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#4602, "Wilderness prompt"
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I think the wilderness prompt is buggy. Areas that I know should be civilized are registering as wilderness.
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#4639, "Self-corrected."
In response to Reply #0
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>I think the wilderness prompt is buggy. >Areas that I know should be civilized are registering as >wilderness. >
What I meant was, I selected %W as an argument for my prompt. Afterward, my prompt registered as "wilderness" whether or not I was in a wilderness area. I walked through Hamsah: it said wilderness. I walked down Eastern: it said wilderness.
However, after reading your response, I redid my prompt, and for some inexplicable reason, it works fine, now.
Thank you for your time. I assure you, I was not trying to be purposefully cryptic.
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Zulghinlour | Wed 28-Apr-04 05:52 PM |
Member since 04th Mar 2003
9792 posts
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#4615, "Thanks for the useless post"
In response to Reply #0
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Now try giving me a log or an actual example, because what you've posted so far is completely and utterly ####ing useless. So long, and thanks for all the fish!
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#4636, "Wow man, take a break, you're wound too tight. n/t"
In response to Reply #1
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Zulghinlour | Wed 28-Apr-04 08:14 PM |
Member since 04th Mar 2003
9792 posts
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#4637, "Nah, just annoying"
In response to Reply #2
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If you aren't going to try and help getting the bug fixed, don't bother posting.
This post is the equivalent of "There is a bug in CF (n/t)". Very helpful. So long, and thanks for all the fish!
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Valguarnera | Sun 02-May-04 10:38 AM |
Member since 04th Mar 2003
6904 posts
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#4673, "Scepter. Scepter. Scepter. Scepter. (n/t)"
In response to Reply #2
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