Grew stale,
Rettia (Anonymous),
06-Mar-17 12:54 PM, #2
Monks.,
Lhydia,
06-Mar-17 01:23 PM, #3
Disagree,
Rettia (Anonymous),
07-Mar-17 01:37 AM, #6
Agree: Thieves need more points to compete.,
Saagkri,
07-Mar-17 01:55 AM, #7
Friendly disagreement from me,
Mcbeth,
07-Mar-17 02:27 AM, #8
RE: Rhino/Create Situations,
Lhydia,
07-Mar-17 07:32 AM, #10
RE: Disagree,
Isildur,
07-Mar-17 08:52 AM, #11
Uhm, was a full binder,
Rettia (Anonymous),
07-Mar-17 11:09 AM, #12
RE: Uhm, was a full binder,
Isildur,
07-Mar-17 01:59 PM, #13
Blackjack on a binder,
Saagkri,
07-Mar-17 03:24 PM, #16
RE: Blackjack on a binder,
Isildur,
07-Mar-17 08:17 PM, #29
I think you wake on the second tick. nt,
Saagkri,
07-Mar-17 11:50 PM, #31
I love it how two serial thief players,
Kstatida,
09-Mar-17 08:27 AM, #44
It's been awhile since Ild. nt,
Saagkri,
09-Mar-17 09:51 AM, #46
RE: I love it how two serial thief players,
Isildur,
09-Mar-17 10:54 AM, #47
It's two ticks,
Kstatida,
09-Mar-17 12:03 PM, #48
Quas always finds my shifters out of form at hero :(,
TMNS,
07-Mar-17 07:00 PM, #25
To be perfectly honest, I just think thief isn't your s...,
Jormyr,
08-Mar-17 12:38 AM, #33
Thanks - there was a Jormyr plan in place (RP post),
Rettia (Anonymous),
08-Mar-17 02:23 PM, #40
Now we know you played Calheil,
Kstatida,
09-Mar-17 08:37 AM, #45
Agree on hero thieves.,
Saagkri,
06-Mar-17 01:51 PM, #4
I love your last line.,
TMNS,
06-Mar-17 02:24 PM, #5
Don't get me wrong...,
Saagkri,
07-Mar-17 07:21 AM, #9
Ran some numbers on garrotte and bind hands/legs,
Rettia (Anonymous),
07-Mar-17 02:10 PM, #14
Out of curiosity why do you think that 50% on a knock-o...,
Mcbeth,
07-Mar-17 02:56 PM, #15
Didn't he point out that fully-bound is NOT autokill??,
Saagkri,
07-Mar-17 03:29 PM, #17
Right, sorry if I wasn't clear what I meant,
Mcbeth,
07-Mar-17 04:39 PM, #20
You kinda invalidated your point in your response.,
TMNS,
07-Mar-17 06:55 PM, #23
Well, not really, but maybe it raises the question abou...,
Mcbeth,
07-Mar-17 07:04 PM, #26
Would 50% on a signature skill be acceptable on another...,
Rettia (Anonymous),
07-Mar-17 04:23 PM, #19
Misleading last bit of info.,
Lhydia,
07-Mar-17 04:08 PM, #18
While we're here, numbers on gag and blindfold,
Rettia (Anonymous),
07-Mar-17 06:36 PM, #21
Have you tried a whip spec?,
Lhydia,
07-Mar-17 06:54 PM, #22
Agreed. Thieves can be scary, but they aren't warriors...,
TMNS,
07-Mar-17 06:58 PM, #24
Sure, but they don't have other redeeming qualities eit...,
Rettia (Anonymous),
07-Mar-17 07:42 PM, #27
This post is why you fail. n/t,
Lhydia,
07-Mar-17 07:55 PM, #28
If well-regarded Commander is your idea of fail, define...,
Rettia (Anonymous),
08-Mar-17 12:16 AM, #32
Sorry you feel defensive enough to bring other factors ...,
Lhydia,
08-Mar-17 07:12 AM, #35
Wasn't there a binder thief out to get Ravon?,
TJHuron,
07-Mar-17 08:19 PM, #30
No. ,
Lhydia,
08-Mar-17 07:16 AM, #36
You should check out some old logs with an uber-charged...,
Humbert,
09-Mar-17 04:05 PM, #49
RE: You should check out some old logs with an uber-cha...,
Isildur,
09-Mar-17 06:00 PM, #50
I just played Pistary to test some things. ,
Lhydia,
09-Mar-17 07:09 PM, #51
wasn't Iktul,
lasentia,
10-Mar-17 03:43 PM, #52
Iltch is right. ,
Lhydia,
10-Mar-17 04:32 PM, #53
Ilyitch.,
Murphy,
10-Mar-17 04:47 PM, #54
RE: Agreed. Thieves can be scary, but they aren't warr...,
Jormyr,
08-Mar-17 12:49 AM, #34
Can you use gentle walk while dragging?,
lasentia,
08-Mar-17 10:53 AM, #37
Yes.,
Lhydia,
08-Mar-17 11:36 AM, #38
I still remember when Straklaw dragged Yean's paladin t...,
TMNS,
08-Mar-17 06:57 PM, #41
RE: I still remember when Straklaw dragged Yean's palad...,
Jormyr,
08-Mar-17 09:48 PM, #43
RE: Can you use gentle walk while dragging?,
Isildur,
08-Mar-17 12:16 PM, #39
