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Flawed Oracle (Guest)Tue 19-Nov-24 02:05 PM

  
#25878, "Oracle doesn't allowing choosing One hand flaw."


          

When discussing with oracle you get.

You can choose the following flaws:

Frail: You may have a frail body.
Weak: You might be physically weaker than others of your race.
Clumsy: You might be less graceful than others of your race.
Ignorant: You might be less intelligent than others of your race.
Foolish: You might be less clever than others of your race.
Sickly: You might be more sickly than others of your race.
Repulsive: You might be less suave than others of your race.
Teleportation Sickness: You might be disoriented and sickened by magical transport.
Narcoleptic: You might fall asleep randomly.
Gimpy: You might limp around on one crippled leg.
No Undead: You might be unable or unwilling to craft undead.
Myopic: You might have poor vision.
Dopey: You might be an inherently poor learner.
Macho: You might be too macho for your own good.
Coward: You might be a huge sissy.
Disorganized: You might be disorganized and have a hard time managing your possessions.
Hemophiliac: You might bleed more freely than most.
Squeamish: You might be squeamish and easily nauseated by the sight of blood.
Unlucky: You might have bad luck.
Rushing Adrenaline: You might be slow to calm down after a dangerous encounter.
Ancestral Curse: You might be the scion of an accursed lineage.
Oblivious: You might be oblivious to what goes on around you.
Extreme Paranoia: You might be extremely paranoid.
City Slicker: You might be very uncomfortable in the wilderness.
Late Bloomer: You might have started an adventuring career later than others.
No Internal Monologue: You might be prone to speaking your private thoughts and conversations aloud.
Butterfingers: You might be clumsy and prone to drop things.
Alcoholic: You might be a serious alcoholic, unable to quench your thirst with other substances.
Obligate Vegetarian: You might be unwilling or unable to eat meat.
Daft Learner: You might be unable to leverage your experience into improved skills.
Xenophobic: You might be xenophobic and uneasy around other races.
Painless: You might have no sense of pain or your current physical condition.
Untuned Arcanist: You might be unattuned to sleek wands.
Abjuration Repudiator: You might be wholly unable to make use of aura, barrier, or shield.
Old Wound: You might have an old wound that reopens at times in battle.
Planar Instability: You might have an unstable relationship with the planes, causing issues with
recalling.
Glimpse of Insanity: You might be prone to bouts of insanity.
Mood Swings: You might have mood swings which dictate your behavior.
Two Left Feet: You might have been born with two left feet, making it hard not to fall.
Hoarder: You might be a compulsive hoarder.

What should happen is one hand flaw should be on that list.

  

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UmironWed 20-Nov-24 08:21 PM
Member since 29th May 2017
1499 posts
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#25880, "Not a bug."
In response to Reply #0


          

A character may only take so many points worth of Flaws. The cost of the flaw you had already taken plus the cost of One Hand is over that limit, so One Hand no longer shows up as available to you.

  

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