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From a log; seems there's no echo for the recipient of altruism, at least when they're asleep (I'd suggest something to the effect of "You feel much better as X lays his/her hands on you"):
You are affected by: Spell: 'detect invis' for 17 hours. Spell: 'curse' modifies save vs spell by 9 for 14 hours. Spell: 'curse' modifies hit roll by -4 for 14 hours. Power: 'mantle of the phoenix' for 3 hours. Skill: 'vital area' modifies strength by -6 for 2 hours. Physical effect: 'sleep' for 1 hours. Skill: 'berserk' modifies armor class by 16 for 1 hours. Skill: 'berserk' modifies hit roll by 3 for 1 hours. Skill: 'berserk' modifies damage roll by 6 for 1 hours. Skill: 'zeal' modifies hit roll by 2 for 1 hours. Skill: 'zeal' modifies damage roll by 4 for 1 hours.
civilized 450/782 367/367 683/699 4782tnl (63.07%) (4 PM) full
...(snip)
civilized 450/782 367/367 683/699 4782tnl (63.07%) (4 PM) full The Arkham ferry 'Outlaying Outcast' docks, puts a ramp out, and begins selling tickets for the journey to Hamsah Mu'tazz.
civilized 782/782 367/367 699/699 4782tnl (63.07%) (5 PM) full
civilized 782/782 367/367 699/699 4782tnl (63.07%) (5 PM) full sc Ulfiy Hammer-shield the Warrior of the Gauntlet ------------------------------------------------------------------------------- Level : 33 Sex : male Race : dwarf Ethos : Neutral Align : Good Class : warrior Practices: 10 Trains : 0 Hometown : Galadon Exp : 239518 To Level : 4782 Sphere : Anger Age : mature, 84 years old (65 hours) Hit Point: 100% Mana : 100% Move : 100% Str : 21(22+4) Int : 18(18) Wis : 19(19) Dex : 17(17) Con : 25(25) Chr : 17(18+1) Carry # : 25/33 Weight : 210 lb 6 oz (Max 432 lbs) Gold : 20 Silver : 135 Copper : 619 Wimpy : 100 hp Morale : Moderate Position : Standing Hitroll : 24 Damroll : 56 AC pierce : -32 Very well armored AC bash : -26 Very well armored AC slash : -54 Heavily armored AC magic : 54 Slightly armored AC element: -17 Well armored vs Spell : 0 Not protected vs Paralysis: 0 Not protected vs Breath : -10 Barely protected vs Mental : 0 Not protected ------------------------------------------------------------------------------- Summon : You can be summoned by anyone. Corpseguard: You attempt to guard corpses from lower level looters. Rescue : You allow others to rescue you. Give : You allow things to be given to you. Trust : You trust your group and your cabal with questionable spells/supplications. Follow : You accept followers. You are not thirsty. You feel completely full. You have 0 weapon specializations. You are specialized in mace. ------------------------------------------------------------------------------- You are affected by: Spell: 'detect invis' for 16 hours. Power: 'mantle of the phoenix' for 2 hours. Skill: 'berserk' modifies armor class by 16 for 0 hours. Skill: 'berserk' modifies hit roll by 3 for 0 hours. Skill: 'berserk' modifies damage roll by 6 for 0 hours. Skill: 'zeal' modifies hit roll by 2 for 0 hours. Skill: 'zeal' modifies damage roll by 4 for 0 hours.
civilized 782/782 367/367 699/699 4782tnl (63.07%) (5 PM) full st You are already standing.
civilized 782/782 367/367 699/699 4782tnl (63.07%) (5 PM) full l Corrine Way The straight and narrow road is paved with loose and broken granite cobblestones, and patches of grass and weeds poke up from the cracks between them. On either side of the road stand narrow and cramped buildings in various stages of disarray. While each building differs slightly from the next, they are all covered in a thick veneer of grime and dust. Unlit cast iron lamp posts line the thin street, and a simple iron arrow has been attached to one of the lamp posts creating a guidepost. A narrow house lies to the north, and a two-story home to the south. The quiet paved street continues east and west. east west] (White Aura) A shifting radiance burns here in a blaze of holy fury. An ever-changing mass of ooze twists and writhes here. Stephenus the human is sleeping here.
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