"anti-paladin with preternatural ability to flee/return...,
jalbrin,
08-Mar-17 07:11 PM, #42
Boo,
Oxias D (Anonymous),
06-Mar-17 11:08 AM, #1
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#130591, "Grew stale"
In response to Reply #0
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Rolled her to play around with thieves, and specifically binder. Logging in to four-five ragers and a random paladin in PK gets really old after a while and I deleted as there are no mages to fight and no imperials really outside of coordinated ganks. Commander wasn't really expected, but I think I've done pretty well.
Thieves and binders:
Thing is, thieves are not really competitive without DV*2 at hero. Pretty much only thug to third plus cheapshot have a chance, and even then they're strictly worse than assassins. I don't think I'll ever be rolling a PK thief, it's pointless.
Binders can be scary on paper, but they absolutely depend on their skills landing. Garrotte always fails if they can see you, and even when they can't, it fails half the time anyway. The horrible success rate means that I can't even try to bind anyone. In rare cases I do knock someone out, either bind hands or bind legs would fail, which means no further bindings and which means they run away easily. And don't get me started on trying to get the skills up in the first place. The improvement rates are so nerfed it's not even funny. This is like trying to learn evade, but with five skills instead of one.
On rare occasions someone is fully bound, usually everything comes off the first round or two of fighting and they can run away and quaff. There's nothing to be done about it if they're flying. In case am lucky and they're not and there were no allies to word them or unbind or anything and I'm tripping, the cheap shot fails to fire and they flee and quaff.
Don't get me started on shifters either having no hands or no feet and thus impossible to bind up. I simply fail to understand why it's impossible to tie/truss an animal, seems it would be fairly easy once they're down, at least as easy as a giant. In some cases (birds) it would be trivial to fully bind one IRL, but utterly impossible in Thera.
But yes, over the life of the char, there were like two or three kills where the enemy had little to no chance of escape.
My advice: don't bother with thieves, assassinate is much easier not to mention the vastly greater melee, maledicts, martial trance, vanish, even confusion darts.
Am not really a big goodbyes person, but village was cool, most others also, a big FU goes to Aarusemilar(sic?) for random stealing, especially containers and things you can't ever use. If you have a purely griefing char, something's wrong with your life.
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#130607, "Disagree"
In response to Reply #3
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Went thug for parting block first (because rager doesn't have a hope in hell otherwise), only picked up binder at 42. Monks don't improve crap at 42, plus, you know, human. Nevertheless, got the skills up the hard way. What I meant is that perfected skills fail way too much.
Let me contradict you. How do you kill a rhino/pretty much any shifter? You can maybe garrotte them and bind legs, but you can't do anything else and they kick your ass or leave whenever they want if you get lucky with DB. How do you kill a mummy? You can't do anything to it period. Good luck with the two attacks. Heck, how do you kill STSF emperor? Your garrotte fails five times out of five (that was one of my logins) and he can trip/parting block you all day long while you don't land a hit.
Against most actual foes, the build was hopeless. Heck, even Kromps (the guy who died to anything) ran away easy when the bindings failed.
