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Zulghinlour | Fri 04-May-07 07:24 PM |
Member since 04th Mar 2003
9792 posts
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#1204, "Shapeshifter changes in next reboot"
Edited on Sun 28-Sep-08 05:48 PM
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September 28, 2008 - 2 new edges have been added ROLL THE BONES and SPIN THE WHEEL - Air forms have been rebalanced *** Damage output & skills for all air forms redone *** 18 new forms have been added *** 14 new skills have been added *** Eagle, Crane, Bloodhawk, Bat, Gyrfalcon, Hawk, Albatross, Crow, Heron have been removed *** Osprey moved from tier 1 to tier 2 *** With all the removed forms, all air shifters will force a re-roll on air forms *** Peck always has a chance to target the eyes, blinding an opponent
March 2, 2008 - Stats (Str, Int, Wis, Dex, Con) for many forms have been redone - Water forms have been rebalanced *** Damage output & skills for all water forms redone *** 16 new forms have been added *** 21 new skills have been added *** Tarpon, Jellyfish have been removed *** Electric Eel moved from tier 2 to tier 1 *** Hippopotomus moved from tier 3 to tier 2 *** Otter move from tier 2 to tier 3
November 23, 2007 - 6 new skills have been added - Con maladictions will affect regeneration skills - AIR: 25 movement cost per tick in the Skies - AIR: Can shift between air forms in the Skies - Armadillo - retract is now a toggle & can be done outside combat - Additional skills added to wolverine & armadillo - New Greater Enlivens *** Offense: Unstable mutation *** Air: Hearing of the Barn Owl *** Utility: Stride of the Cheetah
October 27, 2007 - ENLIVEN: *** 'detect invis' added - OFFENSE/DEFENSE/UTILITY/WATER/AIR: *** Form Families have been defined for all forms (see your form list) *** All forms now have the ability to kinspeak *** Forms with *blend, *scatter, *tracking can tell their specific terrain via the prompt *** Updated the "Skill" command to be more descriptive for automatic skills - OFFENSE/DEFENSE/UTILITY: *** Movement cost, movement lag, stat bonus, and armor class balanced for all forms - DEFENSE: *** Komodo dragon rake has been reduced - UTILITY *** Utility forms have been rebalanced *** Skills for all utility forms have been redone *** 14 new forms have been added *** 20 new skills have been added
July 7, 2007 - Mana upkeep cost of forms is based on shapefocus. Major forms being cheaper than minor - Defense forms have been rebalanced *** Defensive abilities for all forms redone *** Skills for almost all forms have been redone *** 11 new forms have been added *** 19 new skills have been added *** Pachyderm moved from tier 3 to tier 1
June 24, 2007 - Offense forms have been rebalanced *** Damage output of all forms redone *** Skills for many forms have been redone *** 12 new forms have been added *** 15 new skills have been added *** Panther moved from tier 1 to tier 3 *** Rhino moved from tier 3 to tier 1 *** Timber wolf merged with wolf
May 27, 2007 - Save vs. has been redone for all forms, they are roughly half of what they were before - Save vs. gear will now affect you in form as well - All shapeshifters now have greater enlivens based on their major focus (See HELP GREATER ENLIVEN)
May 20, 2007 - You can send tells to shifters in form using their form name - enliven invis, enliven cancellation added
May 11, 2007 - Improved low-level defense skills by about 10% *** Higher damage reduction against low level opponents *** Higher damage reduction against low to mid level opponents *** Better dodging against low level opponents *** Better dodging against low to mid level opponents - Shapeshift spell moved to 14 - Shapeshift skill moved to 28 - Added additional form to minor focus (retroactive for current shifters) - Updated level at which forms are attained (retroactive for current shifters) Major Forms Minor Forms Tier 4 14-16 Tier 3 20-22 23-25 Tier 2 28-30 31-33 Tier 1 42-44 47-48 May 6, 2007 - Upper echelon forms get a stat bonus when shifted that is now visible in the affect list
May 4, 2007 - Stats in score will work the same in form as out of form 25(22) max (current) - The penalties for -dex/-str affects is now offset by +skill gearSo long, and thanks for all the fish!
