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Exploring Dude (Guest)Wed 02-Nov-05 12:31 PM

  
#8019, "Bug with gazing."


          

Park Road
The cobblestoned road continues in its path around the park. The thick
trees prevent passage into the park to the north but the road continues to
the east and west. A sad-looking little building lies to the south. You
can only see one window in the middle of the wall.

***There's a window, at least the room description said so. I tried to look through it***



<100%hp 100%m 89%mv 1750tnl (50.00%)> gaze window
***** Range 1 *****
An important looking merchant is riding through here in a shiny carriage.

***Thought that was a little funny, surprised it worked cause I was 99% certain there was no secret room to the south here in Galadon***

<100%hp 100%m 89%mv 1750tnl (50.00%)> sca w
You scan west.
***** Range 1 *****
An important looking merchant is riding through here in a shiny carriage.

<100%hp 100%m 89%mv 1750tnl (50.00%)> sca e
You scan east.
***** Range 1 *****
A small girl is playing here with her friends.


<100%hp 100%m 89%mv 1750tnl (50.00%)> gaze w
***** Range 1 *****
An important looking merchant is riding through here in a shiny carriage.


<100%hp 100%m 89%mv 1750tnl (50.00%)> gaze e
***** Range 1 *****
A small girl is playing here with her friends.


<100%hp 100%m 89%mv 1750tnl (50.00%)> gaze winchester
***** Range 1 *****
An important looking merchant is riding through here in a shiny carriage.


<100%hp 100%m 89%mv 1750tnl (50.00%)> gaze worstershire
***** Range 1 *****
An important looking merchant is riding through here in a shiny carriage.

***Anything that starts with a w, automatically turns into west***


  

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ValguarneraThu 10-Nov-05 09:14 AM
Member since 04th Mar 2003
6904 posts
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#8047, "By design."
In response to Reply #0


          

Syntax, from the gaze helpfile:
gaze <window direction>

It's intentional that it only accepts directions, so it only reads the first character.

valguarnera@carrionfields.com

  

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