|
The second paragraph is outdated, it describes how the old wield command would try to stick weapons in the offhand.
Also the syntax could be updated to include the target, e.g.
wield <weapon>
'DUAL WIELD' DUAL DUAL-WIELD DUALWIELD (615)
Syntax: wield or wield mainhand dualwield or wield offhand
Taking the time to learn how to fight with a weapon in each hand is no easy feat. Pure magic-users are unable to dedicate themselves to this art. The ability to dual wield is affected by several things: your dexterity, your strength, and the weight of your weapons, etc. Some weapons are unable to be dual-wielded because of the nature of their use. A polearm, for example, requires the use of two hands to be used properly. You cannot wield a secondary weapon that weighs more than 75% of your primary weapon. In the cases of lighter weapons, this is not true, but will depend on the weapon you wish to use as your secondary weapon (for example, you _can_ dual wield with a whip as your primary weapon even though whips are very light).
How it should work: If you are wearing no weapons and try to wear one, it will stick it in your main weapon slot. If you are wearing one weapon and try to wear another weapon, if you don't know dual wield or if the weapon is not suitable to be dual wielded, it will try to replace your main weapon with the new weapon...otherwise it will attempt to dual wield it. If you are already wearing two weapons, if the weapon is suitable for dual wield, it will try to stick it in that slot, otherwise, it will try to stick it in your main weapon slot.
Dual wield has an affect on things like shield block, parry, dodge.
Thieves can backstab with a dagger in their dual wield slot if their main weapon is not a dagger. You need to practice the skill before you can try to dual wield weapons. Through experimentation, you will learn which weapons can go with which.
Felar may only dual wield with their claws.
|