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Anon Util/Util Shifter (Anonymous)Sat 01-Jul-23 02:48 PM
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#25062, "Util/Util Muscle Memory Cost Decrease Bug(?)"
Edited on Sat 01-Jul-23 04:23 PM

          

*snipable*

So I decided to take muscle memory on my Util/Util shifter with the hope of getting a decrease in the cost to maintain cheetah (minor form). Since I'm double Util, maybe it would reduce the cost of both Fox/Cheetah - I had no idea. It isn't working as I'd expect it to, but I don't know what the intention is.

I've assembled some data in the table above and the google doc below.

I'll admit that the pre-Muscle Memory data is a bit sloppy - I had to go through a bunch of different logs since I wasn't initially sure if haste/slow had an impact on the data.

It seems like:

1) Taking muscle memory reduced my form upkeep from ~18 - 20 a tick to 16 without using resolve of the mandrill. Yay! It's a small decrease, but seems to be working as expected given that I went 2x Util.

2) They were times before I go muscle memory where I used resolve and my upkeep was 9 per tick. In those cases, it's now 10 per tick. This is an increase (albeit slight) and seems to be a bug.

*SNIP LOGS*

  

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IshuliSat 01-Jul-23 04:24 PM
Member since 13th Feb 2017
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#25063, "Working as intended."
In response to Reply #0
Edited on Sat 01-Jul-23 04:25 PM

          

You're failing to consider a number of other variables that go with it which will adjust that upwards, downwards, etc. There's a lot. Enough that sometimes it will seem consistent, and other times less so.

The evils of CF, where you think it's just X and Y thing but it's actually ABCDEFG and X and Y thing.

But the info you included made it easy for me to check. Thanks!

  

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