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A number of low-level offensive mage spells now have additional power and/or functions if the victim fails multiple saving throws. In general, these are designed to be more significant at lower levels, and not very significant near hero range, for two reasons:
1) The bonuses tend to be fairly flat, or at least scaling slowly. 2) Higher-level characters are more prone to actually wearing gear that helps saving throws, and thus less likely to, say, fail two or three in a row.
I modified nine in this batch, and may continue to do so as small projects as time allows.
Edit on 5/26: Another three or four went live a few days ago. All have effects that are obvious through gameplay.
valguarnera@carrionfields.com
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