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Death_AngelWed 21-Jun-06 09:16 PM
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#10947, "[SCION] Cabdru the Chancellor of the Night, Black Inquisitor of the Charnel Forge"


          

Cabdru the Chancellor of the Night, Black Inquisitor of the Charnel Forge


Description

The dark orange hair of this stocky fire giant has been braided into long,
thick dreadlocks. Although his skin is nearly black, his eyes are even darke
tiny voids of inky blackness amidst the craggy darkness of his visage. Under
ill-fitting and ratty clothes that might have been fashionable a few hundred
years ago, he wears armor of some kind, something he seems to be trying witho
much success to conceal. The giant is built a little wide for how tall he is
lending him a decidedly brutish appearance, remniscent of a thug some minor
crime lord would send out to collect debts. The most noteworthy feature of
this giant, at first glance, is a patch of horrific scar tissue on his
right arm, in the shape of a massive hand.

Score

Level51SexmaleRacefire
EthosChaoticAlignEvilClassanti-paladin
Practices34Trains1HometownArkham
Exp675700To Level30400SphereDeath
Age mature, 217 years old (174 hours)
Hit Points1019Mana758Movement1070
Strength25Intelligence16Wisdom17
Dexterity16Constitution23Charisma16
Carry #11/36Carry Weight262 lb 13 oz  
Gold496Silver16Copper8
Wimpy300MoraleModerate  
Hitroll10Damroll10  

  

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Reply Cabdru's Timeline, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Title History, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Skill List, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Spell List, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's PK Statistics, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Gank-O-Meter, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Immortal Comments, Death_Angel, 21-Jun-06 10:54 PM, #
Reply Cabdru's Role Chapter 1, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Role Chapter 2, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Role Chapter 3, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Role Chapter 4, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Role Chapter 5, Death_Angel, 21-Jun-06 09:16 PM, #2
Reply Cabdru's Statistics, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Class Specifics, Death_Angel, 21-Jun-06 09:16 PM, #
Reply Cabdru's Cabal Specifics, Death_Angel, 21-Jun-06 09:16 PM, #1

Death_AngelWed 21-Jun-06 09:16 PM
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#10951, "Cabdru's Timeline"


          

Timeline

Sat Feb 25 00:34:37 2006 at level 20 (35 hrs):
Cabdru advanced to level 20

Sat Mar 4 10:20:28 2006 at level 30 (48 hrs):
Cabdru advanced to level 30

Fri Mar 17 00:33:14 2006 at level 36 (69 hrs):
Tattooed by Muuloc.

Sun Mar 26 08:46:24 2006 at level 40 (83 hrs):
Cabdru advanced to level 40

Tue Mar 28 00:43:03 2006 at level 41 (88 hrs):
Inducted into SCION by Muuloc.

Sun Apr 16 08:38:42 2006 at level 51 (124 hrs):
Cabdru advanced to level 51

Wed Jun 14 23:26:21 2006 at level 51 (174 hrs):
Hero Delete

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10952, "Cabdru's Title History"


          

Title History

Sat Feb 25 11:42:04 2006, level 25 (37 hrs):
Cabdru the Black Knight, Charnel Preacher

Thu Mar 16 23:56:08 2006, level 36 (69 hrs):
Cabdru the Knight of the Apocalypse, Charnel Preacher

Mon Mar 27 23:57:02 2006, level 41 (88 hrs):
Cabdru the Evil Lord, Charnel Preacher

Tue Mar 28 00:58:50 2006, level 41 (88 hrs):
Cabdru the Evil Lord, Charnel Preacher

Tue Apr 11 00:25:31 2006, level 46 (111 hrs):
Cabdru the Harbinger of Death, Charnel Preacher

Wed Apr 19 23:44:30 2006, level 51 (127 hrs):
Cabdru the Chacellor of the Night

Wed Apr 19 23:45:14 2006, level 51 (127 hrs):
Cabdru the Chanceller of the Night

Wed Apr 19 23:45:42 2006, level 51 (127 hrs):
Cabdru the Fist of Darkness, Charnel Creature

Wed Apr 19 23:46:19 2006, level 51 (127 hrs):
Cabdru the Chancellor of the Night, Charnel Creature

Thu Apr 20 00:31:27 2006, level 51 (127 hrs):
Cabdru the Chancellor of the Night, Charnel Preacher

Sat Apr 29 23:28:38 2006, level 51 (142 hrs):
Cabdru the Chancellor of the Night, Charnel Preacher, Black Inquisitor of the Charnel Forge

Sat Apr 29 23:31:04 2006, level 51 (142 hrs):
Cabdru the Chancellor of the Night, Black Inquisitor of the Charnel Forge?

