|
|
#2019, "RE: (DEL) <SYLVAN> Adannae the Ranger Lady"
In response to Reply #0
|
This is a repost of what I put on Dio's:
Well, I'd been pretty much AWOL for the past three weeks so this was way overdue. Paelnor, you can finally sleep at night now. Some remarks...
First off, it's a complete pain in the butt talking in a messed up version of English. I thought I'd try it for RP reasons, but MAN. What a drag. Towards the end of Adannae's life I actually considered hitting up Yanoreth for a quest so I could "learn" to speak correctly. Sheesh. I don't know how Johan does it.
Feirhuld and Plyate -
Thanks for all the time you two spent interviewing me. Believe it or not, I'm not as dumb as Adannae appeared to be. Well, not dumb, but simplistic. It was quite painful at times to know what I "should" say according to the standard Sylvan mantra and instead say something *else* because I thought it was what Adannae would do, knowing it wouldn't win me any points with you guys. I must say the RP was enjoyable, but next time I might go a bit more cookie-cutter just to save time. Kudos for making it tough to get in, though.
Plyate, here's the deal with the whole good/evil deal (in which I still maintain I'm right). It makes sense that no animal should be good or evil. They're animals for peat's sake. Therefore, any red/gold auras that show up for animals have to be bogus. Or, at least that's how Adannae saw them. My whole point was that beasts, regardless of what some silly aura says, are fine by Adannae. She didn't feel the concepts of "light" and "dark" even applied to them. Your argument seemed to be based on OOC information, i.e. that there is such a thing as "alignment" and that certain creatures are good or evil-aligned. Clearly every character in-game has some thoughts on good and evil, but they needen't always coincide with how the alignments play out. Take (some) ragers, for example, and how they view good-aligned mages.
Armand - It was fun ranking with you. Damn you Hero'd quickly. Needless to say Adannae got along with you much better than some of my other (*cough* *cough*) characters.
Kalin - I still have a bad taste in my mouth from when you dumped me in Shadar because I couldn't "do enough damage". Ranger with perfected skills and a vuln-exploiting weapon...can I help that my axe doesn't spew flames or holy light? Sheesh.
Jugynheim - from the limited time I traveled with you, you should make a fine Lieutenant.
Raukyr - You were fun too, and I was completely in your debt for all that gear. I hated being the recipient of constant charity, but it's hard to turn down bandit's robes. *smirk*
Here's my role, for kicks:
role + As Adannae will more than likely tell you at the very first role + opportunity, "She ain't a smart lil' fela, but she knows what role + she knows." Indeed not the brightest of adventurers nor the role + most cosmopolitan, she is nevertheless quite adamanant about role + those few things she considers fact and is extremely pleased role + when her limited knowledge occasionally proves beneficial to role + those around her. role + role + Owing in part to her untraditional upbringing, Adannae views the role + world in a very childlike manner. She is loyal to her friends, role + many of whom are of the four-legged variety, and is extremely role + keen on pleasing anyone she respects. Thinking herself both role + less wise and less intelligent than she actually is, Adannae role + holds in great esteem those she considers wiser or smarter than role + herself and will sometimes defer to these persons when perhaps role + she should not. Rather than dwell on the more philosophical role + elements of good and evil, she typically clasifies others as role + either "mean" or "nice", the former of which are often seen to role + be in need of "a good pokin'" with her spear. role + role + Addannae's psyche can be traced to her childhood, a time that role + while not marked by great tragedy was nevertheless quite role + difficult for her. Born in the Blackclaw village and orphaned role + before at a very young age, Adannae became the rural equivalent role + of a Dickensian street urchin. Had she been born in a large role + city she would probably have turned to thievery, given the role + avenues for survival in such a place. However, surrounded as role + she was by a populace neither willing nor able to provide role + charity and possessing little worth stealing, she instead role + learned to live off the land. Most of her time then was spent role + outdoors, where she was able to gather food and was free from role + the condemning stares of those who considered her a vagrant. role + role + Denied an education of any sort, both the official variety and role + the sort provided by one's parents, Adannae now speaks with a role + terrible accent and generally has poor grammar. She is role + painfully aware of this fact and is somewhat self-conscious role + about her speech, especially around those "smart enough" in her role + mind to speak properly. Though she would disagree, Adannae is role + in fact more than capable of learning to speak properly, but role + simply hasn't had the requisite instruction. Given her other role + insecurities, she has mistakenly assumed her broken speech is role + just another indication of a lack of intelligence on her part. role + role + Adannae also has a close kinship with the animal kingdom, role + actually considering many of them her personal "friends". This role + view is in keeping with her childlike outlook on life and role + probably developed out of a lack of actual sentient friends. role + Animals are particularly attractive companions for Adannae as role + they are not likely to criticize her for her poor speech or role + general ignorance. In fact, due to the scorn she received from role + Blackclaw villagers in her youth, Adannae remains distrustful of role + cities and their inhabitants. Untrained in how to exist in role + urban environments, such places are a source of bewilderment and role + frustration.
