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Death_AngelFri 08-Mar-02 10:32 PM
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#5169, "(DEL) Jezzan the Knight Hero"


          

Fri Mar 8 22:31:16 2002


9 o''clock PM, Day of Deception, 16th of the Month of the Dark Shades on the Theran calendar Jezzan perished, never to return.

Race:arial
Class:warrior
Level:51
Alignment:Neutral
Ethos:Chaotic
Cabal:None, None
Age:41
Hours:301
PK Ratio:70% (closer to 100% is better)

  

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Arolin/Jezzan (Guest)Fri 08-Mar-02 11:11 PM

  
#5170, "RE: (DEL) Jezzan the Knight Hero"
In response to Reply #0


          

Well what can I say, I had a lot of fun with this char.
I made this char as a test, to see if a thirsting (hasted) arial
sword spec with perfect skills could tank shifters.
Answer was no, I still had alot of fun though.

At the start alot of shifters didnt use rods all that much and I was
seemingly a bad ass. Even though many shifters are just neally untankable the shear damage from my char with 100% flurry and thirst was more than impressive.
But a simple barrier, aura and shield and i'd couldnt win but was still fun to try to a point.

First half of my hero days ragers were rocking, i was seeminingly unstoppable, my pk ratio would have been around low 90%'s but then came a point where i just got severely ganged, no head etc etc.
I got over 10 deaths in such a way, thats about as much contribution to the underdog i can do My con also got down to 10 and the regen went to crap, I should have saved trains for con and done less exploring with meushen, damn we wasted some con

The real reason I stopped playing was to make Sharvin, my ultimate
shifter killer and damn did it work out great. But by the stage I deleted Sharvin, Jezzan already got booted from battle for not playing.


Loborguz, man you were such a bastard with my induction
Why do you hate magic? why do you hate magic? why do you hate magic?
argh Still, we had alot of good times.

Meushen, I swear we made a rocking combo, the 2 of us just were
balls to the walls and some serious ass kicking we did yeah.

Tobeldest, Jylak we had good times too.

Mobus, I neally had you a few times solo, sucks that i had to gang you to kill you, ohwell. you were a worthy enemy.

Viornsra, back then alot of shifters didnt use rods well, but you did and that made your ram so much nastier


My only complaint about berserkers is that they need to be able to see
their health when thirsting to some degree.
Initially you could do a gr to see your %. But when that 'bug' was fixed, thirsting became no-retreat and then you couldnt really
thirst on tough mobs to get eq, making eq harder to get, making dieing more annoying.

I think this needs to be changed somehow, so you can atleast kill mobs thirsting without dieing to them. Maybe 1 round lag command
ie exam wounds..cant do it fighting and lags a round.
That way thirsting is still balanced for pks, but decent for killing mobs.

This is another reason i made sharvin, i was every berserkers best groupmate, not only could i tell them how hurt they were, i could heal them and their legs.

I never actually mastered my weapon skills, i guess i kept putting it off, I did put a reasonable amount of time into this char.

Level 1: axe 100% dagger 96%
flail 99% mace 100%
polearm 94% spear 97%
sword 100% staff 95%
whip 97% enhanced damage 100%
hand to hand 100% parry 100%
rescue 81% recall 100%
shield block 98%
Level 3: dirt kicking 100%
Level 5: second attack 100%
Level 6: fast healing 100%
Level 8: kick 1%
Level 10: disarm 100% feint 100%
Level 12: third attack 100% dual wield 100%
Level 13: dodge 100%
Level 14: haggle 1%
Level 15: bash 100% trip 100%
shield cleave 71% pugil 1%
meditation 100%
Level 16: charge 1%
Level 18: berserk 99% lash 1%
Level 20: warcry 76% flourintine 100%
parting blow 100% pen 1%
Level 21: lore 71% retreat 100%
Level 22: cross 71%
Level 23: offhand disarm 100%
Level 24: double thrust 99% strip 100%
Level 25: drive 100%
Level 26: jab 100% eyejab 100%
Level 27: choke 100%
Level 29: riposte 100%
Level 30: fourth attack 100% dash 100%
Level 31: flurry 100%
Level 32: entwine 100%
Level 34: pull 100%

  

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