Sat Apr 29 23:31:20 2006, level 51 (142 hrs):
Cabdru the Chancellor of the Night, Black Inquisitor of the Charnel Forge

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10953, "Cabdru's Skill List"


          

Skill List

Level 1axe100%
Level 1dagger100%
Level 1flail100%
Level 1mace100%
Level 1polearm100%
Level 1spear100%
Level 1sword100%
Level 1whip100%
Level 1enhanced damage100%
Level 1parry100%
Level 1scrolls93%
Level 1wands100%
Level 1recall100%
Level 1shield block100%
Level 2improved compare83%
Level 3dirt kicking100%
Level 5elbow1%
Level 6knee1%
Level 7second attack100%
Level 7fast healing100%
Level 8haggle81%
Level 9kick100%
Level 10trip100%
Level 10pick lock100%
Level 11disarm100%
Level 11inspect goods1%
Level 12sharpen sight88%
Level 13third attack100%
Level 14hand to hand100%
Level 15bash100%
Level 15lash1%
Level 15meditation100%
Level 15dual wield100%
Level 17shield cleave100%
Level 20charge1%
Level 20attune80%
Level 20lore100%
Level 20divination75%
Level 20pen79%
Level 23faceslash95%
Level 25cleave100%
Level 26lashes of the slave1%
Level 28vault83%
Level 29crippling strike100%
Level 30careful vision87%
Level 30demand92%
Level 33charge of the morosa1%
Level 35volley90%

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10954, "Cabdru's Spell List"


          

Spell List

Level 2chill touch1%
Level 4blindness100%
Level 6poison100%
Level 8curse100%
Level 8protection99%
Level 9invis100%
Level 10detect invis100%
Level 12teleport100%
Level 13lightning bolt100%
Level 16energy drain100%
Level 19excision100%
Level 20despoil80%
Level 21summon100%
Level 22deafen90%
Level 24power word despondence87%
Level 25plague100%
Level 25sleep100%
Level 27fireball100%
Level 28nightwalker85%
Level 31aura of despair91%
Level 32iceball100%
Level 32beckon druktrar87%
Level 34bloodlust of the twelve fiends100%
Level 35enervating spirits1%
Level 36unholy blessing78%
Level 36leech unholy blessing76%
Level 40sight of the damned88%
Level 40iron grip of azazel99%
Level 40demonsight85%
Level 42worldbind91%
Level 43flames of Ninauurm86%
Level 43control unholy blessing75%
Level 43forsaken portal80%
Level 45icy grip of Baalduru82%
Level 47arcing touch of Akkabal80%
Level 49burning acid of Heglial-Gil80%
Level 51blessing of Sedayamin80%

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10955, "Cabdru's PK Statistics"


          

PK Statistics

PK Statistics

Total PK Wins  216 (107 at level 51)
Total PK Losses  3
Total Mob Deaths  6
# of Cleaved in HALF  11

PK Wins by Class
VS. transmuter  2
VS. thief  1
VS. warrior  95
VS. paladin  27
VS. anti-paladin  1
VS. assassin  18
VS. ranger  3
VS. invoker  2
VS. necromancer  1
VS. bard  28
VS. healer  5
VS. druid  7
VS. conjurer  4
VS. shapeshifter  22

PK Wins by Cabal
VS. None  95
VS. FORTRESS  38
VS. OUTLANDER  19
VS. BATTLE  46
VS. HERALD  1
VS. EMPIRE  9
VS. SCION  1
VS. TRIBUNAL  7

PK Wins by Align
VS. Good  112
VS. Neutral  74
VS. Evil  30

PK Deaths by Class
VS. warrior  2
VS. bard  1

PK Deaths by Cabal
VS. None  1
VS. BATTLE  1
VS. EMPIRE  1

PK Deaths by Align
VS. Good  1
VS. Neutral  0
VS. Evil  2

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10956, "Cabdru's Gank-O-Meter"


          

PK Gank-O-Meter

PK Gank-O-Meter

Total PK Wins  216
Total PK Assists  23
Average Group Size Per Kill  1.18

Death's Gank-O-Meter says: Solo-Killer

Average Group Size Per Death  1.67

Death's Ganked-O-Meter says: Unwitting Guest of Bad Parties

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10957, "Cabdru's Immortal Comments"
Edited on Wed 21-Jun-06 10:54 PM

          

Edit: Chopped comments added.

