Sorry i didnt get to meet you.,
Weyum (Guest) (Guest),
26-Jul-01 12:37 PM, #6
Re: Pheauscuewe,
Swist (Guest) (Guest),
25-Jul-01 08:18 AM, #1
RE: Re: Pheauscuewe,
Oddjob,
25-Jul-01 08:45 AM, #2
even after Imms downgraded them a bit (strip/choke/pull...,
nepenthe,
25-Jul-01 02:09 PM, #3
let's see:,
Swist (Guest) (Guest),
26-Jul-01 08:05 AM, #4
RE: let's see:,
nepenthe,
26-Jul-01 11:05 AM, #5
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#1637, "Sorry i didnt get to meet you."
In response to Reply #0
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I was looking forward to meeting you once i got transfered to Seantryn Modan. You deleted though the same day i told you to show me around the town...heh. I had to leave right then, but would have liked to meet Pheauscuewe, too bad i didnt get the chance.
Best of luck with the next one and see you in the fields.
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#1638, "Re: Pheauscuewe"
In response to Reply #0
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What can I say... This char was long overdue for deletation. Tribunal is kinda boring and was designed to be so. No offense to Bria. I tried to spice my life with explorations. But unability to go underwater severly limited it since I knew most of areas already. At first I was disappointed with my specs (spear/whip) but latter learned to appreciate it. With titanium spear I could tank and kill mobs way above my rank. Sometimes it took some time but oh well. Never did figure out what to do with leverage. Whips/flails were still good enough even after Imms downgraded them a bit (strip/choke/pull worked less).
Three areas I liked most were Lost Elven Vaults(LEV), Organia and Thar-Acacia. All of them had well thought history and background and were interesting to explore.
LEV is quite old and has a lot of bugs with triggers and mobs. Wards tend to track and attack if you wimpy out, mobs tend to dirt/disarm/bash/trip/kick and flamestrike you every round, slept mobs wake up as you enter room. Also there is a room where 2 elven knights are spawned every time you enter it no matter what. Once I run in 30 of them - died in one round. Enough of this.
Though I like to play warriors, pk-wise they are weak on high ranks unless they are ragers. Essencially everyone else has more gunpower then you do. Which is sad.
Ok Pheauscuewe is gone. And I am busy playing overpowered combo of drow a-p.
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nepenthe | Wed 25-Jul-01 02:09 PM |
Member since 04th Mar 2003
3430 posts
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#1639, "even after Imms downgraded them a bit (strip/choke/pull..."
In response to Reply #1
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I love when things like this are posted as if they were, well, true.
If at first you don't succeed, just make some ##### up.
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#1640, "let's see:"
In response to Reply #3
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>I love when things like this are posted as if they >were, well, true. >If at first you don't succeed, just make some ##### up.
I had all whip spec skills 100% (except eyejab 99% and entwine 88%) as well as 7 of 10 (with h2h) weapons.
Let me rephrase my statement. Deny it if you will.
Strip was changed - strip now wakes people if you fail (you flail/whip slides off, they have noremove weapon or any kind of disarm protection)
My observations: Before change it worked almost always (95% of time). Now it works about 70%. May be you did not change success ratio. May be you made opponent's weapon type more significant. I dunno.
Choke - it never worked quite well. And it did not intend to be like stun. Just now tactic - choke,strip,strip,sac,sac,murder is not so mm... good. You can get beaten if you fail now.
Pull - may be it is size dependant(I was felar) but it worked not much better than drive. It worked ok with mobs. But all 3 times I tried to pull necro from his zombies it failed.
Eyejab - it fails too damn much. If you want to blind player in 95% cases dirt is a better choise. With mobs it is another matter.
-Swist-
PS Again it is just my observations. I do not claim them to be 100% acurate. That's what I saw.
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nepenthe | Thu 26-Jul-01 11:05 AM |
Member since 04th Mar 2003
3430 posts
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#1641, "RE: let's see:"
In response to Reply #4
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One of these things actually did change. It's not too hard to tell which one.
The other downgrades have taken place solely in your imagination.
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