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Just a couple of things I do happen to know quite a bit more about what I'm doing in pk than you think. The times you seemed to be so upset about me dying, *I* wasn't upset, so I can't figure out why you should be. The villager thing was epic. If there was a way you could have hung in there just a touch longer, and blasted one of those guys with ONE sweet spell they'd have both been dead. The reason I died in the end was a failed word (Yeah I know I didn't spam practice it hehe) I really couldn't have fought like that without the hasting though. So I'm not saying I could have done it AT ALL without you. Same with the imperial thing, I knew when to get out, just lost concentration. I tried my best to get along with you, but it was easier to talk to our enemies than you. I could get behind the rp if it was based on an all go no quit die hard fanatic. At times you would do something like get wanted and then go die to get rid of the flag, so it didn't seem you cared so much about dying, and then you'd dissappear at almost the first sign of trouble at other times. So I'm curious as to what made the difference for those choices. If you are willing to talk about it. An fyi though before giving orders, know what the people can or can't do. Not just what they should do if it was the perfect standard group for ganging. Monks don't work like other pallys WAY better for some things, and just useless for other things you'd be used to a paladin doing. If you do a goodie again sometime though, try one, they are fun as hell, well once you get used to the differences. I was used to 2 handers before and I started out thinking like that, and just died... ALOT.
So in the end, I thought we had worked out a way to get along better and I had hoped we'd become more friendly as time went on. Sorry we didn't get the chance to try, and good luck with your next.
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