Immortal Comments

Wed Feb 1 07:55:41 2006 by 'An Immortal' at level 5 (0 hrs):
An Immortal added 1000 exp for: Good desc and Role (including Khar Zur Tree mention) at early levels.

Wed Feb 8 00:21:17 2006 by 'An Immortal' at level 15 (25 hrs):
An Immortal added 500 exp for: For roleplaying his role on a random snoop.

Sat Feb 25 11:26:18 2006 by 'An Immortal' at level 25 (37 hrs):
An Immortal added 500 exp for: For helping an obvious newbie and keeping it in character, while at the same time proselytizing.

Sat Feb 25 11:43:27 2006 by 'Muuloc' at level 25 (37 hrs):
Given a title for his work teaching about the lessons of Death, and handing them out.

Tue Mar 7 10:33:45 2006 by 'Dalteric' at level 32 (57 hrs):
Honorable Mention, March 06 Role Contest, good job!

Fri Mar 17 00:42:15 2006 by 'An Immortal' at level 36 (69 hrs):
An Immortal added 1000 exp for: And after a long series of questions and answers, he earns the tattoo rather young. We'll see if he lives up to it.

Sat Mar 18 23:42:15 2006 by 'Eshval' at level 36 (73 hrs):
I would be more impressed if I did not see him killing the same newbies over and over. I did see him take out two paladins, however.

Sat Mar 25 07:58:49 2006 by 'Qaledus' at level 38 (80 hrs):
Nice roleplay in group with Vandrylon.

Tue Apr 4 14:28:22 2006 by 'Aarn' at level 41 (102 hrs):
Went for the weak kill on a fairly obviously linkdead healer. Even watched her sit there for a minute after she wimpied before finishing her off.

Tue Apr 4 15:01:21 2006 by 'Aarn' at level 41 (102 hrs):
He claimed he had no idea. I appologize if that's the case man, but that sure looked like obvious LD-pickin' to me.

Fri Apr 7 17:37:17 2006 by 'Eshval' at level 41 (103 hrs):
While a competent killer, I notice a lot of hesitancy to get into the hero ranks.

Sat Apr 8 10:03:12 2006 by 'Grurk' at level 43 (105 hrs):
Human in a fire giant suit RP. Yay!

Wed Apr 12 22:32:41 2006 by 'Eshval' at level 48 (115 hrs):
Just waxed a group of three while alone.

Sun Apr 16 08:32:29 2006 by 'Valguarnera' at level 50 (124 hrs):
Works solo nearly exclusively (100/107 kills), despite often gang-happy opponents. Seems to be a little below the radar, but easily the toughest AP in a long while.

Wed Apr 19 23:47:47 2006 by 'Eshval' at level 51 (127 hrs):
Has earned a shot at Chancellor. Nice job to this point.

Wed Apr 19 23:48:49 2006 by 'Eshval' at level 51 (127 hrs):
What a nice compliment: Lerimos: Four or five of us raided the Chasm for him, only two survived.

Mon Apr 24 23:52:16 2006 by 'An Immortal' at level 51 (132 hrs):
An Immortal added 2000 exp for: Five Fort guys sitting in the cabal area. He raids, makes several flee, and takes back the Scepter.

Tue May 2 01:15:37 2006 by 'An Immortal' at level 51 (144 hrs):
An Immortal added 1000 exp for: Religion immteraction

Wed May 3 00:07:37 2006 by 'An Immortal' at level 51 (147 hrs):
An Immortal added 1000 exp for: Retrieval solo against 7 ragers in range...only 4 were there to defend though :P

Sat May 6 11:53:24 2006 by 'Khasotholas' at level 51 (152 hrs):
Driven off, barely, barely, barely, by Korasiva, who was in manta form, underwater. Oh, and Korasiva had a pocket healer. Damn.