I'd really like to know how you create a situation where a foe you can't even garrotte or bind up can be killed. This includes all assassins, emperor, all shifters, and 50/50 on anyone else. I was a berserker and it helps with landing lucky DB's, but those times are very few and far between complete fails.
I propose give 20 points to thieves at 47 and get rid of DV and then we can get some semi-competitive builds maybe.
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Saagkri | Tue 07-Mar-17 01:55 AM |
Member since 17th Jun 2014
801 posts
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#130608, "Agree: Thieves need more points to compete."
In response to Reply #6
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That would be the easiest way to make thieves playable at 51. And good point about undead. No blackjack/garotte. At 42, you can give necromancers a good fight, though you can still be "flee slept" with most openers. Once they turn undead, you're done. Just stay on the other side of Thera.
And I'll add that at hero, trip/cheapshot is not a strategy for any reasonable foe. Forget that they will cut you to ribbons in melee, but everyone who is competent is flying. It's the easiest and cheapest counter in the game (and cheapshot is 14% of your thief points). And as a thug, there are few foes that will drop their weapons even after gut/kidney/gouge (If you're alive after the 5-6 rounds doing all that assuming they all land) because they maledictions are not enough to overcome most hero gear sets.
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Mcbeth | Tue 07-Mar-17 02:27 AM |
Member since 21st Jul 2015
257 posts
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#130609, "Friendly disagreement from me"
In response to Reply #6
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I don't think making thieves more competitive in late game combat makes the game more fun. Play something else (without steal, bindings, drag, blackjack, etc.) if you want to be strong in melee, because there are lots of things that offer that. If everyone has 20 more thief points to play with, that means more, stronger, flee->immediately hiding thieves and more incentive to only also play a thief, assassin, or duergar to keep them from ruining your day.
Martial trance makes assassins quite powerful and obviously some are better than others at maximizing assassin melee potential. Hero assassins outside of trance, most of the time, get wrecked in melee. And, they can't immediately flee and hide, nor can they resort to hassling their opponents with steal. So, I don't think comparing thieves to assassins in terms of melee potential makes sense.
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Isildur | Tue 07-Mar-17 08:52 AM |
Member since 04th Mar 2003
5969 posts
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#130613, "RE: Disagree"
In response to Reply #6
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Certainly binder is feast or famine and there are some enemies you have very little chance of killing. But you might be exaggerating how bad it is.
First, you weren't full binder. Supposedly the skills work better the further along you go in the path. Without having access to the code, its possible that your binder skills were gimped relative to a character who went all the way in the path.
It's not impossible to garrotte someone who can see you. If I recall it's harder, but not impossible. When I played Kasir, what seemed to make a difference was whether someone's adrenaline was high. High adrenaline made it much harder to knock them out. So if your enemy manages to attack you before you can lad the garrotte attempt then its probably going to fail. So flee/return/garrotte doesn't work very well as tactic. The other problem with people who can see you is that they're more likely to have noticed you and prepped before you even reach them.
I wonder how you would have fared if you'd taken blackjack?
Scrolls can be useful to a thief, but then again so are deathblow and resist. So I'm not sure whether, on balance, being a rager helped or hurt you. Certainly it limited your choice of targets.
Some shifter forms have both arms and legs and can be fully bound. The simian ones for sure, but maybe others.
I agree that if you can't garrotte or bind someone then you're not likely to kill them outside of pathological situations. Assassins definitely don't belong on the "impossible to kill" list though. My list would be:
Shifter with a form that doesn't have both arms and legs Any undead Most rager warriors if you're not a rager Invoker who knows what he's doing STSF Emperor Most paladin builds, esp. if fortress
With each of the above there's some set of circumstances where you can win; you just have to try and engineer those circumstances. Easier said than done, obviously, and not something you can count on. But it'll occasionally happen. For instance, catching the shifter out of form.
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#130616, "Uhm, was a full binder"
In response to Reply #11
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Good luck with catching a shifter out of form at hero. Not saying it can't ever happen, but most/all competent people are out of form only in their guild/cabal inners. And most fly on top of that, so you don't actually get to sneak up on them regardless of form.
Assassins destroyed me in melee and I don't think I ever successfully garrotted one. It might be possible, just saying it never actually happened.
