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#23111, "Acute Vision detect invis expected to work in this condition"
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Subject: Acute Vision detect invis affect not appearing to work in this condition -
Expected: Item affect is (invis) and while I'm in the wilds, expect to be able to see the item by use of acute vision alone as an animist.
Actual: If I only have acute vision up, then I won't see the item(s) in my inventory that have (invis) flag - I have to use a detect invisible prep instead.
Steps to Reproduce: 1) Grab an (invis) flagged item and be in any wilderness area. 2) Under affect of acute vision, check inventory for item. 3) Use detect invis prep and check inventory second time to compare.
Repro Rate: 5/5
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Umiron | Sat 24-Nov-18 01:45 PM |
Member since 29th May 2017
1499 posts
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#23128, "By design."
In response to Reply #0
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I don't see any code that suggests there was ever any intention that things would work this way for objects (the way it does for characters).
Thanks for the nice succinct report though.
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Calion | Sat 24-Nov-18 05:48 PM |
Member since 04th Mar 2003
367 posts
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#23129, "Acute vision detects invis pcs?"
In response to Reply #1
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And it is supposed to work that way?! I always thought it was a bug. And probably related to the other 10+ years old acute vision bug that never got unqueued (that I remember), i.e. the way you can scan and see hidden (or even invis) npcs in the wilderness, but when you move into that room you no longer see the hidden npc (for pcs I think it worked as expected, because I can't recall any problems seeing hiding pc assassins).
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