Sat May 6 11:57:19 2006 by 'Khasotholas' at level 51 (152 hrs):
Right. Returned a few minutes later and finished the manta, who still had a healer aiding.

Wed May 10 00:48:42 2006 by 'Innis' at level 51 (160 hrs):
Given an individualized long desc. as a reward.

Thu May 11 14:37:27 2006 by 'Aarn' at level 51 (161 hrs):
Is now averaging 1.04 kills per hour of total play time. That's nuts!

Fri May 19 20:08:02 2006 by 'Qaledus' at level 51 (165 hrs):
Jeepers, the charges really rack up when you win tough fights. What a monster.

Sun May 21 23:32:56 2006 by 'Eshval' at level 51 (166 hrs):
Okay...I swear if they bring anyone else to take him down, they will only leave corpses of their own.

Thu May 25 02:14:44 2006 by 'An Immortal' at level 51 (168 hrs):
An Immortal added 1000 exp for: Scion ritual in which he sacrificed the Talisman of Ultimate Evil.

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10958, "Cabdru's Role Chapter 1"


          

Role

Chapter 1


Betrayal, the Black Dome, and an Unlikely Savior
Added Sat Apr 29 03:02:23 2006 at level 51:

As predicted, the power of the Eternal Night brought Cabdru more and more
danger, even beyond what he had expected. Rogue Ccul'gra began to hunt Cabdru.
Twisted nightmares of these dread Nightwalkers haunted his sleep. The Dome of
Maethien which entrapped many of the Ccul'gra, he learned, was weakening. If
it were to break, the Ccul'gra would have their way into Thera. It would be
as the day of the Prophecy of the Eternal Night fulfilled, but with one crucial
difference. If the Ccul'gra were able to achieve their crossing without the
aid of the Scions, they would have no reason to treat them any differently than
any of the cattle of Thera. The Scions would lose their opportunity to bargain
and control the Ccul'gra invasion. Such a thing would be a disaster for every
man, woman, and child in Thera, but since it would also be one for the Fold of
the Night, it could not be permitted.

Learning that a dark artifact of the Shadow Plane could be used to repair the
faltering dome, a force of Scions struck deep into the very heart of fallen
Maethien to recover it. Only by using this artifact at the foretold time
could armageddon be prevented. Unfortunately, in their incompetence, the
artifact circlet was embarrasingly lost to a contingent of paladins of the
Fortress. The Scions desperately needed a leader to rally them in this time
of great testing for the Fold of the Night, and Cabdru rose, anointed by the
dark gods to lead as the first Chancellor in generations.

The Dome grew weaker and weaker, and disaster loomed unstoppable. At the
eleventh hour, it was Cabdru himself who struck down the leader of the
troublesome paladins with a single ferocious chop of his axe. Reclaiming
the circlet of flowing shadows, he held it safe from the Theran enemies of
the Midnight Chasm, as well as the attempts of the leader of the rogues, a
powerful greater Ccul'gra named Za'shen'ra.

Realizing his force of Scions would prove too weak to push an assault towards
the Black Dome, Cabdru recruited all of his worst enemies. He knew that they
would not benefit from the breaking of the Dome, and that they would abandon
their various ethical facades to protect it in their own self interest.

So it was that Maran and Imperial, Outland savage and Tribunal alike stood
with the Chancellor of Eternal Night at dark Maethien's gates. Their fear
and need made them Cabdru's pawns. The elves that safeguarded Maethien also
reluctantly joined him. As the Dome began to give way, wave after terrible
wave of rogue Ccul'gra surged at them, numerous as the grains of sand in
Araile herself. Cabdru himself was their target, he and the circlet. Again
and again, the Ccul'gra charged him, heedless of their own safety. Too many
aeons of entrapment had passed. Their hunger for freedom was too great.

It was not enough. Forged and folded a thousand times in the Charnel Forge
and battle, Cabdru was too strong for even Za'shen'ra. Breaking the back of
the Ccul'gra assault, he strode up to the very cracking wall of the Black
Dome and there, wielding the circlet of flowing shadows as his weapon, he
imposed his endless, burning will upon the Dome, making it whole again.

