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Warrior (Guest)Sun 14-Nov-04 06:53 PM

  
#6270, "Hurl and Impale"


          

Hurl torso and impale evidently cause the same bleeding, so you lose the use of one.

Meaning, if I hurl torso at someone, and then I impale them, there is only one bleeding affect.

For example:

I hamstring someone, I artery, I hurl torso, then I impale.

When the tick comes, they are only bleeding three times, instead of four. The impale and hurl torso bleeding are being treated the same, so you lose the effect.

  

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ZulghinlourSun 21-Nov-04 01:40 PM
Member since 04th Mar 2003
9792 posts
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#6305, "By design (n/t)"
In response to Reply #0


          

n/t

So long, and thanks for all the fish!

  

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Warrior (Guest)Sun 21-Nov-04 01:58 PM

  
#6306, "RE: By design (n/t)"
In response to Reply #1


          

But they do not have the same duration or -str and -dex. If you do both, do you get the benefit of the longer duration and greater maledictions?

  

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ZulghinlourSun 21-Nov-04 06:27 PM
Member since 04th Mar 2003
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#6311, "RE: By design (n/t)"
In response to Reply #2


          

>But they do not have the same duration or -str and -dex. If
>you do both, do you get the benefit of the longer duration and
>greater maledictions?

Only a handful of the dagger skills use seperate bleeding timers. Hurl is not one of them. All the other bleeding skills in the game are the exact same way. I'll leave it up to you to answer your question.

So long, and thanks for all the fish!

  

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