|
|
|
|
  |
|
#2023, "RE: (DEL) <SYLVAN> Adannae the Ranger Lady"
In response to Reply #1
|
Well I was wondering what had happened to you though I'm not really in a position to talk in a sense. I enjoyed talking with you because you did have a different view of certain things that's most of the fun in speaking with those seeking any cabal. Though we seem to have a plethora of rangers at the moment you will be missed. As for the charity, I've always been like that. I always think, gee wouldn't it be kickass if someone had just walked up to me in the woods and doled out nice gear to me? Sooo..... A twist on the golden rule? And I always had too much crap in my inventory anyway! Good luck on the next if you continue. Raukyr
|
|
|
|
  |
|
#2022, "RE: (DEL) <SYLVAN> Adannae the Ranger Lady"
In response to Reply #1
|
>Armand - It was fun ranking >with you. Damn you >Hero'd quickly. Needless to >say Adannae got along with >you much better than some >of my other (*cough* *cough*) >characters.
Hehe.. Yes I truly enjoyed my roleplay with you as Armand.. you were alot of fun to be around... In fact.. I also heroed another character and was interacting with you as that one.. but you were not around hardly anymore at all.. so I never really got to be aroudn you too much.... As for heroin' quickly.. I see *0* reason to hang around 20-45.. pointless. Get to hero as fast as possible, it's where 90% of the roleplay is.. 90% of the good fights.. 90% of the good armor 90% of the good quests are at. Thanks for remembering me! I really think it's cool that my char had an impact on you.. THANKS!
Armand Ti'Silind
battlearmand@yahoo.com
|
|
|
|
  |
|
#2020, "RE: (DEL) <SYLVAN> Adannae the Ranger Lady"
In response to Reply #1
|
First off, it's a complete pain in the butt talking in a messed up version of English.
>>>Heh...I've always loved doing that with past chars. >>>To each their own I guess.
Feirhuld and Plyate - Thanks for all the time you two spent interviewing me. Believe it or not, I'm not as dumb as Adannae appeared to be. Well, not dumb, but simplistic.
>>>I could tell, that's why I kept talking to you. I knew you were trying to take an interesting view of morality. I was just trying to show you how that view could get you in trouble. (Most of what I covered in interviews was with the purpose of keeping the player/character out of trouble in the future while they were in Sylvan.)
Plyate, here's the deal with the whole good/evil deal (in which I still maintain I'm right). It makes sense that no animal should be good or evil. They're animals for peat's sake. Therefore, any red/gold auras that show up for animals have to be bogus. Or, at least that's how Adannae saw them. My whole point was that beasts, regardless of what some silly aura says, are fine by Adannae. She didn't feel the concepts of "light" and "dark" even applied to them. Your argument seemed to be based on OOC information, i.e. that there is such a thing as "alignment" and that certain creatures are good or evil-aligned. Clearly every character in-game has some thoughts on good and evil, but they needen't always coincide with how the alignments play out. Take (some) ragers, for example, and how they view good-aligned mages.
>>>I never did go OOC, or use OOC info for my argument. It was actually quite challenging/fun to keep coming up with IC ways to explain an IC/OOC point.
>>>OOC: (What I didn't say) Since morality is an important part of the game mechanics (who you can group with, equipment, certain spells/communes, *cabal politics*, etc..) It's something that needs to be acknowledged IC...as it effects you quite a bit IC.
>>>So...IC, I tried to explain it like this:
>>>Adannae acknowledges that she can see auras, and acknowleges the existence of good/evil. The gods/panthenon put those auras there, and as such...Plyate...as a mortal...would not argue with the gods on that point. Thus, morality exists. Since Adannae can see the auras, and she knows that red-aura=evil...she must accept that...as it comes from higher powers. As a beast of the wilds, Adannae must trust her senses and follow her instincts. (If she can't do both of those, then she is not in touch with nature or herself...which would preclude any beast from Sylvan.) Because good/evil exist, in both PC's and non-PC's (something I can't say IC, because you aren't supposed to know the difference IC), and Adannae admits that she can sense it, Adannae should not distinguish between PC's and non-PC's in morality. Since the auras exist both on beasts and men, she cannot ignore it in one, and acknowledge in the other. It either exists, or it does not...she can either sense it, or she cannot. And since she says she can sense it...then she must acknowledge that it exists... else she betray a problem with her senses/instincts.