I'll add any communer to your list where you don't know their recall or their recall is actively guarded (like Galadon with the current active tribs).
Taking blackjack is not an option points-wise.
Not taking cheapshot takes away most of what little ability you do have to land a kill, plus really gimps you at midranks.
I think DB+resist>scrolls+potions, especially considering how nerfed thief's scrolls are unless you waste even more points for arcane.
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Saagkri | Tue 07-Mar-17 03:24 PM |
Member since 17th Jun 2014
801 posts
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#130620, "Blackjack on a binder"
In response to Reply #13
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My understanding of garotte is that as you progress up the binder path, the duration of garotte increases to allow for the additional bindings you learn.
Blackjack 's duration never increases. If the above is correct, blackjack would not work for a binder.
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Saagkri | Tue 07-Mar-17 11:50 PM |
Member since 17th Jun 2014
801 posts
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#130635, "I think you wake on the second tick. nt"
In response to Reply #29
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Kstatida | Thu 09-Mar-17 08:27 AM |
Member since 12th Feb 2015
2214 posts
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#130657, "I love it how two serial thief players"
In response to Reply #31
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pretend to not know about their main skill.
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Saagkri | Thu 09-Mar-17 09:51 AM |
Member since 17th Jun 2014
801 posts
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#130660, "It's been awhile since Ild. nt"
In response to Reply #44
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Kstatida | Thu 09-Mar-17 12:03 PM |
Member since 12th Feb 2015
2214 posts
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#130662, "It's two ticks"
In response to Reply #47
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affects: Skill: blackjack modified none for 1 tick.
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Jormyr | Wed 08-Mar-17 12:38 AM |
Member since 31st Dec 2014
422 posts
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#130637, "To be perfectly honest, I just think thief isn't your s..."
In response to Reply #6
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I've had two binders. One was super-prominent, but leaned much more RP than PK, and had 44pk wins over 500 hours. The second was Empire, and much more involved in PKs and had 70pk wins over almost 400 hours. 70pkwins would currently put him *WELL* into the top ten of active characters. I'll admit, a Rager's adding more difficulty to binder than otherwise, but that's a person's own choice. As others referenced, binders have the ability to kill characters that *NO-ONE* else can, undead aside (which is a problem for nearly all thieves anyways). They're also some of the nastiest options in *any* two-man team, since if you have anyone with offense, they can literally walk through someone tied up.
As an example - your question as to how to deal with rhino and other shifters...the solution isn't "what can I do to a rhino", it's "when can I catch this person when they're unshifted"? Personally, rager's pretty tough for any thief who's going for the PK count, unless you're thug.
Anyways, overall Rettia was definitely a solid Rager. Sorry you didn't get much from Jormyr, just always ended up seeming to be somewhat awkward.
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#130647, "Thanks - there was a Jormyr plan in place (RP post)"
In response to Reply #33
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So, the role I was going for is to start off as this really insecure and kinda scared girl who can only hide mostly. Then she'd develop more security by living in the village and maybe killing some strong foes. Then I'd make a role entry about gaining more self-assurance, self-reliance, confidence in the war, overcoming self-imposed challenges, etc.
But being made Commander before that happened made it kinda awkward, so I wasn't really sure how to proceed. Just making an entry that I won the war with myself was way too early, and making an entry about slowly gaining self-confidence didn't fit as I was already the Commander.
What I was hoping from you was some sort of inspiring or uplifting words or a tough task to kinda help and nudge the char development along, but I couldn't come out and say that.
I do realize it's all on me for making a somewhat non-standard village role. I typically try to do something that wasn't done before rolewise, but this was maybe a touch too far and I lost interest in the char before pulling it off, which I imagine would've happened within 100-200 more hours.
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Kstatida | Thu 09-Mar-17 08:37 AM |
Member since 12th Feb 2015
2214 posts
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#130658, "Now we know you played Calheil"
In response to Reply #33
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I think you intended to do that though
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Saagkri | Mon 06-Mar-17 01:51 PM |
Member since 17th Jun 2014
801 posts
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#130593, "Agree on hero thieves."
In response to Reply #2
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At hero, thief seems way outclassed. The absence of DV nowdays just amplifies this. I like that they can hide right after combat, but if you compare various thief builds to other classes, melee or otherwise, it's not close. Your options once you hero are often to be a supporting char or grief people. Not the purpose of thieves in my opinion.