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Shapeshifter edges,
Klaak,
08-Oct-08 10:05 PM, #47
RE: Shapeshifter edges,
Daevryn,
08-Oct-08 10:49 PM, #48
You have outdone yourself.,
Abernyte,
29-Sep-08 10:20 PM, #46
Updated 9/28/2008 (n/t),
Zulghinlour,
28-Sep-08 05:48 PM, #44
####er. Welp, I'm back. Kudos.,
TheLastMohican,
29-Sep-08 12:36 AM, #45
Updated 3/2/2008 (n/t),
Zulghinlour,
02-Mar-08 02:14 PM, #42
Well I won't be steping on water for atleast the month ...,
Bobcat742,
02-Mar-08 03:13 PM, #43
Updated 11/23/07 (n/t),
Zulghinlour,
23-Nov-07 02:23 AM, #41
Updated 10/27/07 (n/t),
Zulghinlour,
27-Oct-07 06:47 PM, #34
Which Shapefocus are you working on next? nt,
Plushka,
10-Jul-07 12:30 PM, #24
Probably Utility,
Zulghinlour,
10-Jul-07 12:31 PM, #25
Yay for CF as your day job. :P,
DurNominator,
10-Jul-07 02:28 PM, #26
You know, if you gave me your addresss...,
GinGa,
10-Jul-07 02:28 PM, #27
RE: Probably Utility,
Kadsuane,
01-Oct-07 09:39 PM, #28
Utility in October,
Zulghinlour,
01-Oct-07 09:41 PM, #29
RE: Utility in October,
Plushka,
02-Oct-07 04:16 PM, #30
Mirror that sentiment..,
Kadsuane,
02-Oct-07 07:34 PM, #31
RE: Utility in October,
Plushka,
27-Oct-07 02:44 PM, #32
*yawn* n/t,
Zulghinlour,
27-Oct-07 02:45 PM, #33
RE: *yawn* n/t,
Plushka,
28-Oct-07 05:18 PM, #35
Yes, next is Water,
Zulghinlour,
28-Oct-07 05:20 PM, #36
Sooooo,
N b M,
28-Oct-07 06:56 PM, #37
RE: Sooooo,
Zulghinlour,
28-Oct-07 06:58 PM, #38
RE: Sooooo,
Plushka,
06-Nov-07 01:08 PM, #39
I don't see that happening,
Zulghinlour,
06-Nov-07 01:09 PM, #40
Updated 6/24/07 (n/t),
Zulghinlour,
24-Jun-07 06:18 PM, #16
You make me want to love myself.,
GinGa,
25-Jun-07 10:45 AM, #17
I'm curious about the new forms....,
Tac,
25-Jun-07 10:45 AM, #18
RE: I'm curious about the new forms....,
Zulghinlour,
25-Jun-07 10:47 AM, #19
How come shapeshifters are different?,
Tac,
26-Jun-07 06:06 PM, #22
Because there aren't enough surprises!,
Zulghinlour,
26-Jun-07 06:07 PM, #23
My one question.,
EXB,
26-Jun-07 03:22 PM, #20
RE: My one question.,
Zulghinlour,
26-Jun-07 03:23 PM, #21
Updated 5/27/07 (n/t),
Zulghinlour,
27-May-07 08:33 PM, #13
RE: Updated 5/27/07 (n/t),
ORB,
28-May-07 12:17 AM, #14
Rolling my 'sea lion' now :) nt,
GinGa,
28-May-07 10:49 AM, #15
Updated 5/20/07 (n/t),
Zulghinlour,
20-May-07 02:17 PM, #10
RE: Updated 5/20/07 (n/t),
crackednotbroke,
23-May-07 09:20 AM, #11
Not sure!,
Daevryn,
23-May-07 09:21 AM, #12
More changes added 5/11/07 (n/t),
Zulghinlour,
11-May-07 10:30 PM, #8
RE: More changes added 5/11/07 (n/t),
Plushka,
12-May-07 10:28 AM, #9
Awesomeness, thanks (nt),
jad,
06-May-07 10:07 PM, #7
Another change...,
Zulghinlour,
05-May-07 09:25 PM, #3
Question,
GinGa,
05-May-07 10:18 PM, #4
RE: Question,
Zulghinlour,
05-May-07 10:20 PM, #5
Awesome. You rule! nt,
GinGa,
06-May-07 07:16 PM, #6
Sweeeeet,
Drag0nSt0rm,
04-May-07 08:22 PM, #1
RE: Sweeeeet,
Zulghinlour,
04-May-07 08:23 PM, #2
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Klaak | Wed 08-Oct-08 06:41 PM |
Member since 04th Mar 2003
350 posts
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#1584, "Shapeshifter edges"
In response to Reply #0
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So when can we expect shapeshifter edges to be in (aside from the two that went in with the forms?)
By the, I LOVE those two edges. I spun the wheel, and won big! Never needed to roll the bones. I got one of the two forms I was wanting on the first try.
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Daevryn | Wed 08-Oct-08 10:49 PM |
Member since 13th Feb 2007
11117 posts
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#1586, "RE: Shapeshifter edges"
In response to Reply #47
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Well, right now I'm working on a project that isn't shapeshifter edges. So, not likely to be extremely soon.
I also don't have enough ideas stored up for shapeshifter edges that I actually like to be a reasonably full set, even if I were free to start on them today.
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Abernyte | Mon 29-Sep-08 06:33 AM |
Member since 04th Mar 2003
975 posts
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#1564, "You have outdone yourself."
