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Is this the intended amount of damage reduction? Just two points? I was picturing the vuln getting chopped in half. Additonally, Perhaps a couple edges related to Azuretouched inherents?
Seems like they should naturally resist light attacks too.
Commune: 'bless' modifies save vs spell by -4 for 26 hours. Commune: 'bless' modifies hit roll by 2 for 26 hours. Commune: 'detect invis' for 20 hours. Commune: 'protection from evil' for 20 hours. Commune: 'transcend' modifies damage roll by 2 for 9 hours. Commune: 'haven' for 6 hours. Skill: 'conviction' modifies negative resistance by 2 for 1 hours. Skill: 'avoid' for -1 hours.
<100%hp 97%m 39%mv 8384tnl wilderness clear 8 PM> score damage Bash : Normal Pierce : Normal Slash : Normal Fire : Normal Cold : Normal Lightning : Normal Acid : Normal Poison : Normal Negative : Slightly vulnerable -18% Holy : Moderately resistant 20% Energy : Normal Mental : Normal Disease : Normal Drowning : Normal Light : Normal
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