The Dome would weaken again, someday. The Ccul'gra of Maethien would have
another c

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10959, "Cabdru's Role Chapter 2"


          

Role

Chapter 2


Conspiracy Ascendant
Added Sat Apr 29 02:53:17 2006 at level 51:

Time passed, and Cabdru subjected himself to greater and greater tests. He
fought greater foes and conspired against more cunning agents of the conspiracy.
At times he was bested or slain, but as the Charnel God taught, he learned from
these failings and was reborn again, harder and stronger.

As his enemies became legion, the obviousness of their parts in the conspiracy
grew more plain as well. Theoretically exclusive groups of his enemies would
fight him as one. Lawmen, Maran, and Battlerager alike abandoned their
supposed ethos to find opportunities to hinder and maul him. The giant took
all these things in stride, interpreting them as evidence that his paranoia
was justified. Needing a way to bring more strength to bear against the
plotters but trusting no one, Cabdru decided to call forth dark powers to
infest a weapon of his choosing. It would reap the souls of the conspirators
and cut them down ever more swiftly. Even with its growing power, he felt
beseiged. For all of that, he found himself entering even the pits of Hell
itself alone, seeking greater and greater adversity to forge himself stronger.

Cabdru asked his patron for help in contacting the Scions of the Eternal Night.
Although even they had occasionally tried to kill him, Cabdru reasoned that a
group with such an obviously insane goal of achieving world domination by a
untrustworthy army other than their own could not possibly be scheming against
him. Their enemies made attempts on Cabdru's life every day. An alliance
made sense.

To his surprise, the Charnel God counseled him against binding himself to the
Fold of the Night. It would make his life harder. Power he would gain, but
enemies and danger more. "And," added the Dread Sculptor, "allies cannot
trust. Bargain seems poor, but can grant it."

Longing, despite his great oppression, for even greater trial to forge him anew
and make him stronger, Cabdru made the bargain with his Lord Muuloc.

It would not be long before he learned more of the allies he could not trust.


  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10960, "Cabdru's Role Chapter 3"


          

Role

Chapter 3


A Faceful of Axes
Added Sun Feb 26 10:30:42 2006 at level 25:

Many of the conspirators came for Cabdru, no doubt wanting to silence his voice
and thoughts so that others would not know the truth. He was too cunning for
them, hacking each down like wheat. Even in defeat, many defied Cabdru and
professed ignorance of the great and hidden design. He respected that. It
was what he would have had his henchmen do if he ruled with fear from the
shadows. That respect would not spare them, however.

As the bodies of the plotters mounted, the disposal of their bodies and other
evidence became a mounting problem. Cabdru hit upon the Charnel God, Muuloc
as a solution. As it turned out, Muuloc desired the bodies of those Cabdru
had slain, and Cabdru desired to be rid of these bodies. It was a match made
in Hell.

Cabdru had long been possessed of a peculiar post-modern fire giantish
philosophy. That is to say, a philosophy grounded in the basic ideas of fire
giant society such as the One Law, but evolved and revised through the many
experiences in which Cabdru saw other fire giants horribly and painfully
butchered. Trial and suffering were the true wellsprings of strength.
Only in pain and true adversity could a person grow stronger. Great hardship
could break a person, but it also could hone their latent might into truer
strength. Sharing this philosophy with a favored priest of the Charnel God,
Cabdru found that this too pleased the Dark God. Desiring the backing of
Muuloc and his support against those of his enemies that had divine patrons
of their own, Cabdru began to preach this word.

The conspiracy was the greatest enemy Cabdru could imagine. It encompassed
thousands of people and creatures, some of which might not even realize who
truly pulled their strings. It was born of incredible cunning and design,
and would someday come to dominate all unless someone stopped it. By
pitting himself against this insurmountable deception and its soldiers,
Cabdru believed he could become the strongest of all.


  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10961, "Cabdru's Role Chapter 4"


          

Role

Chapter 4


Speech Patterns
Added Sun Feb 26 09:40:38 2006 at level 25:

Cabdru's speech is more sophisticated than most fire giants. His long years of
curiousity and research into matters that do not usually interest others of his
kind have drastically improved his grasp of the common tongue. That he is a
fire giant comes across in what he says rather than how he says it. He retains
the stereotypical fire giant difficulties with secrecy, and it is not uncommon
to hear him announce to someone he believes is conspiring against him that he
is on to their scheme.