BUT...just because something exists, doesn't mean you have to value it. A rager can know that good/evil exists...but they can value something else (hating mages/magic) more than morality. Just because it exists, doesn't mean it has to matter...or matter as much as something else. Just because a berry is red, doesn't mean that fact matters to you in whether or not you eat the berry. It can tell you something about the berry...but you don't have to value that information.
I actually kept talking with you because I appreciated the fact that you were trying to do something different...and the conversations we got into were very interesting. My point was that you can't say a perception is bogus in one case, and valid in another case. I knew you didn't agree with me, but I inducted you anyway. I wasn't trying to squelch your RP...I was trying to get you to see the possible consequences of your view.
In a nut-shell: Selective (inconsistent) application of beliefs/perceptions is one thing that I've seen some warders get booted for...which is what I was trying to help you avoid.
Well...that's what I was trying to tell you anyway. (You also happened to catch me on a night I was feeling particulary philosophical, *chuckle* sorry. ) You had an interesting character, and I really enjoyed our conversations. Good luck on your next one.
Plyate
|
|
|
|
    |
|
#2021, "RE: (DEL) <SYLVAN> Adannae the Ranger Lady"
In response to Reply #4
|
>First off, it's a complete pain >in the butt talking in >a messed up version of English. > >>Heh...I've always loved doing that with past chars. >>To each their own I guess.
I did enjoy it somewhat, since it really fit with Adannae's roleplay angle, but it was hard to maintain when speed was of the essence. Or, when having extremely long, drawn out conversations with cabal leaders. It gave me a new respect for people like Trasthe. Hah.
>>Most of what I covered in interviews was with the purpose of keeping the player/character out of trouble in the future while they were in Sylvan.)
Which is an extremely good thing in my opinion. Interviewing with you and Feirhuld vs. interviewing with Delanan was like night and day. Then again, by the time I interviewed with him I'd been 'de facto' sylvan for about 100 hours. (I was Niamh). The two of you spent a lot more time on Adannae, really digging into the issues. That isn't meant to be a slam on Delanan, he just had a different way of doing things.
>>I never did go OOC, or use OOC info for my argument. It was actually quite challenging/fun to keep coming up with IC ways to explain an IC/OOC point.
Fun, but frustrating. Especially when you're limited to kitty-kat patois. In any case, I didn't mean to imply you went OOC. Just that the entire idea of there being "absolute" good and "absolute" evil seems OOC to me. No, you didn't actually come out and mention alignments, but IC that's what you were referring to. I'm more a fan of letting characters have their own ideas of what's evil and what isn't, auras be damned.
The example I pointed out, for instance. Were I to play a rager, I might take the view that all mages are evil. Period. Doesn't matter what sort of auras they have, they're all bad. Or if I played a Scarab, I might discount the entire notion of "evil". There is simply "The Will", to term it "evil" is purely arbitrary. Etc. etc. etc.
>>OOC: (What I didn't say) Since morality is an important part of the game mechanics (who you can group with, equipment, certain spells/communes, *cabal politics*, etc..) It's something that needs to be acknowledged IC...as it effects you quite a bit IC.
Well, to some degree this is a pet peeve of mine. I hate getting the question when trying to assemble a group, "Are you of the light"? That's sooooo OOC-ish. It's basicaly, "Are you good-aligned"? The whole idea of people being "of the light" or "of the dark" sort of bothers me, or at least that particular terminology does. I much prefer to think of characters as people, with their actions dictating how I react to them.
>> Because good/evil exist, in both PC's and non-PC's (something I can't say IC, because you aren't supposed to know the difference IC), and Adannae admits that she can sense it, Adannae should not distinguish between PC's and non-PC's in morality. Since the auras exist both on beasts and men, she cannot ignore it in one, and acknowledge in the other.
Sure she can, because beasts aren't people. Animals follow their instincts, as all creatures of the wilds (sentient ones included) should do. It is never "evil" to follow one's instincts since there's no conscious choice involved. Therefore animals aren't evil. Or good for that matter. It actually strikes me as a sort of bug that "good" and "evil" animals even exist in Thera.
>>You had an interesting character, and I really enjoyed our conversations. Good luck on your next one.
Me too. This is actually the third character I've had that's interacted with you, and all have been pleasant. Well, that's not entirely true, but only because one was an enemy of the Grove.
|
|
|
|
|