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Farigno (Guest)Sat 04-Mar-06 12:44 PM

  
#8434, "Bug with stopping lowbies from entering an area"


          

Ok, so I die in the Coral Palace, dumb place for me to be going, and I go back to get my stuff and

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27%hp 14%m 29%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl n
The Kelp Forest


A single silver coin.

27%hp 14%m 27%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl l n
You think you see a break in the forest.

27%hp 14%m 27%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl n
The Coral Bridge



27%hp 14%m 25%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl s
Alas, you fear too much to go that way. Maybe once you are more experienced.

27%hp 14%m 25%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl
You begin to sneak again.

32%hp 18%m 33%mv (6 PM) wilderness outdoor waning (-14.42%) 7140tnl
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I'd say that if it keeps me from going there as a ghost, it should keep me from going there as a mortal. I think the design is to protect people from their own stupidity, but now it's only screwing you over, because you can't get back to your stuff.

  

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ZulghinlourFri 01-Sep-06 12:05 AM
Member since 04th Mar 2003
9792 posts
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#9060, "RE: Bug with stopping lowbies from entering an area"
In response to Reply #0


          

By Design. It doesn't stop you from exploring areas you will probably die in while you are alive, but it definitely will stop you from running around as a ghost to explore.

So long, and thanks for all the fish!

  

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