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10962, "Cabdru's Role Chapter 5"
In response to Reply #0


          

Role

Chapter 5


Conspiracy Theories
Added Wed Feb 1 00:16:20 2006 at level 1:

Conspiracy and intrigue shroud the history of Thera from its origins to present
day. Secret societies hoard hidden magicks and play kings of men as puppets.
Shadowy cults and forbidden guilds rule with fear from the shadows. People
scheme and deceive each other and themselves for a thousand different ends.
With layer built upon layer of plotting and concealment for ages, no one could
possibly make sense of all of it.

Meet a man who thinks he has.

Cabdru always had a limitless curiousity for matters that others considered
settled or uninteresting. Most of the smarter fire giants were content to
learn magic and put it to use setting villages on fire and creating general
mayhem. Cabdru, however, was obsessed with the why. As a boy he had heard
in passing the legend of the Teacher who had brought magic to the fire giants.
Ever since hearing about it he was sought to understand such mysteries, such
matters of history, find out who was behind them, and learn the mystery behind
the Mystery. Because, of course, there always was a mystery behind another.
Since no one he knew had the answers to these kinds of questions, he thought
that they must be great secrets, even though the reality was that the other
fire giants just didn't care.

Leaving his volcano and being exposed to the outside world, he found many
more mysteries, things more alien that he did not understand. His imagination
ran wild and paranoia began to consume him.

Strange Khar-Zhur trees were everywhere, enveloping him in an eerie orange
light, but leaving others unilluminated. It was obvious they were marking him
for arrest and torture by some shadowy group of secret police. The Coven
whose conjuration magic was stolen during the Tailed Star affair clearly was
still out there somewhere, using even more forbidden magic and plotting
horrible things. The Blood Tribunal was on the take, allowing many citizens
of their cities to be cut down without interference. Wild men in the woods
sought to sacrifice simple fire giants such as himself to their dark and
ancient gods, then throw others off the scent of their true plan by also
butchering dwarves and starting fires. A mighty Empire only sent out two
soldiers at a time to secure territory, obviously because the puppet masters
that pulled their strings didn't really want that territory conquered.
The game was afoot, the fix was in, and everyone was in on it.

There was only one way to get to stay alive and get to the bottom of things.
Killing would solve all the problems. He would need to grab some of the
conspirators, force whatever information he could from them, and then dispose
of the bodies so as not to scare off others. He would need a place to put a
lot of bodies and perhaps a small group of conspirators of his own. Someone
would need to watch the watchers, and they would need to watch them with axes.


  

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Death_AngelWed 21-Jun-06 09:16 PM
Member since 29th Nov 2024
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#10948, "Cabdru's Statistics"


          

Statistics

Experience Breakdown

Experience from Cabal raiding15400
Experience from Skill improvements19702
Experience from Exploration16350
Experience from Quests-26686
Experience from Commerce6445

Adventuring Statistics

Character Created  Wed Feb 1 00:13:31 2006
Quests Completed  39
Exploration Points Found  50
Bonus Experience from Immortals  8500
(WANTED) Criminal  2 times
Hours spent at Hero  49 hours
% of lifetime in the wilderness  71 %
% of lifetime in the cities  5 %
% of lifetime in the Inn of the Eternal Star  0 %
% of lifetime caballed  48 %

  

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Death_AngelWed 21-Jun-06 09:16 PM
Member since 29th Nov 2024
17385 posts
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#10949, "Cabdru's Class Specifics"


          

Class Specifics

Total unholy blessing charges  294
# of leeched weapons  1
# of deaths from destruction of your unholy weapon  0
Best unholy weapon  +169 Hit, +169 Dam, +1590 HP, +1590 mana

  

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Death_AngelWed 21-Jun-06 09:16 PM
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#10950, "Cabdru's Cabal Specifics"
In response to Reply #0


          

Cabal Specifics

Cabal Statistics

# of logins with their cabal item  21
# of logins without their cabal item  26
# of logouts with their cabal item  44
# of logouts without their cabal item  1
# of times they lost their cabal item  10
# of times they retrieved their cabal item  32
# of times they took another cabal item  81

  

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