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nepenthe | Fri 18-Feb-05 02:07 PM |
Member since 04th Mar 2003
3430 posts
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#571, "Mini Sleep Revamp"
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Sleep, for the purposes of this post, is any "knockout" effect, including but not limited to: sleep, cold be sleep, blackjack, weapon butt blackjack, knockout poison, knockout trap, strangle, choke, cranial, strangle, and stun.
1) These effects are generally shorter in duration across the board by a tick or two (or more), though not all have been touched.
2) Using offensive/harmful spells/powers/communes/etc. on someone who has been slept by someone who isn't you has a small (~5%) chance to wake them.
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Any chance you could revamp steal and scrolls, too?,
Ekirhal,
30-Mar-05 10:18 AM, #11
Thieves,
nepenthe,
30-Mar-05 10:23 AM, #12
RE: Doing things right,
Straklaw,
31-Mar-05 11:43 AM, #13
RE: Doing things right,
nepenthe,
31-Mar-05 11:52 AM, #17
Binders,
nepenthe,
30-Mar-05 10:04 PM, #14
Thieves and scrolls,
NNNick,
31-Mar-05 11:43 AM, #15
RE: Thieves and scrolls,
nepenthe,
31-Mar-05 11:45 AM, #16
Roundabout way there mihgt be a scroll penalty,
Theerkla,
31-Mar-05 10:06 PM, #18
Cracked-out imaginations,
Sebeok,
31-Mar-05 09:58 PM, #19
RE: Cracked-out imaginations,
nepenthe,
31-Mar-05 11:56 PM, #20
Well...,
Valguarnera,
01-Apr-05 09:09 AM, #21
Too short knock-out time.,
altazar,
27-Feb-05 06:25 PM, #6
You = dirty crack whore.,
nepenthe,
27-Feb-05 06:26 PM, #9
I don't like it.,
Nivek1,
21-Feb-05 08:29 PM, #2
I thought about that, and...,
nepenthe,
21-Feb-05 08:31 PM, #3
I very much like that. Thank you. nt,
Nivek1,
22-Feb-05 06:20 PM, #4
Speaking of,
nepenthe,
22-Feb-05 06:41 PM, #5
Sent, but I'm not much help.,
Nivek1,
27-Feb-05 07:04 PM, #7
Couple ideas,
NNNick,
12-Mar-05 01:12 AM, #8
RE: Couple ideas,
nepenthe,
12-Mar-05 01:13 AM, #10
This is sexier than Brooke Burke. nt,
Larcat,
18-Feb-05 04:58 PM, #1
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Ekirhal | Thu 24-Mar-05 11:56 AM |
Member since 04th Mar 2003
20 posts
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#603, "Any chance you could revamp steal and scrolls, too?"
In response to Reply #0
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As it is now you have maybe one or two ticks before a jacked victim wakes. Reciting a scroll takes a god-awful 2 rounds of lag as does steal. Maybe make steal one round for city ties or something. Reduce scrolls to 1 round? After all casting a spell (most) is only one round.
My 0.02
Ekirhal Ekirhal
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nepenthe | Wed 30-Mar-05 10:23 AM |
Member since 04th Mar 2003
3430 posts
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#624, "Thieves"
In response to Reply #11
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I'm going to respond to this and tie up all of my remaining thief thoughts in one fell swoop.
Scrolls aren't going to change at this time. Yes, casting a spell is often one round, but scrolls are up to three spells in one shot. Additionally, this would make a lot of characters that aren't thieves tougher as well.
I don't really see steal getting shorter. A city thief shouldn't need to knock out their victim to rob them blind. If they do, I'd rather address that.
And, in a general sense, let it be noted that I'm aware thieves have some issues. Some of the fixes I have in mind for that are, like recent changes to A-Ps, relatively quick things to implement that you'll probably see sooner rather than later. Others are much more ambitious and scope and far-reaching. You may not see some of those for a long time, but some things I'd just rather do right.
That's all I have to say on that issue for the moment. Have fun!
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nepenthe | Thu 31-Mar-05 11:52 AM |
Member since 04th Mar 2003
3430 posts
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#632, "RE: Doing things right"
In response to Reply #13
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I started to write a long rant in response to this, but the short version is, while tinkering with sleep affects, it just made sense to do them all together.
A lot of the bitching is just that, bitching. There are still thieves with 3 (4 if counting 0-tick) blackjack effects. Blackjack still has an enormously high success rate for any skill, much less one so capable of incapacitating an enemy or turning a raid around.
