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Conjurer (Guest)Thu 18-Nov-04 02:22 PM

  
#6281, "Devils and dismissal not working"


          

A black abishai devil turns to you and weaves a sorcerous spell.
Your feet rise off the ground.

<471/471 117/749 488 3657tnl(10 AM)(outdoor)> emote calmly remains still, glancing down at a black abishai devil
Silonas nods.

<471/471 117/749 488 3657tnl(10 AM)(outdoor)> emote calmly remains still, glancing down at a black abishai devil.
Minnaus calmly remains still, glancing down at a black abishai devil.

<471/471 117/749 488 3657tnl(10 AM)(outdoor)> aff
You are affected by:
Spell: 'conjure elemental' for 30 hours.
Spell: 'conjure devil' for 25 hours.
Commune: 'fly' for 11 hours.
Commune: 'aura' modifies armor class by -30 for 11 hours.
Physical effect: 'cabal raid' modifies morale by 7 for 10 hours.
Spell: 'detect invis' for 9 hours.
Spell: 'detect charm' for 9 hours.
Spell: 'detect magic' for 9 hours.
Commune: 'protective shield' for 1 hours.

<471/471 117/749 488 3657tnl(10 AM)(outdoor)> dis devil
Send it where? It's already in Hell!

<471/471 27/749 488 3657tnl(10 AM)(outdoor)> l
Pale Forest of Shadows
A dark veil covers this ancient forest. Trees tower into the
darkness, their bark a pale white, the color of bone. Black
leaves sway in a moaning breeze that creaks its way through the
forest. Far above, the moon shines down causing the forest to
move and shift as if it were just a dancing shadow. Deathly pale
faces flicker for a moment in the moon's light, only to vanish
into the depths of the woods. A cold chill creeps into your
bones, as something seems to whisper to you to run.


(Magical) (Glowing) A celestial circle is inscribed upon the ground.
(Magical) (Glowing) A thaumaturgic circle is inscribed upon the ground.
(Binding) Lashing its tail around like a whip, a black abishai devil squats here.
Zadok is sleeping here.
Silonas is here.
Out of the darkness shambles a howling animal running on two legs.


I can't dismiss devils? That doesn't sound right.

  

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Reply You need to be on your home plane to Dismiss. (n/t), Valguarnera, 19-Nov-04 12:25 AM, #1
     Reply Wow, cool idea. Who ever did that... thumbs up :P nt, Minnaus (Guest), 19-Nov-04 02:32 PM, #2
     Reply Eh? Why?, Conjurer (Guest), 21-Nov-04 01:39 PM, #3
          Reply How's this, Theerkla, 21-Nov-04 03:58 PM, #4
               Reply Hmmm, Mek (Guest), 21-Nov-04 06:25 PM, #5
               Reply RE: How's this, Aiekooso, 21-Nov-04 06:25 PM, #6

ValguarneraFri 19-Nov-04 12:25 AM
Member since 04th Mar 2003
6904 posts
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#6285, "You need to be on your home plane to Dismiss. (n/t)"
In response to Reply #0


          


valguarnera@carrionfields.com

  

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Minnaus (Guest)Fri 19-Nov-04 07:51 AM

  
#6288, "Wow, cool idea. Who ever did that... thumbs up :P nt"
In response to Reply #1


          

nt

  

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Conjurer (Guest)Sat 20-Nov-04 04:10 PM

  
#6303, "Eh? Why?"
In response to Reply #1


          

Maybe it falls to game balance but message is still wrong.

  

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TheerklaSun 21-Nov-04 02:14 PM
Member since 04th Mar 2003
1055 posts
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#6307, "How's this"
In response to Reply #3


          

When you summon them, you bring them from their plane to yours. When you dismiss them, you send them back to their plane. If you are already on their plane then dismissing them wouldn't send them anywhere.

  

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Mek (Guest)Sun 21-Nov-04 04:23 PM

  
#6308, "Hmmm"
In response to Reply #4


          

What about simply changing the idea of dismissal from "sending the creature back to its own plane" to "sending it some other plane than you are currently on," which seems like it would be more suitable to a conjurer's needs.

  

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AiekoosoSun 21-Nov-04 05:06 PM
Member since 18th Dec 2003
305 posts
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#6309, "RE: How's this"
In response to Reply #4


          

I believe his point was he was in Organia, land of dreams. He was not in Hell.

  

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