Subject: "Shamans get Edgy!" Previous topic | Next topic
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DaevrynThu 18-Jan-07 12:04 AM
Member since 13th Feb 2007
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#1110, "Shamans get Edgy!"


          

Shaman Edges are now live. If you don't know what that means, the Conjurer Edges and Necromancer Edges posts below probably explain the concept pretty well.

Please take any discussion to Gameplay.

Helpfiles, unfortunately, are being written by me right now. You can tell this because they're not very good. The full set should show up gradually today and tomorrow.

  

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LarcatThu 18-Jan-07 12:33 AM
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#1112, "Yay! OMFGasm, one concern though txt"
In response to Reply #0


          

This doesn't excuse shamans from a future 'real' revamp, does it?

You guys rawk.

"New payment options w/ Iron Realms"

  

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DaevrynThu 18-Jan-07 01:03 AM
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#1113, "Shaman revamp"
In response to Reply #2


          

I'm not opposed to revamping shamans, but I've also never been in love with a revamp scheme I've seen proposed for them. If there are ideas there that we like I'm sure it'd happen.

  

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GinGaThu 18-Jan-07 12:16 AM
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#1111, "Damn. I knew it."
In response to Reply #0


  

          

I was hoping for muter edges, what with this transmuter role I've had for years now and me having some time to play it soon.

Should I hold on another week/month, or just go ahead and roll a shaman?

Its about time I rolled a hero assassin too ( My last was Yhorian, conduit of lost souls. Never got past lvl 40 and assassinate worked like once for me and I think its time I figure it out). Are they topping the list?

And since I'm in a cheeky mood. Does Nuekar's blunt resist really help against an assassinate by a hand-to-hand felar? I got no clue on assassinates, except doing it while holding a four leaf clover, using a vuln weapon, just past midnight on a sleeping, convulsing dark-elf necro that hasn't seen you logged in once is a sure fire way to get it to work

Yhorian.

  

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DaevrynThu 18-Jan-07 01:17 AM
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#1114, "What's next..."
In response to Reply #1


          

It's hard to say what will be next. I haven't decided what I want to work on next, and that's to say nothing of what anyone else wants to work on. Edges to this point have largely been a joint effort of myself, Sebeok, Valg, Amaranthe, and Twist -- everyone on that list being edge ideas, myself also being edge coding, Sebeok also being edge coding and edge infrastructure coding, and Valg and Amaranthe also being echoey stuff and helpfiles. We've got a lot of ideas brainstormed up for a bunch of classes, so picking which ones to do and coding them is the next step for any of a bunch of directions we could go in.

I've got a nice pile of thirtysome healer edge ideas awaiting some attention. I'm not in love with some of the ideas, but there's enough good ones there to make a good start on the coding end while we figure the rest out. We tend to work like that, throwing lots of ideas out and trying to pick the best to go with. A small handful of these were done already for shamans and will eventually be for both or more classes, so that's a nice little head start too.

There's fifteen or so transmuter ideas in the pile already, most of those being mine, therefore awesome, therefore something I'd be excited to work on right away.

There's about as many assassin edge ideas in the pile. Team Foofy Imms (yay, Amaranthe) is both suggesting new ideas there and buffing the rough edges off of some of my suggestions, such as the imaginatively titled but now renamed 'Good At Poison Dagger Guy' edge.

And then, of course, there are always non-class directions entirely, such as general edges, racial edges, or some interesting things the edge infrastructure is designed to support that you haven't seen yet.

This is a good a time as any to disclaim that you pick any edge at your own risk, in the sense that the next day something else might be introduced and you won't get to repick. Sure, we did a big pile of conjurer edges as a package, and I'm liking rolling out these first few classes as a group, but if I get two more great ideas for conjurer class edges tomorrow I'll probably just code them up and put them. This whole experiment is meant to be open-ended like that.

  

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