to the village and picks a fight, what is a village character supposed to do?
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