|
This character was a pain in the butt for me right from the get-go. I had a role entry error that was just a big, ugly eye-sore to me, and the only way to fix it was just to enter another chapter and hope it would be overlooked.
Next, I really disliked the way the shaman class plays out in PK. The majority of the time, you are hovering near empty on mana, your supps never seem to land on anyone with halfway-decent saves, and everyone knows exactly when to run from you. Summon fails so often that it's a horrible method for reeling in the kill. Basically, it's a great class if you intend to gank. Summoning to split apart a group and having a groupmate bash someone down is evil. But, most people don't want to play like that. I certainly don't. I feel like this class should be less about "sending people packing" and more about "being hard as hell to get away from." It just wasn't for me. 'Nuff said.
Fort was ok. I don't like the extreme love heaped upon the power-combo characters who were in their early to mid 30's. No knock to them, personally, but imho it's unfair. Basically, it's giving more power to already powerful combos which are great at PK. I can't tell you how many times I said to myself, "If I had rolled a warrior, thief, assassin, transmuter, invoker, or conjurer I'd be Maran by now just based on kill count. I'd probably have a tat too." It sucks man!
I think there were a few really competent, really deadly people flying sort of under the radar in Fort, and it was nice to run into them once in a while. The mainstay of the Fort has, and always has been, newer players. And I think that is a good thing. Sure, it can be frustrating here and there, and I apologize if I ever got irritated with any of you. Even though you guys are still polishing up that killer PK instinct, you bring so much to the table in terms of roleplay and camaraderie that I'd say it's more than a fair trade.
Anyways, thanks all.
|