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nepenthe | Wed 30-Mar-05 10:04 PM |
Member since 04th Mar 2003
3430 posts
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#627, "Binders"
In response to Reply #12
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One of those things, coming in next reboot or perhaps the one after that, depending on how things time out:
Bindings fall off slower/less likely in combat than the current rate for solo binders attacking a bound victim. They fall off faster/more likely for a binder and his twelve best friends attacking a bound victim.
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NNNick | Thu 31-Mar-05 01:30 AM |
Member since 04th Mar 2003
94 posts
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#629, "Thieves and scrolls"
In response to Reply #12
Edited on Thu 31-Mar-05 11:43 AM
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As of now scrolls and thieves dont mix well because of:
1. Thieves suffer a HUGE penalty when using scrolls. Approx. 75% failure rate on recite (with scrolls 100%) by my estimate. 2. There are not enough maledicting scrolls for hero level (in fact only edit: some scrolls).
Could you lower 1. and insert some high level scrolls in various areas to fix 2.?
Thanks,
-NNNick-
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nepenthe | Thu 31-Mar-05 11:45 AM |
Member since 04th Mar 2003
3430 posts
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#631, "RE: Thieves and scrolls"
In response to Reply #15
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I'm pretty sure (1) only exists in your cracked-out imagination. No offense.
When I get home I'll doublecheck to make sure this hasn't changed in the last year or two while I wasn't paying attention.\
Really, there's a lot more to scrolls than maledicting a slept person. I'm sure you'll see more scrolls as areas are added but really, thieves aren't meant to be necromancers with hide, even on their best day.
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Theerkla | Thu 31-Mar-05 12:52 PM |
Member since 04th Mar 2003
1055 posts
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#633, "Roundabout way there mihgt be a scroll penalty"
In response to Reply #16
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I've always felt int plays a roll in success rate. Thieves not having as high an int as mages could perceive a class-penalty exists.
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nepenthe | Thu 31-Mar-05 11:56 PM |
Member since 04th Mar 2003
3430 posts
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#635, "RE: Cracked-out imaginations"
In response to Reply #19
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That being the case, I owe NNNick an apology.
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altazar | Wed 23-Feb-05 01:50 PM |
Member since 25th Mar 2003
3 posts
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#579, "Too short knock-out time."
In response to Reply #0
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No time to rob, to poisoner no any chances to reconcotion. Normal blackjack fails too often about 4 on 1 successfull (have it 96 %)
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nepenthe | Mon 21-Feb-05 08:31 PM |
Member since 04th Mar 2003
3430 posts
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#576, "I thought about that, and..."
In response to Reply #2
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made some allowances for dedicated binders.
If they prove to not be enough, I'll probably redress them in some fashion which does not equate to making blackjack longer down the road.
My feeling right now is that binders are too good with a gang and too weak without. I aim to reduce the former and improve the latter.
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Nivek1 | Tue 22-Feb-05 07:09 AM |
Member since 04th Mar 2003
655 posts
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#577, "I very much like that. Thank you. nt"
In response to Reply #3
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nepenthe | Tue 22-Feb-05 06:41 PM |
Member since 04th Mar 2003
3430 posts
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#578, "Speaking of"
In response to Reply #4
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I already have some ideas in mind for that, but you can feel free to send me an e-mail if you have ideas of your own more complicated than "make skill X work more."
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NNNick | Sun 27-Feb-05 12:22 AM |
Member since 04th Mar 2003
94 posts
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#587, "Couple ideas"
In response to Reply #5
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Well... with reduction of blackjack time I dont have time to bind now.
Couple ideas: 1) Let binders stay in shadows while they bind. 2) Make bind_legs/bind_hands last longer in combat. As of now they are typically gone within first round of combat.
Also while you addressed problem with spells-ups, how about fixing gang problem (http://www.qhcf.net/cforum/logs/vpost.pl?50702). Kimberly had no chance to escape here. Because of the truss.
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nepenthe | Sat 12-Mar-05 01:13 AM |
Member since 04th Mar 2003
3430 posts
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#600, "RE: Couple ideas"
In response to Reply #8
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I have a couple ideas in mind for binders when I get a little more time to make them more effective solo and less or equally effective in a gang.
Also, note that not all thieves have a shorter (or, depending, as much shorter) blackjack timer...
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Larcat | Fri 18-Feb-05 03:57 PM |
Member since 04th Mar 2003
495 posts
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#572, "This is sexier than Brooke Burke. nt"
In response to Reply #0
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nt "New payment options w/ Iron Realms"
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