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Used Earth Ripple to initiate, pushed the zombie out of the room, and was then poisoned.
***
<740hp(85%) 1068m(100%) 589mv(98%) | 4469tnl><4 AM> e A Narrow Trail Through the Dark Woods
A zombie lumbers about the room dressed in a servant's uniform. An elven member of the militia fidgets about, looking nervous.
<740hp(85%) 1068m(100%) 588mv(98%) | 4469tnl><4 AM> A rabbit has arrived.
<740hp(85%) 1068m(100%) 588mv(98%) | 4469tnl><4 AM> c 'earth r' zombie e You stomp your foot, and a wave of earth ripples along the ground at a zombie! Your wave of earth *** DEMOLISHES *** a zombie! Your earth ripple lifts a zombie and hurls it into A Long, Dim Trail Through the Forest!
<752hp(86%) 1068m(100%) 598mv(100%) | 4469tnl><5 AM> A zombie sinks its teeth deep into your flesh! Your wound oozes fluid as it immediately starts to putrefy. You can no longer find the strength to wield a red dragon claw. The forbidding quietness breaks as several odd sounds fill the mansion, followed by the expected sounds of such a place.
<752hp(86%) 1068m(100%) 598mv(100%) | 4469tnl><5 AM> affects You are affected by: Spell: 'detect magic' for 25 hours. Power: 'windwalk' for 24 hours. Power: 'windwalk' for 24 hours. Spell: 'detect invis' for 20 hours. Spell: 'sheen of stone' modifies armor class by -100 for 17 hours. Physical effect: 'poison' modifies strength by -5 for 10 hours. Spell: 'fireshield' modifies fire resistance by 400 for 9 hours. Spell: 'watershield' modifies drowning resistance by 400 for 9 hours. Spell: 'earthshield' for 9 hours. Spell: 'airshield' for 9 hours. Spell: 'frostshield' modifies cold resistance by 400 for 9 hours. Spell: 'shield of winds' for 3 hours. Spell: 'dig' for 2 hours. Power: 'unbound spirit' modifies wisdom by 2 for -1 hours. Power: 'unbound spirit' modifies morale by 10 for -1 hours.
<752hp(86%) 1068m(100%) 598mv(100%) | 4469tnl><5 AM> frown What's bothering you?
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