In response to Reply #0
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I love the skills on the forms and I only have my 4th and 3rd tiers!
Bzzzzz!
-----Abernyte
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Zulghinlour | Sun 28-Sep-08 05:48 PM |
Member since 04th Mar 2003
9792 posts
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#1562, "Updated 9/28/2008 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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TheLastMohican | Sun 28-Sep-08 11:21 PM |
Member since 25th Oct 2005
342 posts
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#1563, "####er. Welp, I'm back. Kudos."
In response to Reply #44
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Zulghinlour | Sun 02-Mar-08 02:14 PM |
Member since 04th Mar 2003
9792 posts
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#1433, "Updated 3/2/2008 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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Bobcat742 | Sun 02-Mar-08 02:17 PM |
Member since 04th Mar 2003
43 posts
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#1434, "Well I won't be steping on water for atleast the month ..."
In response to Reply #42
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So many new shifters, all waiting for that one sucker.
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Zulghinlour | Fri 23-Nov-07 02:23 AM |
Member since 04th Mar 2003
9792 posts
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#1401, "Updated 11/23/07 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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Zulghinlour | Sat 27-Oct-07 06:47 PM |
Member since 04th Mar 2003
9792 posts
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#1363, "Updated 10/27/07 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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Zulghinlour | Tue 10-Jul-07 12:31 PM |
Member since 04th Mar 2003
9792 posts
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#1283, "Probably Utility"
In response to Reply #24
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Though I expect that to take longer than defense did. I took off the thursday & friday after the 4th, and pretty much coded 8 hours a day over that 5-day weekend. So long, and thanks for all the fish!
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DurNominator | Tue 10-Jul-07 12:48 PM |
Member since 08th Nov 2004
2018 posts
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#1284, "Yay for CF as your day job. :P"
In response to Reply #25
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That's a 40 hour workweek.
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Kadsuane | Mon 01-Oct-07 12:14 AM |
Member since 04th Mar 2003
169 posts
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#1332, "RE: Probably Utility"
In response to Reply #25
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Its almost Oct! Wheee so are we still on track with the utility changes for oct? Im itching to try out a utility shifter.
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Kadsuane | Tue 02-Oct-07 05:13 PM |
Member since 04th Mar 2003
169 posts
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#1335, "Mirror that sentiment.."
In response to Reply #30
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If I was a female fire giant I'd totally be your breeding wench.
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Zulghinlour | Sat 27-Oct-07 02:45 PM |
Member since 04th Mar 2003
9792 posts
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#1362, "*yawn* n/t"
In response to Reply #32
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n/t So long, and thanks for all the fish!
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Zulghinlour | Sun 28-Oct-07 05:20 PM |
Member since 04th Mar 2003
9792 posts
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#1365, "Yes, next is Water"
In response to Reply #35
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Though I have no idea what the timeline for it will be right now. I'm at the endgame of the product cycle at work, so that's just killing me. The holidays are coming and that means less CF time, more family time. So long, and thanks for all the fish!
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N b M | Sun 28-Oct-07 05:59 PM |
Member since 29th Sep 2005
444 posts
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#1366, "Sooooo"
In response to Reply #36
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How do we help out? How did yo want idea's kicked your way? A certain format... lined out a certain way?
and thanks for everything
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Zulghinlour | Sun 28-Oct-07 06:58 PM |
Member since 04th Mar 2003
9792 posts
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#1367, "RE: Sooooo"
In response to Reply #37
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>How do we help out?
Zulg's Corner forum
>How did yo want idea's kicked your way?
Post 'em. If you really don't want them seen by the general public, email them to me.
>A certain format... lined out a certain way?
Nah, I go through the forums every now and then and pull out stuff I want to do and put them on my list. I've done a ton with the suggestions I've had so far.
>and thanks for everything
It's one of my favorite classes, and one that's been neglected forever. So long, and thanks for all the fish!
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Zulghinlour | Tue 06-Nov-07 01:09 PM |
Member since 04th Mar 2003
9792 posts
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#1369, "I don't see that happening"
In response to Reply #39
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>random request time: > >since water won't be in full swing for a while, would it be >possible to get maybe a partial update for them, maybe more >than two forms for each for the first two tiers and make the >first two tiers so unnecessarily burdening?
I'm happy with how the changes have rolled out thus far, and breaking it up even farther just feels too piecemeal to me. So long, and thanks for all the fish!
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Zulghinlour | Sun 24-Jun-07 06:18 PM |
Member since 04th Mar 2003
9792 posts
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#1266, "Updated 6/24/07 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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Tac | Mon 25-Jun-07 08:41 AM |
Member since 15th Nov 2005
2050 posts
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#1268, "I'm curious about the new forms...."
In response to Reply #16
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Any chance we could get some info? A list with perhaps what foci and any other tidbits you wanted to share would be awesome. I'm not looking for full form stats, but any info would be neat. Now if only I had time to actually play....