Assassins: Easier to rank Better PvP More stealthy than a thief Better melee even pre-trance Better PvE (darts/smoke/dust) Better at escaping (vanish) Better at traveling (vanish) Better at hunting (mark) Better detection (mark/see hidden/see invis) Better maledictions Self healing/cure blindness Has no class they cannot kill
It feels like assassins were designed by someone who was about to roll one, and thieves were designed by someone about to roll a shaman.
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TMNS | Mon 06-Mar-17 02:24 PM |
Member since 10th Jun 2009
2670 posts
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#130596, "I love your last line."
In response to Reply #4
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I laughed out loud and my co-worker gave me a strange look.
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Saagkri | Tue 07-Mar-17 07:19 AM |
Member since 17th Jun 2014
801 posts
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#130611, "Don't get me wrong..."
In response to Reply #4
Edited on Tue 07-Mar-17 07:21 AM
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I think the thief class is awesome in design, so props to whomever did it. It's full of great ideas. I just think the variables need to be adjusted. Some possibilities:
-Bump up the malediction strength of skills as you get higher level -Make skills work more often -Consider making some path skills base skills for all thieves (shield block/knife/double back/third attack for example.) -Stop nerfing thief skills (I'm looking at you, weapon trip) -Give more thief points by default (easiest adjustment to make) -Reduce the point cost of certain skills -Remove the locksmith path and give all thieves advanced lockpick. Other classes get lockpick, thieves should be experts at this, and I think it's been nerfed by some changing of locks. -Remove detect hidden from assassins. They have mark for their prey. If a thief cannot see them hidden in a bush, they should not be able to see a thief hidden in a dumpster.
So, tweaks would work. The design in general is great.
Also, if a high level thief actually had the tools to compete more pk-wise, maybe so many of them wouldn't have to resort to griefing as their only means of payback.
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#130618, "Ran some numbers on garrotte and bind hands/legs"
In response to Reply #2
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Over the life of the char:
Attempted non-training garrotte: 410 times Succeeded non-training garrotte: 208 times, 51%
This includes mobs and players, haven't figured an easy way to exclude mob data. At least I know what I trained on. Didn't attempt to garrotte in PK prior to 42 and spamming it up.
Attempted total garrotte: 1870 Succeeded total garrotte: 1190, 63%
So with the training and easy mobs who can't see hidden included, the success is better, but still just 63% ---- Attempted non-training bindlegs/hands: 222 Succeeded non-training bindlegs/hands: 153, 69%
Attempted total bindlegs/hands: 1316 Succeeded total bindlegs/hands: 742, 56% ---
Here we see the benefits of training, the percentage went up, but it's still a fairly miserable success rate. There's 51% to knock someone out and then 69% to bind legs and 69% to bind hands. Do note that both need to be there to attempt to tie, then that has to succeed in order to truss.
It's probably less than 20% overall to bind someone up. But then it doesn't mean you kill him. Sometimes he'd outmelee you, sometimes he's flying and flee/quaffs, sometimes you just miss a trip/cheap shot. Do note that you get two attacks and can completely miss backstab.
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Mcbeth | Tue 07-Mar-17 02:53 PM |
Member since 21st Jul 2015
257 posts
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#130619, "Out of curiosity why do you think that 50% on a knock-o..."
In response to Reply #14
Edited on Tue 07-Mar-17 02:56 PM
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If it hits - you have a good chance at messing them up, MAYBE hitting all your bindings and having them stick through killing them, certainly cleaning out their inventory if you are so inclined.
If it misses - you flee and try again later, MAYBE getting gibbed if you tried to garrote someone who can kill you in miss lag.
Edited this just to add - it seems like you are asking for a higher chance to autokill someone. Binders are a class where sometimes the stars align and their enemy dies with no chance at survival. It seems obvious to me that they therefore better be pretty damn weak when the stars don't align.
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Saagkri | Tue 07-Mar-17 03:29 PM |
Member since 17th Jun 2014
801 posts
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#130621, "Didn't he point out that fully-bound is NOT autokill??"
In response to Reply #15
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I'll take him at his word since he just put in the hours playing a binder. But, if you have conflicting data, please share. Maybe your experience with you binder was different.
