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PRACTICE PRACTICES PRACTICING LEARNING Syntax: PRACTICE PRACTICE <skill|spell|supplication|power> practice '<skill|spell|supplication|power>' for '<object>'
PRACTICE without an argument tells you your learned and effective ability level in all the skills and spells available to you, as well as how many practice sessions you have remaining. You can check this anywhere. Doing so in the same room as your guildmaster will also show you the cost for practicing each skill/spell/supplication. Your effective ability level will appear in parentheses after your learned ability level.
PRACTICE with an argument practices that skill or spell. Use the full name of the skill or spell, and you need not include quotes. Example:
practice detect invis
Your learning percentage will be at 75% once fully practiced at a guild master. You must be at a guild master to practice and (after level 10) must also be able to pay for the practice time. Guildmasters in your hometown will teach you at a lower cost. Practicing effects your learned ability level, not your effective ability level.
If you do not wish to pay in cash, you may attempt to barter an object for the service. Example syntax:
practice 'detect invis' for 'jeweled broadsword' or practice 'detect invis' for broadsword
The higher your intelligence, the more you will learn at each practice session, and the faster you will improve skills while adventuring. The higher your wisdom, the more practice sessions you will have each time you gain a level. Unused sessions are saved until you do use them.
See also: SKILLS SPELLS REHEARSE POWERS SUPPLICATIONS 'SKILL IMPROVEMENT'
valguarnera@carrionfields.com
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