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Zulghinlour | Mon 25-Jun-07 10:47 AM |
Member since 04th Mar 2003
9792 posts
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#1269, "RE: I'm curious about the new forms...."
In response to Reply #18
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>Any chance we could get some info? A list with perhaps what >foci and any other tidbits you wanted to share would be >awesome. I'm not looking for full form stats, but any info >would be neat. Now if only I had time to actually play....
I won't provide you a list, because really...that would spoil the surprise. I will tell you however that all the forms were added to the offense bucket, and you can expect similar expansion of all the rest of the buckets as I get the time to update them and add skills. So long, and thanks for all the fish!
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EXB | Tue 26-Jun-07 01:52 AM |
Member since 15th Jun 2005
102 posts
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#1272, "My one question."
In response to Reply #16
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Say you had an existing low/mid level offensive shifter. Would you need to reroll to take advantage of possibly getting one of the new forms?
Thanks!
EXB
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Zulghinlour | Tue 26-Jun-07 03:23 PM |
Member since 04th Mar 2003
9792 posts
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#1273, "RE: My one question."
In response to Reply #20
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>Say you had an existing low/mid level offensive shifter. >Would you need to reroll to take advantage of possibly getting >one of the new forms?
If you have used the shapefocus major all of your major forms are set and you cannot get any of the new forms. The same for minor. If you have not yet used the shapefocus major/minor, you have the opportunity to get the new forms. So long, and thanks for all the fish!
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Zulghinlour | Sun 27-May-07 08:33 PM |
Member since 04th Mar 2003
9792 posts
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#1254, "Updated 5/27/07 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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ORB | Sun 27-May-07 11:09 PM |
Member since 04th Mar 2003
993 posts
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#1255, "RE: Updated 5/27/07 (n/t)"
In response to Reply #13
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Damn that's some good stuff. Kudos to you and whoever else came up with this stuff, and thanks for coding it up. Just made shifters ALOT more interesting and diverse. Can't wait to see what you have in store for the forms themselves. That which does not kill us, makes us stronger.
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Zulghinlour | Sun 20-May-07 02:17 PM |
Member since 04th Mar 2003
9792 posts
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#1247, "Updated 5/20/07 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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#1249, "RE: Updated 5/20/07 (n/t)"
In response to Reply #10
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What if there are more than one of that form around? Like two shifters in ferret form. Is there a "tell ferret" and "tell 2.ferret" or what?
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Daevryn | Wed 23-May-07 09:21 AM |
Member since 13th Feb 2007
11117 posts
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#1252, "Not sure!"
In response to Reply #11
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But I do know that you'll always be risking telling an eeeevil ferret your innermost secrets. Hilarity ensues!
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Zulghinlour | Fri 11-May-07 10:30 PM |
Member since 04th Mar 2003
9792 posts
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#1229, "More changes added 5/11/07 (n/t)"
In response to Reply #0
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n/t So long, and thanks for all the fish!
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jad | Sun 06-May-07 09:29 PM |
Member since 18th Nov 2004
8 posts
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#1212, "Awesomeness, thanks (nt)"
In response to Reply #0
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Zulghinlour | Sat 05-May-07 09:25 PM |
Member since 04th Mar 2003
9792 posts
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#1208, "Another change..."
In response to Reply #0
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- Upper echelon forms get a stat bonus when shifted that is now visible in the affect list
e.g. Physical effect: 'form bonus' modifies dexterity by 4 for -1 hours.
So long, and thanks for all the fish!
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Zulghinlour | Sat 05-May-07 10:20 PM |
Member since 04th Mar 2003
9792 posts
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#1210, "RE: Question"
In response to Reply #4
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>If bones are broken, arterys severed, etc... but the stat >loss is covered by gear/boni - will you still suffer lag >shifting form-to-form?
Sure will. Your bones are still broken.
>Assuming no bleeding, just typical stat loss skills building >up.
You never would have the lag based on stat loss alone, it has always been associated with certain affects.
So long, and thanks for all the fish!
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Drag0nSt0rm | Fri 04-May-07 07:33 PM |
Member since 04th Mar 2003
450 posts
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#1205, "Sweeeeet"
In response to Reply #0
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Two questions! One, does -dex/str gear affect them in the same manner? And two by + skill gear you mean + str/dex gear? Or is + skill a new thing?
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Zulghinlour | Fri 04-May-07 08:23 PM |
Member since 04th Mar 2003
9792 posts
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#1206, "RE: Sweeeeet"
In response to Reply #1
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>Two questions! >One, does -dex/str gear affect them in the same manner?
Yup.
>And two by + skill gear you mean + str/dex gear? Or is + skill a new thing?
+str/+int/+wis/+dex/+con/+chr
So long, and thanks for all the fish!
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