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Mcbeth | Tue 07-Mar-17 04:39 PM |
Member since 21st Jul 2015
257 posts
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#130624, "Right, sorry if I wasn't clear what I meant"
In response to Reply #17
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I think everyone should accept that fully-bound is not an autokill except once in a blue moon.
But, when a class with hide has something that acts as an autokill even a tiny percentage of the time, I think that class better pretty much suck otherwise. I guess a fair point would be that assassinate fits the same bill, with less skills needed to be perfected before it works well... although the one does take a fair amount of work. But, assassin's don't get steal.
Just teasing out thoughts about steal, as Rettia's numbers show, 50% of the time the thief is cleaning out your inventory. The necro spamming sleep at you gets to keep trying without any "protect your neck" defenses. But at least you can try to teleport away and not get your inventory wiped if he does land it... and you don't need to be a certain class, race, or have a unique item to see him coming and get the first hit in.
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Mcbeth | Tue 07-Mar-17 07:04 PM |
Member since 21st Jul 2015
257 posts
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#130630, "Well, not really, but maybe it raises the question abou..."
In response to Reply #23
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Of course, having straighforward paths to killing otherwise extremely hard to kill characters has its merits. We can disagree on how "powerful" steal is.
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#130623, "Would 50% on a signature skill be acceptable on another..."
In response to Reply #15
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Landing garrotte is a prerequisite for anything to happen for a binder, especially for a non-zerker binder. And if one isn't interested in clearing out the inventory (AKA griefing) and would rather get a kill or at least a shot at it, not landing it means you don't get the chance.
I'm not saying it should be a 100%, but something more reasonable would be preferable. I'd take 70%-80% as a good number, which is about what blackjack feels. Maybe it's even more reliable than that, I haven't had a blackjack thief to run the numbers, but it sure knocked my chars out very reliably over the years.
I'd also take the same 50% if it could be repeated, which it currently can't be until the timer runs out. At least with sleep, which feels very close to 50%, you can flee/sleep.
Just think of a perfected flurry hitting 50% of the time. Or hamstring. Or throw. Most if not all key skills/spells have better success rates.
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#130625, "While we're here, numbers on gag and blindfold"
In response to Reply #2
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Over life of the char:
Gag success: 441, 78% Gag fail: 126
Blindfold success: 462, 80% Blindfold fail: 117
Non-training:
Gag success: 58, 80% Gag fail: 14
Blindfold success: 66, 83% Blindfold fail: 13
Thus there is little to no reason to waste time practicing them apparently. Do notice the stable 80% success rates for both as compared to the 50% garrotte and 70% binds.
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TMNS | Tue 07-Mar-17 06:58 PM |
Member since 10th Jun 2009
2670 posts
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#130628, "Agreed. Thieves can be scary, but they aren't warriors..."
In response to Reply #22
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It's kinda like orcs.
People used to play them like giant warriors, and mostly got rocked. Yeah, the IMMs added a bunch of skills/spells, but I'd argue that it was players figuring out how to play them that made them seem "better" across the board.
As in, Thror and Khaso both had orcs that rocked like 90% PK ratio's back before adaptions/bully/etc.
As Jalim says, binder is possibly the "weakest" in combat thief path, but IF you land all your #### you can #### up an opponent as bad (if not worse) than any other path.
Pretty sure a well-played binder is one of the few things that a beefed up AP or Lich (maybe not the Lich) might worry about.
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#130631, "Sure, but they don't have other redeeming qualities eit..."
In response to Reply #24
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Binder can do absolutely nothing to a lich except die a horrible death. I suspect if the lich stands there and has no army and does not enter any commands, binder dies anyway to melee damage.
Let's say you bind up a beefy AP and nothing fails and you clean out the inventory. What then? He has hp to stand there until the bindings fail to flee/teleport. If said beefy AP has no fly and no protections, then maybe he dies to cheap shot spam, but I'm not convinced even a rager binder will be able to outmelee a 100-charge weapon. I'm even less convinced that AP skillful enough to become beefy is walking around without protections or fly. I'd say an assassinate is far more likely and is actually something he has to worry about. As evidenced fairly recently, a trapper thief can steal the weapon, but not binder.
