1.) Can you check the conjurer in Darsylon with the amber? I checked him 10 hours in a row and still no wand.
2.) Steal sight doesn't work correctly with the blindness from acid blast from the serpent.
indoor water 77% 74% 42% 8460tnl (39.57%) 1 PM> c light You thrust your hand forward as a brilliant shaft of lightning lurches toward the sea serpent. Your lightning bolt === OBLITERATES === the sea serpent! The sea serpent is writhing in agony.
indoor water 77% 72% 42% 8460tnl (39.57%) 1 PM> The sea serpent's slash maims you! Your shield blocks the sea serpent's slash. Your wrath MANGLES the sea serpent! Your wrath MASSACRES the sea serpent! The sea serpent is convulsing on the ground.
indoor water 72% 72% 42% 8460tnl (39.57%) 1 PM> c light
Autosaving. You feel yourself shrink back to normal size. You feel less armored. You feel less righteous. Someone is convulsing on the ground.
indoor water 79% 73% 45% 8460tnl (39.57%) 2 PM> You thrust your hand forward as a brilliant shaft of lightning lurches toward someone. Your lightning bolt === OBLITERATES === someone! Someone is DEAD!! You receive 12 experience points (35% bonus). You can't find it.
indoor water 79% 70% 45% 8448tnl (39.66%) 2 PM> aff You are affected by: Power: 'temple vestments' for 31 hours. Physical effect: 'water breathing' for 26 hours. Spell: 'bloodlust of the twelve fiends' modifies damage roll by 3 for 6 hours. Spell: 'bloodlust of the twelve fiends' modifies strength by 3 for 6 hours. Spell: 'detect invis' for 6 hours. Spell: 'protection from good' for 5 hours. Physical effect: 'gourmet meal' modifies morale by 6 for 3 hours. Spell: 'stone skin' modifies armor class by -40 for 1 hours. Physical effect: 'acid breath' for 0 hours. Spell: 'fly' for 0 hours. Spell: 'pass door' for -1 hours.
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