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ImperialAP (Guest)Sun 01-Sep-13 04:17 PM

  
#20210, "Could be a bug, could be design."
Edited on Fri 13-Sep-13 12:42 PM

          

When you attempt to morosascharge someone a few odd things happen.

1) If the person can charge set, they charge set you before you even charge at them and you appear to still be unable to enter a command until the number of rounds you were morosascharging for have passed.

2) If a creature has a carapace for deflection then it does the same thing as above and it is deflected in round 0 but you cannot enter another command for however many rounds you would have charged for.

3) A similar thing happens with evasion. If you morsascharge for 3 rounds and the person evades it at the very start you are unable to enter a command until the 3 rounds of what would be your charging the polearm are over. Log below for this one.

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Reply Design, Vilhazarog, 13-Sep-13 12:45 PM, #1
     Reply By bad (lazy) design maybe, Tac, 19-Sep-13 01:20 AM, #2
          Reply RE: By bad (lazy) design maybe, Vilhazarog, 19-Sep-13 01:30 AM, #3
               Reply I accept your laziness, Tac, 24-Sep-13 04:28 PM, #4
               Reply RE: By bad (lazy) design maybe, Marcus_, 24-Sep-13 04:28 PM, #5
                    Reply RE: By bad (lazy) design maybe, Vilhazarog, 24-Sep-13 04:31 PM, #6

VilhazarogFri 13-Sep-13 12:45 PM
Member since 30th Aug 2012
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#20221, "Design"
In response to Reply #0


          

Typically for these kind of skills you still did the charge/bash whatever, it was just blocked, evaded, etc and you still have to pay the lag penalty.

  

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TacMon 16-Sep-13 06:38 PM
Member since 15th Nov 2005
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#20230, "By bad (lazy) design maybe"
In response to Reply #1


          

That makes sense for a bash or whatever, but for something like morosa charge or perhaps timed attack, where you are charging up the attempt in advance it makes little sense for them to be able to evade (or whatever) before you've actually made an attempt to strike.

  

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VilhazarogThu 19-Sep-13 01:30 AM
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#20233, "RE: By bad (lazy) design maybe"
In response to Reply #2


          

The nature of the ability requires you to make the attack regardless of whether it would actually hit your opponent or not. From a game mechanic point of view it makes little difference where the echo is placed, but from a purely aesthetic view, yes, it would be nicer if the echo was placed closer to the part where the AP actually makes the charge, but its hardly worth the effort to make a set of exceptions for evade and then put a special evade check in morosa charge.

  

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TacThu 19-Sep-13 07:13 PM
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#20235, "I accept your laziness"
In response to Reply #3


          

I wouldn't change it either (based on laziness) but it would look better if it came at the charge part. The lag doesn't change but it makes more sense in the setting and doesn't feel as jarring.

  

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Marcus_Mon 23-Sep-13 09:46 AM
Member since 04th Mar 2003
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#20241, "RE: By bad (lazy) design maybe"
In response to Reply #3


          

>> From a game mechanic point of view it makes little difference where the echo is placed, but from a purely aesthetic view, yes, it would be nicer if the echo was placed closer to the part where the AP actually makes the charge, but its hardly worth the effort to make a set of exceptions for evade and then put a special evade check in morosa charge.

It's actually quite important from a game mechanical/tactical POV. Since the victim gets warned much earlier that a failed charge is coming, he knows that the AP won't do anything for quite a while and can use that information to his advantage.

If the fail came when the charge happened, in the same scenario the victim's "safety period" would be much shorter.

  

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VilhazarogTue 24-Sep-13 04:31 PM
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#20243, "RE: By bad (lazy) design maybe"
In response to Reply #5


          

Ok, this is a fair comment, I just noticed that someone commented out the TO_ROOM acts on this ability so it's not telegraphed on success like I thought it was.

  

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