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Lhydia | Tue 07-Mar-17 07:55 PM |
Member since 04th Mar 2003
2390 posts
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#130632, "This post is why you fail. n/t"
In response to Reply #27
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#130636, "If well-regarded Commander is your idea of fail, define..."
In response to Reply #28
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I am purely commenting my perceptions on the binder build that I had and the experiences that I had. If you mean "drag him to no-exit" - that doesn't really work in most situations, plus you have the initial problem of .5*.69*.69=.24 to even attempt, which was the gist of my complaint.
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TJHuron | Tue 07-Mar-17 08:19 PM |
Member since 28th Nov 2007
1132 posts
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#130634, "Wasn't there a binder thief out to get Ravon?"
In response to Reply #27
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Do correct me if I'm wrong - but wasn't the plan to bind Ravon and drag him into an insa-death room?
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lasentia | Fri 10-Mar-17 03:43 PM |
Member since 27th Apr 2010
987 posts
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#130669, "wasn't Iktul"
In response to Reply #49
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That guy played when I did, which was after Ravon. Maybe it is Iltch you were thinking of? Arial thief in Nexus, though no idea if Jalim played that one.
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Murphy | Fri 10-Mar-17 04:47 PM |
Member since 30th Dec 2010
1639 posts
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#130671, "Ilyitch."
In response to Reply #53
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You should've been immortalized by mummification.
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Jormyr | Wed 08-Mar-17 12:49 AM |
Member since 31st Dec 2014
422 posts
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#130638, "RE: Agreed. Thieves can be scary, but they aren't warr..."
In response to Reply #24
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As I referenced above, I've done binder. A binder who knows his stuff can utterly destroy any mage (non-undead), healer, shaman, or AP given time, and opportunity (mostly catching someone w/o friends to unbind them). If you're *REALLY* after someone dead, it takes a certain amount of patience, and probably non-rager, since some of the most evil tricks I ever thought of as a binder required magic.
As an AP, there is literally nothing I'd be more terrified of than a smart binder who wanted my weapon. Partially due to being rager, and partially because I have about 1000 hours of binder under my belt, I guarantee you leaned a little too much on the idea of "bind + cheap shot", to come up with all the ridiculously nasty things a binder can do.
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lasentia | Wed 08-Mar-17 10:53 AM |
Member since 27th Apr 2010
987 posts
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#130643, "Can you use gentle walk while dragging?"
In response to Reply #34
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Could you drag them into an agro npc and have the npc attack the victim and not the thief?
Though the best binder kill I saw was the guy dragging someone below the docks and the tide came in and drowned him.
Oddly enough, I feel like certain thieves play more as I envision assassins, having to be patient and learning the victim's habits to engineer situations that just kill the guy.
Having to be in the same area and use stalk just isn't the same as actually stalking someone enough to learn habits and design true plots to ensure their death rather than just using assassinate jim after 6 stalks or whatever.
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TMNS | Wed 08-Mar-17 06:57 PM |
Member since 10th Jun 2009
2670 posts
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#130650, "I still remember when Straklaw dragged Yean's paladin t..."
In response to Reply #38
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I can't remember, but I want to say Yean was playing some uber-decked Fort paladin and Straklaw was playing an Empire binder.
He literally dragged her from Balator to the Maus. It was insane.
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Jormyr | Wed 08-Mar-17 09:48 PM |
Member since 31st Dec 2014
422 posts
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#130652, "RE: I still remember when Straklaw dragged Yean's palad..."
In response to Reply #41
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Doing some searches, it's definitely Valryn you're talking about for the binder. There's an assortment of posts from you commenting about that story, heh. I couldn't figure out the "original" log, or what paladin it would be. Nihervia would be around the right time, for an "uber-paladin", but that's just a guess.
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jalbrin | Wed 08-Mar-17 07:11 PM |
Member since 20th Apr 2009
211 posts
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#130651, ""anti-paladin with preternatural ability to flee/return..."
In response to Reply #39
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You mispelled Shapamatic 2000. Imm approved.
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#130583, "Boo"
In response to Reply #0
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I enjoyed exploring with you. Rettia was lots of fun especially the doll theft. I really was surprised when you stepped down as Commander. That's a pretty big decision after winning the rites and I would have been happy to continue to have you as Commander.
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